Aaron Franke
585455e67c
Merge pull request #639 from aaronfranke/godot3.4
...
Upgrade demos to Godot 3.4
3.4-585455e
2021-11-05 13:01:54 -04:00
Aaron Franke
b7e0a470c7
Update demos to Godot 3.4
2021-11-05 11:48:47 -05:00
Aaron Franke
53ea602c07
Update README for the new 3.3 branch
2021-11-05 10:15:06 -05:00
Aaron Franke
874d3bcc33
Merge pull request #657 from Calinou/allow-fallback-gles2
...
Allow 3D demos to fallback to GLES2
2021-11-05 11:07:01 -04:00
Hugo Locurcio
cbb5c94c6f
Allow 3D demos to fallback to GLES2
...
A GLES2-specific tweak is now documented for the GUI in 3D demo.
This also tweaks shadow quality and performance to find a better
balance and result in smoother shadows, including when using GLES2
(thanks to the use of PCF13 shadow filter mode).
In demos that allow falling back to GLES2, ETC1 texture import
is enabled to allow exporting to Android or HTML5 without having
to tweak anything.
2021-11-05 09:57:51 -05:00
Aaron Franke
44aefaecb6
Merge pull request #655 from Calinou/bullet-shower-no-check-collision-with-other-bullets
...
Don't check bullet collision with other bullets in the Bullet shower demo
2021-10-26 10:33:38 -04:00
Hugo Locurcio
7a7af4cf4e
Don't check bullet collision with other bullets in the Bullet shower demo
...
This improves performance by reducing the number of collision checks
that need to be done.
2021-10-25 23:16:29 +02:00
Rémi Verschelde
1916f87ac5
Merge pull request #654 from aaronfranke/circlepop-noready
2021-10-15 21:54:09 +02:00
Aaron Franke
36e8b45bd4
Remove useless "_ready" in the Circle Pop demo
2021-10-15 14:35:14 -05:00
Rémi Verschelde
89b64e33e2
CI: Ping actions/checkout@v2, no need to be more specific
2021-10-15 21:20:16 +02:00
Gunnar Ahlberg
2b10e6724e
Fix leaked object - Label ( #648 )
...
This fixes a warning of leaked instances.
2021-09-13 00:05:26 -05:00
Hugo Locurcio
b9685cb369
Merge pull request #645 from Calinou/use-remotesync-keyword
...
Use `remotesync` instead of the deprecated `sync` in networking demos
2021-08-29 17:09:25 +02:00
Hugo Locurcio
d1f25ca4aa
Use remotesync instead of the deprecated sync in networking demos
...
The `sync` keyword has been deprecated since Godot 3.1.
2021-08-29 12:22:37 +02:00
Aaron Franke
11a72411cc
Merge pull request #644 from Calinou/ci-update-to-godot-3.3.3
...
GitHub Actions: Update to Godot 3.3.3 for HTML5 deployment
2021-08-22 14:55:44 -05:00
Hugo Locurcio
5057fcff50
GitHub Actions: Update to Godot 3.3.3 for HTML5 deployment
2021-08-22 11:56:01 +02:00
Aaron Franke
d791cd9bda
Merge pull request #643 from shahediqbal13/mono-iap-signal-mismatch
...
Google play billing method signature mismatch in demo with Godot's android billing plugin method
2021-08-18 18:46:42 -04:00
Shahed Iqbal
7d7c728227
Fixes following issues:
...
1. Google play billing method(OnGodotGooglePlayBilling_sku_details_query_error) signature in GooglePlayBilling class doesn't match with Godot's android library exposed method
Check: https://github.com/godotengine/godot-google-play-billing/blob/master/godot-google-play-billing/src/main/java/org/godotengine/godot/plugin/googleplaybilling/GodotGooglePlayBilling.java
Line: 236.
2. "OnConnectError" method signature mismatch
2021-08-19 03:23:44 +06:00
Aaron Franke
5fb81434e7
Merge pull request #642 from nathanfranke/opensimplexnoise-improvements
...
Simplify and improve OpenSimplexNoise viewer
2021-08-18 00:05:26 -04:00
Nathan Franke
c3c4fdf4fa
Simplify and improve OpenSimplexNoise viewer
2021-08-17 23:02:55 -05:00
Aaron Franke
9ea18370d3
Add link to the Godot Asset Library for Skeleton2D
2021-08-17 21:03:15 -05:00
Aaron Franke
f9333dce01
Merge pull request #640 from shahediqbal13/mono-iap-signal-mismatch
...
Mono IAP signal method definition mismatch.
3.3-f9333dc
2021-08-17 21:24:11 -04:00
Aaron Franke
84a87a5128
Merge pull request #641 from aaronfranke/desc
...
