Commit Graph

23 Commits

Author SHA1 Message Date
Hugo Locurcio b4eff8de9d Update all demos for Godot 4.6, fix Global Illumination demo
- Rebake lightmaps in Global Illumination demo with supersampling
  to improve quality.
- Increase SDFGI quality in the Global Illumination demo
  (slightly more demanding, but better matches the quality standards
  of 2026).

All demos had Project > Tools > Upgrade Project Files ran on them
with 4.6.stable (4.6.stable.mono for demos in the `mono/` folder).
2026-02-10 23:56:35 +01:00
Aaron Franke 520b4a7870 Improve style in many demos (#1263) 2025-10-11 05:03:59 -07:00
A Thousand Ships 0343cedd48 General proofreading (#1262)
* General proofreading for grammar and spelling
* General formatting
* Addition of appropriate literals where appropriate, i.e. `&"foo"` for `StringName` cases and `^"foo/bar"` for `NodePath` cases
2025-10-11 01:39:59 -07:00
Aaron Franke 14fcc0e133 Update all demo projects for Godot 4.5 and use path-deterministic UIDs (#1258) 2025-10-03 16:22:39 -07:00
Hugo Locurcio a0f59648f2 GitHub Actions: Check URLs using lychee (#1169)
This makes it possible to be aware of dead links and replace
them with other resources (such as archived versions) as
soon as possible.
2025-10-02 00:33:27 -07:00
Hugo Locurcio 4d49bbd1b8 Update demos for Godot 4.4
- Resave all files with Godot 4.4 to make use of script/shader UIDs.
- Use AgX tonemapping in all demos that used a tonemapper other than Linear.
2025-03-21 02:00:41 +01:00
ShatteredReality b4c73f4888 Fix README links to asset library (#1078)
This updates all links to point to the 4.2 demos instead of the 3.5 ones.

Co-authored-by: A Thousand Ships (she/her) <96648715+AThousandShips@users.noreply.github.com>
2024-06-24 19:29:58 +02:00
Hugo Locurcio bac1e69164 Use static typing in all demos (#1063)
This leads to code that is easier to understand and runs
faster thanks to GDScript's typed instructions.

The untyped declaration warning is now enabled on all projects
where type hints were added. All projects currently run without
any untyped declration warnings.

Dodge the Creeps and Squash the Creeps demos intentionally don't
use type hints to match the documentation, where type hints haven't
been adopted yet (given its beginner focus).
2024-06-01 12:12:18 +02:00
Hugo Locurcio 31d1c0c112 Remove old and unused project settings, update various demos for 4.2 (#1024)
- Move all demo projects that don't require Forward+/Mobile-only features
  to the Compatibility rendering method. This improves performance significantly
  on low-end devices and ensures visuals are identical to a web export
  of the demo.
- Set deadzone on all inputs to 0.2 for better gamepad usability.
- Remove reliance on `default_env.tres` to use built-in Environment
  resources in the main scene instead (which follows the preview environment
  workflow).
- Remove notices pointing to GDNative or VisualScript, since both were
  removed in 4.0.
- Various bug fixes and usability tweaks to 10+ demos.
2024-03-26 18:01:58 +01:00
Hugo Locurcio 2a962929f3 Update demo files for Godot 4.2.1 (#1013)
All demos were opened with Godot 4.2.1, with the mesh format
upgraded for 3D demos.

The 3D antialiasing demo now uses Extra Cull Margin on the last
object to prevent it from disappearing too early when the camera
rotates (due to its use of shader-based animation).
2024-02-01 17:30:08 +01:00
Hugo Locurcio a2557fce51 Add a run-time saving/loading demo project
This is useful to load user-generated content without requiring users
to create a PCK file for it.
2023-11-03 16:12:14 +01:00
MotH 0a84347d11 Sorted tags 2023-06-28 21:27:10 +02:00
Hugo Locurcio 18c76b6dae Add tags to all demo projects
This makes sorting them in the project manager easier, as you can
click tags in the project manager to filter to a specific tag.
2023-06-26 18:03:50 +02:00
Hugo Locurcio 63d1cd9a60 Use 128×128 WebP icons for all demos (#885) 2023-03-29 18:59:57 +02:00
InfiniteProductions 4e27134403 fix a warning on Stringify call
The function 'stringify()' is a static function but was called from an instance. Instead, it should be directly called from the type: 'JSON.stringify()'.<GDScript Error>STATIC_CALLED_ON_INSTANCE
<GDScript Source>save_load_json.gd:37
2023-03-06 10:46:53 +01:00
Hugo Locurcio 1d5184e235 Update most demos for Godot 4.0.beta10 (#782) 2023-01-05 16:50:17 +01:00
Jonathan Nicholl 095beddcb9 Update loading demos for 4.0 (#776) 2022-12-13 16:51:04 +01:00
Aaron Franke bbe50fc9da Convert demos to Godot 4 using regular expressions in a script 2022-03-26 16:09:10 -05:00
Aaron Franke b7e0a470c7 Update demos to Godot 3.4 2021-11-05 11:48:47 -05:00
Aaron Franke 7d64830cfe Ensure most demos have descriptions and screenshots 2021-08-16 21:13:06 -05:00
Aaron Franke 814909538f Update projects to Godot 3.3 2021-04-21 19:17:12 -04:00
Aaron Franke 8a0824a948 Add links to the Asset Library after release 3.2-5c154da
Also expand the CODEOWNERS file
2021-03-12 00:32:11 -05:00
Aaron Franke 0d9c0d15c6 Move Saving and Loading demo to Loading category 2020-12-28 14:00:04 -06:00