12 Commits

Author SHA1 Message Date
Hugo Locurcio
bac1e69164 Use static typing in all demos (#1063)
This leads to code that is easier to understand and runs
faster thanks to GDScript's typed instructions.

The untyped declaration warning is now enabled on all projects
where type hints were added. All projects currently run without
any untyped declration warnings.

Dodge the Creeps and Squash the Creeps demos intentionally don't
use type hints to match the documentation, where type hints haven't
been adopted yet (given its beginner focus).
2024-06-01 12:12:18 +02:00
Danil Alexeev
285139fc4e Fix GDScript code style regarding colon (demos) 2023-03-06 08:44:13 +03:00
Agnis "NeZvērs" Aldiņš
2d4d23302a 3D physics tests - Moving platform (#623) 2021-06-09 20:57:49 -04:00
Agnis "NeZvērs" Aldiņš
08be1b7f03 Additional 3D physics tests - RigidBody impact and ground check (#619)
Co-authored-by: Camille Mohr-Daurat <pouleyKetchoup@gmail.com>
2021-05-29 02:58:01 -04:00
PouleyKetchoupp
7f025e000e Update contact tests in physics tests for 2D & 3D
- Create bodies by duplicating the ones from the scene to allow custom
settings on them for testing purpose
- Rename 3D test with multiple groups of bodies "Contact Islands"
instead of "Contacts Extended" for clarity
- Added "Contact Islands" test for 2D
- Fixed log spamming with "Contact Islands" tests due to printing log
messages for each group of bodies
- Added parameter to randomize spawn positions in order to make
contact separation more balanced (avoids artifacts like a huge column
for circles in 2D test)
- Using smaller shapes and larger amount of objects by default to test
more extreme case
2021-04-21 18:25:35 -07:00
PouleyKetchoupp
7a437d1d23 Add joints test to 2D/3D physics tests 2020-12-30 20:15:08 -07:00
PouleyKetchoupp
9ad473c633 Add collision pairs test to 2D/3D physics tests
Functional test used for checking/debugging different collision cases for all possible pairs of shape types.
2020-12-18 20:51:54 -07:00
PouleyKetchoupp
6dd09308fa Fixes and adjustments in 3D physics tests
Add Functional Test / Stack & Pyramid
For testing stack stability.

Add Functional Test / Raycasts
Visually test raycast on different shapes.

Add Performance Test / Broadphase
Add/move/remove lots of non-colliding objects and measure time.

Fix leaks on exit
Some Nodes are copied and removed from the scene to be used as templates,
they need to be freed manually on exit.

Fix Performance Test / Contacts
Positions adjusted, some shape types were not created at the center.
2020-12-14 17:25:26 -07:00
Aaron Franke
c33ce26a93 Merge pull request #483 from fire/extended-physics-tests
Add extended physics tests.
2020-07-03 01:51:46 -04:00
K. S. Ernest (iFire) Lee
3fd13c1a82 Add extended physics tests. 2020-07-02 21:39:11 -07:00
Aaron Franke
006309bd6f Many tweaks thanks to IAmActuallyCthulhu
Also change apostrophes to double quotes and update C# projects
2020-06-28 13:19:13 -04:00
PouleyKetchoupp
afd99e5aed Add Physics Tests project 2020-06-19 10:27:53 +02:00