10 Commits

Author SHA1 Message Date
A Thousand Ships
0343cedd48 General proofreading (#1262)
* General proofreading for grammar and spelling
* General formatting
* Addition of appropriate literals where appropriate, i.e. `&"foo"` for `StringName` cases and `^"foo/bar"` for `NodePath` cases
2025-10-11 01:39:59 -07:00
MJacred
69b317692e Fix content_scale_* updates: properties are in Window not (Sub-)Viewport (#1184)
While the demo seems to work, the editor won't allow the user to jump to the docs when using Ctrl+LMB
2025-10-01 21:09:48 -07:00
Hugo Locurcio
bac1e69164 Use static typing in all demos (#1063)
This leads to code that is easier to understand and runs
faster thanks to GDScript's typed instructions.

The untyped declaration warning is now enabled on all projects
where type hints were added. All projects currently run without
any untyped declration warnings.

Dodge the Creeps and Squash the Creeps demos intentionally don't
use type hints to match the documentation, where type hints haven't
been adopted yet (given its beginner focus).
2024-06-01 12:12:18 +02:00
A Thousand Ships
82913393a8 Improve code style (#1021)
* Remove unnecessary use of `self`
* Connect to signals directly over `connect("name")`
* Use `call_deferred` on callables over `call_deferred("name"))`
* Emit signals directly over `emit_signal("name"...)`
2024-03-25 17:06:52 +01:00
Hugo Locurcio
196df0c78b Add integer scaling to Multiple resolutions demo (#985)
This also adds pixel art reference images for comparing results
with various stretch settings.
2024-02-07 23:05:26 +01:00
Hugo Locurcio
470464518b Fix canvas size having a 1-frame delay in Multiple resolutions (#819) 2023-01-12 03:35:48 +01:00
Zoee Silcock
3b06e40e72 Fix property name of viewport width/height settings in Multiple resolutions (#811)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2023-01-06 23:08:54 +01:00
Hugo Locurcio
1d5184e235 Update most demos for Godot 4.0.beta10 (#782) 2023-01-05 16:50:17 +01:00
Hugo Locurcio
e591ceece9 Update Multiple Resolutions demo for Godot 4.0 2022-05-08 01:35:25 +02:00
Hugo Locurcio
59d443e889 Add a demo on supporting multiple resolutions and aspect ratios
This demo intends to showcase what Godot can do in terms of supporting
multiple resolutions and aspect ratios.
2022-04-19 19:59:55 +02:00