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This provides mouse sensitivity that is independent of the viewport size, without needing to query for project settings. This also inverts the mouse motion direction in the 3D navigation demo to better match expectations, and increases mouse sensitivity in the Window Management demo to be closer to other demos.
3D Navigation
Navigation demo for 3D scenes, with a character able to pathfind around a static 3D environment. The navigation path is drawn using a line. Code is provided for polyline following in 3D.
Language: GDScript
Renderer: Compatibility
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/2743
