Hugo Locurcio
4e29fc3229
Update and fix Glow for 2D demo for Godot 4.6 ( #1300 )
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- Switch to Mobile renderer for consistent visuals across platforms.
- Enable HDR 2D and debanding for better visuals.
- Tweak glow parameters to make the effect more visible.
- Use AgX tonemapping.
- Use a CanvasLayer to show the help label, so that it is not
affected by glow. Give it a outline to be readable on any background.
2026-06-12 17:39:58 +02:00
hvdyinv4688hbv
419eae0c39
Fix missing signal connections for note events in rhythm game demo ( #1327 )
2026-06-10 18:29:23 +02:00
Hugo Locurcio
ebdb2ef202
Improve Control Gallery demo ( #1315 )
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- Add CodeEdit, GraphEdit, GraphFrame, and GraphNode examples.
- Add icons (enabled/disabled) to TreeItem example.
- Add placeholder texts to LineEdit, TextEdit, and CodeEdit.
- Allow tab navigation in TextEdit (pressing Tab moves focus).
- Fix sizing of "Basic controls" column so that it completely fits
at the default window size.
2026-06-09 17:42:08 +02:00
Aaron Franke
ee4f6ec4b6
Merge pull request #1318 from adamcodeworks/fix-state-machine-empty-start-state
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Fix StateMachine crash when start_state is left empty
2026-05-14 22:29:30 -07:00
Bastiaan Olij
c9f5852130
Add XR demo for spectator view ( #1144 )
2026-05-06 18:28:40 +02:00
Bastiaan Olij
f657234847
OpenXR: Add passthrough demo ( #1273 )
2026-05-05 18:08:13 +02:00
adamcodeworks
8847de9ca0
Fix StateMachine crash when start_state is left empty
2026-05-01 15:39:11 +00:00
Hugo Locurcio
68a73af075
Add area light examples to the 3D Lights and Shadows demo ( #1302 )
2026-04-30 03:05:58 +02:00
Rémi Verschelde
d3337bbbe3
Merge pull request #1287 from allenwp/hdr-output-demo
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Add HDR output demo
2026-04-23 07:35:10 +02:00
Allen Pestaluky
c46fd9e4ca
Add HDR output demo project.
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2026-04-20 14:43:58 -04:00
FlashAndromeda
f54facb876
Fix acceleration being doubled when reversing in Truck Town ( #1311 )
2026-04-10 03:10:28 +02:00
Jordan Chwalik
87c1fb6daf
Fix indentation in note_manager.gd causing Rhythm Game to fail at run ( #1309 )
...
Co-authored-by: Jordan Chwalik <jchwalik@devnettech.com >
2026-04-02 03:22:24 +02:00
Raul Santos
f4a56d6152
Fix missing signal connections in C# demos ( #1307 )
2026-03-27 17:46:14 +01:00
Hugo Locurcio
045a68c51b
Fix script and main scene UID errors in Custom drawing in 2D demo ( #1308 )
2026-03-27 17:46:05 +01:00
Winston
417732e661
Merge pull request #1295 from Calinou/improve-truck-town
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Improve Truck Town demo
2026-03-03 12:52:49 +01:00
Hugo Locurcio
f7d43e44af
Improve Truck Town demo
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- Add toggleable headlights (automatically toggled on mood change).
- Add boost mechanic (press Shift).
- Add ambient sounds depending on mood.
- Add tree and lamp models to the town scene.
- Add controls sheet (press F1 to toggle).
- Add a new logo.
- Refactor code to follow current best practices.
- Update project files for Godot 4.6.
Co-authored-by: Winston Yallow <44872771+winston-yallow@users.noreply.github.com >
Co-authored-by: Emi <2206700+coppolaemilio@users.noreply.github.com >
Co-authored-by: kobewi <kobewi4e@gmail.com >
Co-authored-by: martianwho <83482515+martianwho@users.noreply.github.com >
2026-03-02 19:03:19 +01:00
Aaron Franke
f228ea6323
Update all demos for Godot 4.6, fix Global Illumination demo ( #1294 )
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- Rebake lightmaps in Global Illumination demo with supersampling
to improve quality.
- Increase SDFGI quality in the Global Illumination demo
(slightly more demanding, but better matches the quality standards
of 2026).
