- Add reflection probes for each test sphere, which can be toggled using
a new dropdown with 3 options (no reflection probe, reflection only,
reflection + ambient). The cull and reflection masks are configured
on each reflection probe so that spheres don't self-reflect, but other
spheres still appear in each sphere's reflections. Probe extents are made
very large to prevent any visible fading, and the test beds don't
receive the reflection probe's ambient or reflection.
- Improve ice material visuals by giving it some opacity.
- Use lossless compression on all textures, as their relatively low
resolution and count by today's standards makes them not use much VRAM
anyway.
- Move all demo projects that don't require Forward+/Mobile-only features
to the Compatibility rendering method. This improves performance significantly
on low-end devices and ensures visuals are identical to a web export
of the demo.
- Set deadzone on all inputs to 0.2 for better gamepad usability.
- Remove reliance on `default_env.tres` to use built-in Environment
resources in the main scene instead (which follows the preview environment
workflow).
- Remove notices pointing to GDNative or VisualScript, since both were
removed in 4.0.
- Various bug fixes and usability tweaks to 10+ demos.