Commit Graph

1540 Commits

Author SHA1 Message Date
Hugo Locurcio ebdb2ef202 Improve Control Gallery demo (#1315)
- Add CodeEdit, GraphEdit, GraphFrame, and GraphNode examples.
- Add icons (enabled/disabled) to TreeItem example.
- Add placeholder texts to LineEdit, TextEdit, and CodeEdit.
- Allow tab navigation in TextEdit (pressing Tab moves focus).
- Fix sizing of "Basic controls" column so that it completely fits
  at the default window size.
2026-06-09 17:42:08 +02:00
Aaron Franke ee4f6ec4b6 Merge pull request #1318 from adamcodeworks/fix-state-machine-empty-start-state
Fix StateMachine crash when start_state is left empty
2026-05-14 22:29:30 -07:00
Bastiaan Olij c9f5852130 Add XR demo for spectator view (#1144) 2026-05-06 18:28:40 +02:00
Bastiaan Olij f657234847 OpenXR: Add passthrough demo (#1273) 2026-05-05 18:08:13 +02:00
adamcodeworks 8847de9ca0 Fix StateMachine crash when start_state is left empty 2026-05-01 15:39:11 +00:00
Hugo Locurcio 68a73af075 Add area light examples to the 3D Lights and Shadows demo (#1302) 2026-04-30 03:05:58 +02:00
Rémi Verschelde d3337bbbe3 Merge pull request #1287 from allenwp/hdr-output-demo
Add HDR output demo
2026-04-23 07:35:10 +02:00
Allen Pestaluky c46fd9e4ca Add HDR output demo project.
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2026-04-20 14:43:58 -04:00
FlashAndromeda f54facb876 Fix acceleration being doubled when reversing in Truck Town (#1311) 2026-04-10 03:10:28 +02:00
Jordan Chwalik 87c1fb6daf Fix indentation in note_manager.gd causing Rhythm Game to fail at run (#1309)
Co-authored-by: Jordan Chwalik <jchwalik@devnettech.com>
2026-04-02 03:22:24 +02:00
Raul Santos f4a56d6152 Fix missing signal connections in C# demos (#1307) 2026-03-27 17:46:14 +01:00
Hugo Locurcio 045a68c51b Fix script and main scene UID errors in Custom drawing in 2D demo (#1308) 2026-03-27 17:46:05 +01:00
Winston 417732e661 Merge pull request #1295 from Calinou/improve-truck-town
Improve Truck Town demo
2026-03-03 12:52:49 +01:00
Hugo Locurcio f7d43e44af Improve Truck Town demo
- Add toggleable headlights (automatically toggled on mood change).
- Add boost mechanic (press Shift).
- Add ambient sounds depending on mood.
- Add tree and lamp models to the town scene.
- Add controls sheet (press F1 to toggle).
- Add a new logo.
- Refactor code to follow current best practices.
- Update project files for Godot 4.6.

Co-authored-by: Winston Yallow <44872771+winston-yallow@users.noreply.github.com>
Co-authored-by: Emi <2206700+coppolaemilio@users.noreply.github.com>
Co-authored-by: kobewi <kobewi4e@gmail.com>
Co-authored-by: martianwho <83482515+martianwho@users.noreply.github.com>
2026-03-02 19:03:19 +01:00
Aaron Franke f228ea6323 Update all demos for Godot 4.6, fix Global Illumination demo (#1294)
- Rebake lightmaps in Global Illumination demo with supersampling
  to improve quality.
- Increase SDFGI quality in the Global Illumination demo
  (slightly more demanding, but better matches the quality standards
  of 2026).

All demos had Project > Tools > Upgrade Project Files ran on them
with 4.6.stable (4.6.stable.mono for demos in the `mono/` folder).
2026-02-18 16:20:41 -08:00
Hugo Locurcio b4eff8de9d Update all demos for Godot 4.6, fix Global Illumination demo
- Rebake lightmaps in Global Illumination demo with supersampling
  to improve quality.
- Increase SDFGI quality in the Global Illumination demo
  (slightly more demanding, but better matches the quality standards
  of 2026).