Ensure most demos have descriptions and screenshots
2021-08-17 20:49:22 -04:00
Aaron Franke
7d64830cfe
Ensure most demos have descriptions and screenshots
2021-08-16 21:13:06 -05:00
Shahed Iqbal
f08916c90f
Mono IAP signal method definition mismatch. Updated OnPurchaseConsumptionError() method to match with GooglePlayBilling's signal
2021-08-15 02:48:05 +06:00
Aaron Franke
89978a7421
Merge pull request #636 from Powerbyte7/patch-1
...
Fix jumps in scale and rotation when pinching
2021-07-18 11:19:48 -07:00
Powerbyte7
6ca2a45a21
Fix jumps in scale and rotation when pinching
...
When pressing with two fingers at once and pinching, an old coordinate contained in the curr_state dictionary gets added to the base_state dictionary, which causes unintended jumps in both scale and rotation. By clearing base_state the script functions as intended.
2021-07-18 17:00:59 +02:00
Agnis "NeZvērs" Aldiņš
57f8628b50
Update impact, rigid groundcheck, moving platform ( #634 )
2021-07-17 13:00:51 -04:00
Aaron Franke
a4e8231f5a
Merge pull request #635 from aaronfranke/tweaks
...
Minor tweaks to Pong and Dodge the Creeps
2021-07-12 13:15:01 -07:00
Aaron Franke
f71816ed31
Minor tweaks to Pong and Dodge the Creeps
2021-07-11 13:08:01 -04:00
Aaron Franke
ef069d49ae
Merge pull request #632 from aaronfranke/fsm-bullets
...
Fix bullets in the Finite State Machine demo
2021-07-06 20:34:41 -04:00
Aaron Franke
742ea87708
Merge pull request #633 from starptr/master
...
Use the Jump sound already present in the Platformer 2D demo
2021-07-06 20:32:50 -04:00
Yuto Nishida
45f5417822
Add jump sound effect
2021-07-06 16:40:15 -07:00
Aaron Franke
f28a09ea0d
Fix bullets in the Finite State Machine demo
2021-07-05 01:09:50 -04:00
Aaron Franke
85c1805d33
Merge pull request #631 from aaronfranke/not
...
Use "not" instead of the exclamation mark in GDScript files
2021-07-05 01:00:28 -04:00
Aaron Franke
7e129db12e
Use "not" instead of the exclamation mark in GDScript files
...
Also add String casts
2021-07-04 03:46:21 -04:00
Aaron Franke
7bfc57d1ae
Merge pull request #628 from aaronfranke/skeleton2d
...
Add a Skeleton2D demo
2021-06-25 19:19:26 -04:00
Aaron Franke
cd48c9a9cc
Add a Skeleton2D demo
2021-06-25 19:12:53 -04:00
Rémi Verschelde
244b759787
Merge pull request #627 from aaronfranke/no-builtin-e
...
Replace built-in scripts and delete strange "e" scripts
2021-06-21 20:57:16 +02:00
Aaron Franke
6875a21545
Replace built-in scripts and delete strange "e" scripts
2021-06-21 12:33:42 -04:00
Aaron Franke
694ee7fa36
Merge pull request #626 from aaronfranke/jrpg-simplify
...
Vastly simplify the JRPG demo
2021-06-21 12:22:44 -04:00
Aaron Franke
6e3db7c64d
Vastly simplify the JRPG demo
2021-06-20 22:47:24 -04:00
Agnis "NeZvērs" Aldiņš
2d4d23302a
3D physics tests - Moving platform ( #623 )
3.3-2d4d233
2021-06-09 20:57:49 -04:00
Aaron Franke
4456027f91
Merge pull request #625 from aaronfranke/3d2d-robot
...
Simplify 3D robot in the 3D in 2D demo
2021-06-07 09:40:49 -04:00
Aaron Franke
19312b2899
Simplify 3D robot in the 3D in 2D demo
2021-06-06 23:28:53 -04:00
Aaron Franke
ca17967de1
Merge pull request #622 from aaronfranke/waypoint-camera-current
...
Have waypoints check if the camera is current
2021-05-29 03:19:57 -04:00
Aaron Franke
491fb265b1
Have waypoints check if the camera is current
...
If not, get the current camera.
2021-05-29 03:16:07 -04:00
Agnis "NeZvērs" Aldiņš
08be1b7f03
Additional 3D physics tests - RigidBody impact and ground check ( #619 )
...
Co-authored-by: Camille Mohr-Daurat <pouleyKetchoup@gmail.com >
2021-05-29 02:58:01 -04:00
Aaron Franke
4ef90a836a
Merge pull request #621 from nellodotca/master
...
Fixed project settings to match tutorial
2021-05-24 21:09:43 -04:00
nello
bfd903a933
Fixed project settings to match tutorial
2021-05-24 19:14:12 -03:00
Aaron Franke
e0db0b8f6d
Merge pull request #615 from nekomatata/physics-tests-draw-shape-clean
...
Fix hack to draw shapes in 3D physics tests
2021-05-19 15:45:22 -04:00