All demos had Project > Tools > Upgrade Project Files ran on them
with 4.6.stable (4.6.stable.mono for demos in the `mono/` folder).
2026-02-18 16:20:41 -08:00
Hugo Locurcio
b4eff8de9d
Update all demos for Godot 4.6, fix Global Illumination demo
...
- Rebake lightmaps in Global Illumination demo with supersampling
to improve quality.
- Increase SDFGI quality in the Global Illumination demo
(slightly more demanding, but better matches the quality standards
of 2026).
All demos had Project > Tools > Upgrade Project Files ran on them
with 4.6.stable (4.6.stable.mono for demos in the `mono/` folder).
2026-02-10 23:56:35 +01:00
Liam
1157ad27cd
Use randf() and progress_ratio for mob spawn location in Dodge the Creeps ( #1293 )
2026-02-03 01:28:26 +01:00
1hue
d2a6a64b9c
Fix memory leak in Compute Texture demo ( #1275 )
...
* Rearrange uniform set creation
* Remove unnecessary `TEXTURE_USAGE_CAN_COPY_FROM_BIT`
* Restore `input_event` param name
* Restore code comment
2026-02-02 20:09:19 +01:00
Maria
0ece7eaf26
updated main run scene to fix the grey background ( #1291 )
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issue #1288 reported a grey background in web version of rhythm game https://godotengine.github.io/godot-demo-projects/audio/rhythm_game/ upon downloading and running the game the starting scene seemed to be assigned to a scene godot couldn't recognize but once changed to main.tscn it worked
2026-01-14 12:38:25 -08:00
Hugo Locurcio
b509950099
Update web exports to Godot 4.5.1 ( #1290 )
2025-12-30 19:53:58 -08:00
Hugo Locurcio
db745e5e59
Add SMAA option to the 3D antialiasing and graphics settings demos ( #1278 )
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- Rename various labels for readability.
- Use infinity symbol when FPS limit is set to 0.
- Use lossless compression for ship textures since they are low-resolution,
and applied to a large object (making VRAM compression look bad).
2025-11-26 10:37:17 -08:00
Hugo Locurcio
ecbb2ee713
Use skybox in Platformer 3D demo to improve sky quality ( #1282 )
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- Restore support for multiple aspect ratios which was inadvertently
removed in a previous PR.
- Fix corner fix preview incorrectly using VRAM compression (it's
low-resolution, and only displayed in the editor anyway).
2025-11-26 08:26:46 -08:00
Dmitry
bf544aefd9
Improve user experience: Add movement on the Y-axis, Show FPS. List options backwards ( #1283 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2025-11-26 08:18:40 -08:00
dependabot[bot]
156044e6dd
Bump actions/checkout from 5 to 6 ( #1281 )
...
Bumps [actions/checkout](https://github.com/actions/checkout ) from 5 to 6.
- [Release notes](https://github.com/actions/checkout/releases )
- [Changelog](https://github.com/actions/checkout/blob/main/CHANGELOG.md )
- [Commits](https://github.com/actions/checkout/compare/v5...v6 )
---
updated-dependencies:
- dependency-name: actions/checkout
dependency-version: '6'
dependency-type: direct:production
update-type: version-update:semver-major
...
Signed-off-by: dependabot[bot] <support@github.com >
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2025-11-20 11:24:41 -08:00
Hugo Locurcio
245cbfc66a
Revert engine version to 4.5 for demos with upgraded TileMapLayer
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The demos still work on 4.5.1.stable, so there's no need to increase
the project version.
2025-11-06 20:02:28 +01:00
staruwos
a90d9d8c9a
Update TileMap nodes to TileMapLayer in various demos ( #1276 )
2025-11-06 20:00:30 +01:00
Hugo Locurcio
51fadd795c
Link C# version in Squash the Creeps demo README ( #1274 )
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- Also add a link the other way around (from the C# version
to the GDScript version) to match Dodge the Creeps.
- Use GitHub admonition syntax.
