Commit Graph

13 Commits

Author SHA1 Message Date
Aaron Franke
14fcc0e133 Update all demo projects for Godot 4.5 and use path-deterministic UIDs (#1258) 2025-10-03 16:22:39 -07:00
Hugo Locurcio
4d49bbd1b8 Update demos for Godot 4.4
- Resave all files with Godot 4.4 to make use of script/shader UIDs.
- Use AgX tonemapping in all demos that used a tonemapper other than Linear.
2025-03-21 02:00:41 +01:00
Aaron Franke
5646c6a7a8 Open and save 3D demos in Godot 4.3 stable (#1109) 2024-08-27 13:40:06 -07:00
Hugo Locurcio
582229e17c Improve Material Testers demo project (#1068)
- Add reflection probes for each test sphere, which can be toggled using
  a new dropdown with 3 options (no reflection probe, reflection only,
  reflection + ambient). The cull and reflection masks are configured
  on each reflection probe so that spheres don't self-reflect, but other
  spheres still appear in each sphere's reflections. Probe extents are made
  very large to prevent any visible fading, and the test beds don't
  receive the reflection probe's ambient or reflection.
- Improve ice material visuals by giving it some opacity.
- Use lossless compression on all textures, as their relatively low
  resolution and count by today's standards makes them not use much VRAM
  anyway.
2024-08-27 05:32:12 -07:00
Hugo Locurcio
bac1e69164 Use static typing in all demos (#1063)
This leads to code that is easier to understand and runs
faster thanks to GDScript's typed instructions.

The untyped declaration warning is now enabled on all projects
where type hints were added. All projects currently run without
any untyped declration warnings.

Dodge the Creeps and Squash the Creeps demos intentionally don't
use type hints to match the documentation, where type hints haven't
been adopted yet (given its beginner focus).
2024-06-01 12:12:18 +02:00
Hugo Locurcio
2a962929f3 Update demo files for Godot 4.2.1 (#1013)
All demos were opened with Godot 4.2.1, with the mesh format
upgraded for 3D demos.

The 3D antialiasing demo now uses Extra Cull Margin on the last
object to prevent it from disappearing too early when the camera
rotates (due to its use of shader-based animation).
2024-02-01 17:30:08 +01:00
Hugo Locurcio
6bdf4cd06e Update and improve Material Testers for Godot 4.0 (#823)
Co-authored-by: Bastiaan Olij <mux213@gmail.com>
2023-01-17 21:38:15 +01:00
Aaron Franke
5566c748c2 Update several 3D demos to Godot 4 2022-03-28 01:41:27 -05:00
Aaron Franke
bbe50fc9da Convert demos to Godot 4 using regular expressions in a script 2022-03-26 16:09:10 -05:00
Aaron Franke
814909538f Update projects to Godot 3.3 2021-04-21 19:17:12 -04:00
Aaron Franke
1aaa8e1fc6 Replace Collada .dae file with a Blend file
Also set material import mode to tres for test_bed.glb
2020-10-30 15:37:33 -04:00
Aaron Franke
c13e56662f Clean up unused and outdated environment files 2020-06-27 20:58:19 -04:00
Aaron Franke
4ec9d7921b Significantly improve the material tester demo 2020-01-30 21:48:59 -05:00