4 Commits

Author SHA1 Message Date
Aaron Franke
14fcc0e133 Update all demo projects for Godot 4.5 and use path-deterministic UIDs (#1258) 2025-10-03 16:22:39 -07:00
Hugo Locurcio
c97a648356 Improve Run-time File Saving and Loading demo (#1196)
- Add runtime MP3 and WAV loading with example files.
- Add runtime FBX loading (but no example files, due to known issues with
  the current FBX runtime loading implementation).
- Use supersampling for the 3D preview to further improve quality.
- Shorten file path to example glTF scene.
- Mention audio duration in the UI when loading an audio file.
2025-05-30 20:13:31 +02:00
Hugo Locurcio
4d49bbd1b8 Update demos for Godot 4.4
- Resave all files with Godot 4.4 to make use of script/shader UIDs.
- Use AgX tonemapping in all demos that used a tonemapper other than Linear.
2025-03-21 02:00:41 +01:00
Hugo Locurcio
a2557fce51 Add a run-time saving/loading demo project
This is useful to load user-generated content without requiring users
to create a PCK file for it.
2023-11-03 16:12:14 +01:00