Hugo Locurcio
4d49bbd1b8
Update demos for Godot 4.4
...
- Resave all files with Godot 4.4 to make use of script/shader UIDs.
- Use AgX tonemapping in all demos that used a tonemapper other than Linear.
2025-03-21 02:00:41 +01:00
Hugo Locurcio
16d8ba09fb
Replace instances of KinematicBody with CharacteBody in READMEs
...
KinematicBody was replaced by CharacterBody in Godot 4.0.
This also adds the 3D suffix to 3D physics classes.
2024-07-12 23:06:00 +02:00
ShatteredReality
b4c73f4888
Fix README links to asset library ( #1078 )
...
This updates all links to point to the 4.2 demos instead of the 3.5 ones.
Co-authored-by: A Thousand Ships (she/her) <96648715+AThousandShips@users.noreply.github.com >
2024-06-24 19:29:58 +02:00
Hugo Locurcio
31d1c0c112
Remove old and unused project settings, update various demos for 4.2 ( #1024 )
...
- Move all demo projects that don't require Forward+/Mobile-only features
to the Compatibility rendering method. This improves performance significantly
on low-end devices and ensures visuals are identical to a web export
of the demo.
- Set deadzone on all inputs to 0.2 for better gamepad usability.
- Remove reliance on `default_env.tres` to use built-in Environment
resources in the main scene instead (which follows the preview environment
workflow).
- Remove notices pointing to GDNative or VisualScript, since both were
removed in 4.0.
- Various bug fixes and usability tweaks to 10+ demos.
2024-03-26 18:01:58 +01:00
Hugo Locurcio
2a962929f3
Update demo files for Godot 4.2.1 ( #1013 )
...
All demos were opened with Godot 4.2.1, with the mesh format
upgraded for 3D demos.
The 3D antialiasing demo now uses Extra Cull Margin on the last
object to prevent it from disappearing too early when the camera
rotates (due to its use of shader-based animation).
2024-02-01 17:30:08 +01:00
MotH
0a84347d11
Sorted tags
2023-06-28 21:27:10 +02:00
Hugo Locurcio
18c76b6dae
Add tags to all demo projects
...
This makes sorting them in the project manager easier, as you can
click tags in the project manager to filter to a specific tag.
2023-06-26 18:03:50 +02:00
Hugo Locurcio
63d1cd9a60
Use 128×128 WebP icons for all demos ( #885 )
2023-03-29 18:59:57 +02:00
Hugo Locurcio
1d5184e235
Update most demos for Godot 4.0.beta10 ( #782 )
2023-01-05 16:50:17 +01:00
Aaron Franke
cb52878006
Use StringName literals with Input methods
2022-03-27 19:19:09 -05:00
Aaron Franke
bbe50fc9da
Convert demos to Godot 4 using regular expressions in a script
2022-03-26 16:09:10 -05:00
Aaron Franke
b7e0a470c7
Update demos to Godot 3.4
2021-11-05 11:48:47 -05:00
Aaron Franke
7d64830cfe
Ensure most demos have descriptions and screenshots
2021-08-16 21:13:06 -05:00
Aaron Franke
7e129db12e
Use "not" instead of the exclamation mark in GDScript files
...
Also add String casts
2021-07-04 03:46:21 -04:00
Aaron Franke
6e3db7c64d
Vastly simplify the JRPG demo
2021-06-20 22:47:24 -04:00
Aaron Franke
814909538f
Update projects to Godot 3.3
2021-04-21 19:17:12 -04:00
Aaron Franke
2ee9b47f6c
Use ETC instead of ETC2 for all GLES2 demos
2021-03-29 18:30:14 -04:00
Aaron Franke
fc54dd9c23
Fix README files, especially in Android IAP demos
2020-11-28 22:05:39 -05:00
Aaron Franke
ebc79dec04
Update C# project files in C# demos for Godot 3.2.3
2020-10-11 03:20:03 -04:00
Aaron Franke
918a289ee2
Format files using updated file_format.sh
2020-10-01 14:23:54 -04:00
Aaron Franke
2979f85185
Update C# demos for Godot 3.2.3
2020-10-01 02:45:18 -04:00
Aaron Franke
d4bf89d364
Link to the asset library from the README of each demo
2020-09-10 15:37:10 -04:00
Aaron Franke
fcc7d5c723
Optimize PNG images using oxipng
2020-08-16 17:48:38 -05:00
Aaron Franke
2c138bd75f
Tweak CI to more closely match the main repo
2020-07-24 23:50:50 -04:00
Aaron Franke
006309bd6f
Many tweaks thanks to IAmActuallyCthulhu
...
Also change apostrophes to double quotes and update C# projects
2020-06-28 13:19:13 -04:00
Aaron Franke
c13e56662f
Clean up unused and outdated environment files
2020-06-27 20:58:19 -04:00
Aaron Franke
35d44b5d85
Remove trailing space characters in the formatting script
2020-06-21 23:00:13 -04:00
Aaron Franke
f9e7456b70
Add descriptions to all projects with README files
...
These show up in the project manager when hovering over projects.
2020-03-16 20:50:53 -04:00
Aaron Franke
2eaedf8064
Add README files to demos with multiple versions
2020-03-09 03:54:32 -04:00
Aaron Franke
7e0032eb8e
Add README files to 3D demos
2020-03-09 03:54:32 -04:00
Aaron Franke
841eb1fa37
Add icon for the 2.5D editor viewport
2020-03-01 22:29:44 -05:00
Aaron Franke
1671b4e30e
Add music and set physics engine to Bullet
2020-03-01 17:14:11 -05:00
Aaron Franke
c7cc72b705
Add screenshots and tweak README files
2020-03-01 04:43:32 -05:00
Aaron Franke
d1ba41da5d
2.5D Editor Viewport for Mono C#
2020-03-01 04:37:41 -05:00
Aaron Franke
722ea9bc01
2.5D Demo Project for Mono C#
...
Co-authored-by: Stephen Agbete (Steph155) <bgsteph15@mail.com >
2020-02-29 22:39:20 -05:00