9 Commits

Author SHA1 Message Date
Aaron Franke
14fcc0e133 Update all demo projects for Godot 4.5 and use path-deterministic UIDs (#1258) 2025-10-03 16:22:39 -07:00
Hugo Locurcio
84eabb3cf7 Add .clang-format and use it to format shader files (#1249) 2025-09-22 16:15:54 +02:00
Hugo Locurcio
4d49bbd1b8 Update demos for Godot 4.4
- Resave all files with Godot 4.4 to make use of script/shader UIDs.
- Use AgX tonemapping in all demos that used a tonemapper other than Linear.
2025-03-21 02:00:41 +01:00
Danil Alexeev
faee000550 Fix SCREEN_TEXTURE in "Screen Space Shaders" demo 2023-02-28 15:48:51 +03:00
Hugo Locurcio
1d5184e235 Update most demos for Godot 4.0.beta10 (#782) 2023-01-05 16:50:17 +01:00
Aaron Franke
bbe50fc9da Convert demos to Godot 4 using regular expressions in a script 2022-03-26 16:09:10 -05:00
Aaron Franke
918a289ee2 Format files using updated file_format.sh 2020-10-01 14:23:54 -04:00
Aaron Franke
87f42b77e0 Update 2D shader and SDF demos 2020-02-03 16:37:54 -05:00
Roberto Proença
36c9ecdfa8 Extract shader code from 2D shader demos 2019-07-31 13:15:42 -03:00