Aaron Franke
14fcc0e133
Update all demo projects for Godot 4.5 and use path-deterministic UIDs ( #1258 )
2025-10-03 16:22:39 -07:00
Hugo Locurcio
4d49bbd1b8
Update demos for Godot 4.4
...
- Resave all files with Godot 4.4 to make use of script/shader UIDs.
- Use AgX tonemapping in all demos that used a tonemapper other than Linear.
2025-03-21 02:00:41 +01:00
shahriarlabib000
b05fb07d77
updated meshes to obj instead of res ( #1107 )
2024-08-27 05:06:22 -07:00
Hugo Locurcio
2a962929f3
Update demo files for Godot 4.2.1 ( #1013 )
...
All demos were opened with Godot 4.2.1, with the mesh format
upgraded for 3D demos.
The 3D antialiasing demo now uses Extra Cull Margin on the last
object to prevent it from disappearing too early when the camera
rotates (due to its use of shader-based animation).
2024-02-01 17:30:08 +01:00
David Briscoe
1b61bc4bb0
Use NavigationAgent3D in 3D Navigation demo ( #975 )
...
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2023-10-18 03:23:57 +02:00
Hugo Locurcio
1d5184e235
Update most demos for Godot 4.0.beta10 ( #782 )
2023-01-05 16:50:17 +01:00
Jonathan Nicholl
3d7c24ef1b
Update 3D navigation demo
2022-07-10 21:03:55 -04:00