All demos had Project > Tools > Upgrade Project Files ran on them
with 4.6.stable (4.6.stable.mono for demos in the `mono/` folder).
2026-02-10 23:56:35 +01:00
Liam 1157ad27cd Use randf() and progress_ratio for mob spawn location in Dodge the Creeps (#1293) 2026-02-03 01:28:26 +01:00
1hue d2a6a64b9c Fix memory leak in Compute Texture demo (#1275)
* Rearrange uniform set creation
* Remove unnecessary `TEXTURE_USAGE_CAN_COPY_FROM_BIT`
* Restore `input_event` param name
* Restore code comment
2026-02-02 20:09:19 +01:00
Maria 0ece7eaf26 updated main run scene to fix the grey background (#1291)
issue #1288 reported a grey background in web version of rhythm game https://godotengine.github.io/godot-demo-projects/audio/rhythm_game/ upon downloading and running the game the starting scene seemed to be assigned to a scene godot couldn't recognize but once changed to main.tscn it worked
2026-01-14 12:38:25 -08:00
Hugo Locurcio b509950099 Update web exports to Godot 4.5.1 (#1290) 2025-12-30 19:53:58 -08:00
Hugo Locurcio db745e5e59 Add SMAA option to the 3D antialiasing and graphics settings demos (#1278)
- Rename various labels for readability.
- Use infinity symbol when FPS limit is set to 0.
- Use lossless compression for ship textures since they are low-resolution,
  and applied to a large object (making VRAM compression look bad).
2025-11-26 10:37:17 -08:00
Hugo Locurcio ecbb2ee713 Use skybox in Platformer 3D demo to improve sky quality (#1282)
- Restore support for multiple aspect ratios which was inadvertently
  removed in a previous PR.
- Fix corner fix preview incorrectly using VRAM compression (it's
  low-resolution, and only displayed in the editor anyway).
2025-11-26 08:26:46 -08:00
Dmitry bf544aefd9 Improve user experience: Add movement on the Y-axis, Show FPS. List options backwards (#1283)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2025-11-26 08:18:40 -08:00
dependabot[bot] 156044e6dd Bump actions/checkout from 5 to 6 (#1281)
Bumps [actions/checkout](https://github.com/actions/checkout) from 5 to 6.
- [Release notes](https://github.com/actions/checkout/releases)
- [Changelog](https://github.com/actions/checkout/blob/main/CHANGELOG.md)
- [Commits](https://github.com/actions/checkout/compare/v5...v6)

---
updated-dependencies:
- dependency-name: actions/checkout
  dependency-version: '6'
  dependency-type: direct:production
  update-type: version-update:semver-major
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2025-11-20 11:24:41 -08:00
Hugo Locurcio 245cbfc66a Revert engine version to 4.5 for demos with upgraded TileMapLayer
The demos still work on 4.5.1.stable, so there's no need to increase
the project version.
2025-11-06 20:02:28 +01:00
staruwos a90d9d8c9a Update TileMap nodes to TileMapLayer in various demos (#1276) 2025-11-06 20:00:30 +01:00
Hugo Locurcio 51fadd795c Link C# version in Squash the Creeps demo README (#1274)
- Also add a link the other way around (from the C# version
  to the GDScript version) to match Dodge the Creeps.
- Use GitHub admonition syntax.
2025-11-06 17:31:21 +01:00
Aaron Franke 6a0325b0b8 Fix URLs and remove --base from Lychee CI workflow 2025-11-03 22:34:09 -08:00
Marcus Ilgner 41171d85d4 Update isometric dungeon to 4.3+ TileMapLayer (#1268)
After opening the isometric dungeon demo, there was a warning about TileMap
having been deprecated so I updated it to use the new TileMapLayer instead.
2025-11-03 18:43:32 +01:00
Hugo Locurcio 6adcbc912e Fix animations not looping and player materials in 3D Platformer demo (#1266)
- Use Forward+ renderer as intended
  (the project was accidentally changed to Mobile in a recent commit).
2025-10-20 21:27:25 -07:00
Aaron Franke 8a582321ae Skip Shadertoy in Lychee URL checks (#1267) 2025-10-20 16:02:04 -07:00
Aaron Franke 520b4a7870 Improve style in many demos (#1263) 2025-10-11 05:03:59 -07:00
Aaron Franke 0ae09b7e5a Overhaul silly material creator plugin demo (#1261) 2025-10-11 03:22:04 -07:00
A Thousand Ships 0343cedd48 General proofreading (#1262)
* General proofreading for grammar and spelling
* General formatting
* Addition of appropriate literals where appropriate, i.e. `&"foo"` for `StringName` cases and `^"foo/bar"` for `NodePath` cases
2025-10-11 01:39:59 -07:00
Vissa a01005f397 Add Multiple Windows Demo (#1103) 2025-10-08 15:00:22 -07:00
Šarūnas Ramonas 7d73b8c4cb Refactor Material Creator Plugin Demo to use custom resource-based data (#1219) 2025-10-07 16:02:21 -07:00
Aaron Franke 217436bce6 Merge pull request #1168 from rburing/webxr_demo
Add WebXR demo
2025-10-07 14:36:03 -07:00
Aaron Franke 7c6cd796d7 Style and type safety fixes 2025-10-07 14:17:42 -07:00
Ricardo Buring a2e97c0a25 Add WebXR demo
Based on https://docs.godotengine.org/en/stable/classes/class_webxrinterface.html
and https://www.snopekgames.com/tutorial/2023/how-make-vr-game-webxr-godot-4

