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# Saving and Loading (Serialization)
This demo showcases how to save a simple game with each serialization
format supported by Godot:
- ConfigFile
- JSON
More formats may be added in the future.
For more information, see [Saving games](https://docs.godotengine.org/en/latest/tutorials/io/saving_games.html)
in the documentation.
See the [Run-time File Saving and Loading](../runtime_save_load/) demo for
an example of loading various file types in an exported project without needing
to import them.
Language: GDScript
Renderer: Compatibility
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/2781
## Screenshots
![Screenshot](screenshots/save_load.png)