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https://github.com/godotengine/godot-demo-projects.git
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- Add reflection probes for each test sphere, which can be toggled using a new dropdown with 3 options (no reflection probe, reflection only, reflection + ambient). The cull and reflection masks are configured on each reflection probe so that spheres don't self-reflect, but other spheres still appear in each sphere's reflections. Probe extents are made very large to prevent any visible fading, and the test beds don't receive the reflection probe's ambient or reflection. - Improve ice material visuals by giving it some opacity. - Use lossless compression on all textures, as their relatively low resolution and count by today's standards makes them not use much VRAM anyway.
Godot demo projects
Each folder containing a project.godot file is a demo project meant to
be used with Godot Engine, the open source
2D and 3D game engine.
Godot versions
- The
masterbranch is compatible with Godot'smasterdevelopment branch (next 4.x release). - The
3.xbranch is compatible with Godot's3.xdevelopment branch (next 3.x release). - The other branches are compatible with the matching stable versions of Godot:
Importing all demos
To import all demos at once in the project manager:
- Clone this repository or download a ZIP archive.
- If you've downloaded a ZIP archive, extract it somewhere.
- Open the Godot project manager and click the Scan button on the right.
- Choose the path to the folder containing all demos.
- All demos should now appear in the project manager.
Try the demos in your browser
Most of the demos are exported to GitHub Pages. They can be viewed here.
Note: The performance of Godot in a browser is lower than natively on desktop. For the best performance, consider downloading the demos.
Useful links
License
Those demos are distributed under the terms of the MIT license, as described in the LICENSE.md file.
Description
Languages
GDScript
89%
C#
9.4%
JavaScript
0.7%
GLSL
0.5%
Shell
0.2%
Other
0.2%