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godot-demo-projects/2d/physics_platformer/audio/sound_shoot.wav.import

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[remap]
importer="wav"
type="AudioStreamWAV"
uid="uid://cfcoy7710f4tb"
path="res://.godot/imported/sound_shoot.wav-a37772efd1dbcd76c4fe35742f502bb7.sample"
[deps]
source_file="res://audio/sound_shoot.wav"
dest_files=["res://.godot/imported/sound_shoot.wav-a37772efd1dbcd76c4fe35742f502bb7.sample"]
[params]
force/8_bit=false
force/mono=false
force/max_rate=false
force/max_rate_hz=44100
edit/trim=true
edit/normalize=true
edit/loop_mode=0
edit/loop_begin=0
edit/loop_end=-1
compress/mode=2