mirror of
https://github.com/godotengine/godot-demo-projects.git
synced 2025-12-16 13:30:07 +01:00
This makes it possible to be aware of dead links and replace them with other resources (such as archived versions) as soon as possible.
27 lines
700 B
Markdown
27 lines
700 B
Markdown
# Saving and Loading (Serialization)
|
|
|
|
This demo showcases how to save a simple game with each serialization
|
|
format supported by Godot:
|
|
|
|
- ConfigFile
|
|
- JSON
|
|
|
|
More formats may be added in the future.
|
|
|
|
For more information, see [Saving games](https://docs.godotengine.org/en/latest/tutorials/io/saving_games.html)
|
|
in the documentation.
|
|
|
|
See the [Run-time File Saving and Loading](../runtime_save_load/) demo for
|
|
an example of loading various file types in an exported project without needing
|
|
to import them.
|
|
|
|
Language: GDScript
|
|
|
|
Renderer: Compatibility
|
|
|
|
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/2781
|
|
|
|
## Screenshots
|
|
|
|

|