Co-Authored-By: David Snopek <dsnopek@gmail.com>
2025-10-04 12:52:41 +02:00
Aaron Franke 14fcc0e133 Update all demo projects for Godot 4.5 and use path-deterministic UIDs (#1258) 2025-10-03 16:22:39 -07:00
Aaron Franke de00da353c Remove schedule from Check URLs action
This is going to create lots of noise, especially in forks... how about let's not spam this action every day.
2025-10-03 12:49:32 -07:00
Ruben Garcia 656595a6d2 Update README.md - Indicate demo obsolete for godot 4.3+ (#1204) 2025-10-02 19:38:25 -07:00
captain-redbeard 588c1cd257 Add Squash the Creeps 3D C# demo for Godot mono (#1001) 2025-10-02 19:35:12 -07:00
Bastiaan Olij 082cb16072 Add XR demo for binding modifier logic (#1137) 2025-10-02 18:35:37 -07:00
Aaron Franke 3088473167 Simplify list of branches in the README (#1255) 2025-10-02 15:08:21 -07:00
Mikael Hermansson d7b6f86b0b Switch back to Jolt Physics in Voxel demo (#1257) 2025-10-02 14:35:34 -07:00
dependabot[bot] 7d5f9269ca Bump actions/checkout from 4 to 5 (#1256)
Bumps [actions/checkout](https://github.com/actions/checkout) from 4 to 5.
- [Release notes](https://github.com/actions/checkout/releases)
- [Changelog](https://github.com/actions/checkout/blob/main/CHANGELOG.md)
- [Commits](https://github.com/actions/checkout/compare/v4...v5)

---
updated-dependencies:
- dependency-name: actions/checkout
  dependency-version: '5'
  dependency-type: direct:production
  update-type: version-update:semver-major
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2025-10-02 13:18:15 -07:00
Aaron Franke 94d3d40d70 Make Voxel demo player responsive without using unrealistic gravity (#1253) 2025-10-02 11:00:01 -07:00
Shahriar Labib 84ac7b40a6 Add touch screen support for 3d/platformer (#1128)
Update touch_screen_ui.gd
2025-10-02 10:47:00 -07:00
Hugo Locurcio af2b9b1f30 Add a 3D sky shaders demo (#809)
This uses https://github.com/Rytelier/godot-sky-and-volumetric-clouds
as a base, with several changes made:

- Spheres are now used to represent radiance map reflections of varying
  roughness and metallic values.
- A day/night cycle is now featured.
- Mipmaps are enabled on the weather texture as an optimization.
- The default radiance map settings are more conservative to account
  for the real-time sky shader.
  - This makes reflections lower quality, but it's not too noticeable
    in most real world scenes (especially if using GI techniques for reflections).
- Debanding is now applied in the project settings, rather than on the sky shader.
  This is significantly faster (over 0.1 ms saved on a RX 6900 XT in 3840×2160).
  It also has the benefit of working on materials, which can exhibit banding
  if not textured.
  - The sky shader has debanding commented out in case it's needed.
    This debanding also applies to the lower half of the sky as well in this case,
    as it was required to get rid of noticeable banding on the lower half.
- Cloud coverage and density uniform hints now allow values as low as 0.001.

Co-authored-by: Rytelier <45795134+Rytelier@users.noreply.github.com>
Co-authored-by: Clay John <claynjohn@gmail.com>
2025-10-02 10:44:01 -07:00