2025-11-06 17:31:21 +01:00
Aaron Franke
6a0325b0b8
Fix URLs and remove --base from Lychee CI workflow
2025-11-03 22:34:09 -08:00
Marcus Ilgner
41171d85d4
Update isometric dungeon to 4.3+ TileMapLayer ( #1268 )
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After opening the isometric dungeon demo, there was a warning about TileMap
having been deprecated so I updated it to use the new TileMapLayer instead.
2025-11-03 18:43:32 +01:00
Hugo Locurcio
6adcbc912e
Fix animations not looping and player materials in 3D Platformer demo ( #1266 )
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- Use Forward+ renderer as intended
(the project was accidentally changed to Mobile in a recent commit).
2025-10-20 21:27:25 -07:00
Aaron Franke
8a582321ae
Skip Shadertoy in Lychee URL checks ( #1267 )
2025-10-20 16:02:04 -07:00
Aaron Franke
520b4a7870
Improve style in many demos ( #1263 )
2025-10-11 05:03:59 -07:00
Aaron Franke
0ae09b7e5a
Overhaul silly material creator plugin demo ( #1261 )
2025-10-11 03:22:04 -07:00
A Thousand Ships
0343cedd48
General proofreading ( #1262 )
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* General proofreading for grammar and spelling
* General formatting
* Addition of appropriate literals where appropriate, i.e. `&"foo"` for `StringName` cases and `^"foo/bar"` for `NodePath` cases
2025-10-11 01:39:59 -07:00
Vissa
a01005f397
Add Multiple Windows Demo ( #1103 )
2025-10-08 15:00:22 -07:00
Šarūnas Ramonas
7d73b8c4cb
Refactor Material Creator Plugin Demo to use custom resource-based data ( #1219 )
2025-10-07 16:02:21 -07:00
Aaron Franke
217436bce6
Merge pull request #1168 from rburing/webxr_demo
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Add WebXR demo
2025-10-07 14:36:03 -07:00
Aaron Franke
7c6cd796d7
Style and type safety fixes
2025-10-07 14:17:42 -07:00
Ricardo Buring
a2e97c0a25
Add WebXR demo
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Based on https://docs.godotengine.org/en/stable/classes/class_webxrinterface.html
and https://www.snopekgames.com/tutorial/2023/how-make-vr-game-webxr-godot-4
Co-Authored-By: David Snopek <dsnopek@gmail.com >
2025-10-04 12:52:41 +02:00
Aaron Franke
14fcc0e133
Update all demo projects for Godot 4.5 and use path-deterministic UIDs ( #1258 )
2025-10-03 16:22:39 -07:00
Aaron Franke
de00da353c
Remove schedule from Check URLs action
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This is going to create lots of noise, especially in forks... how about let's not spam this action every day.
2025-10-03 12:49:32 -07:00
Ruben Garcia
656595a6d2
Update README.md - Indicate demo obsolete for godot 4.3+ ( #1204 )
2025-10-02 19:38:25 -07:00
captain-redbeard
588c1cd257
Add Squash the Creeps 3D C# demo for Godot mono ( #1001 )
2025-10-02 19:35:12 -07:00
Bastiaan Olij
082cb16072
Add XR demo for binding modifier logic ( #1137 )
2025-10-02 18:35:37 -07:00
Aaron Franke
3088473167
Simplify list of branches in the README ( #1255 )
2025-10-02 15:08:21 -07:00
Mikael Hermansson
d7b6f86b0b
Switch back to Jolt Physics in Voxel demo ( #1257 )
2025-10-02 14:35:34 -07:00
dependabot[bot]
7d5f9269ca
Bump actions/checkout from 4 to 5 ( #1256 )
...
Bumps [actions/checkout](https://github.com/actions/checkout ) from 4 to 5.
- [Release notes](https://github.com/actions/checkout/releases )
- [Changelog](https://github.com/actions/checkout/blob/main/CHANGELOG.md )
- [Commits](https://github.com/actions/checkout/compare/v4...v5 )
---
updated-dependencies:
- dependency-name: actions/checkout
dependency-version: '5'
dependency-type: direct:production
update-type: version-update:semver-major
...
Signed-off-by: dependabot[bot] <support@github.com >
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2025-10-02 13:18:15 -07:00
Aaron Franke
94d3d40d70
Make Voxel demo player responsive without using unrealistic gravity ( #1253 )
2025-10-02 11:00:01 -07:00