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godot-demo-projects/2d/isometric/README.md
ShatteredReality b4c73f4888 Fix README links to asset library (#1078)
This updates all links to point to the 4.2 demos instead of the 3.5 ones.

Co-authored-by: A Thousand Ships (she/her) <96648715+AThousandShips@users.noreply.github.com>
2024-06-24 19:29:58 +02:00

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# Isometric Game
This demo shows a traditional isometric view with depth sorting.
A character can move around the level and will also slide around objects,
as well as be occluded when standing in front or behind them.
Language: GDScript
Renderer: Compatibility
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/2718
## How does it work?
The level uses a [`TileMap`](https://docs.godotengine.org/en/latest/classes/class_tilemap.html#class-tilemap)
in which the tiles have different vertical offsets.
The walls, doors, and pillars each have
[`StaticBody2D`](https://docs.godotengine.org/en/latest/classes/class_staticbody2d.html)
and [`CollisionPolygon2D`](https://docs.godotengine.org/en/latest/classes/class_collisionpolygon2d.html)
at their base. The player also has a collider at its base,
which makes the player collide with the level.
2D lighting effects are achieved using a mixture of PointLight2D nodes (which provide real-time shadows)
and pre-placed Polygon2Ds with sprites. To provide additional ambient shading, the goblin also has a blob
shadow below its feet (a Sprite2D with a texture).
## Screenshots
![Screenshot](screenshots/isometric.webp)