Files
godot-demo-projects/3d/navigation
Hugo Locurcio 5f4a9e409f Use InputEventMouseMotion.screen_relative where relevant in all demos (#1232)
This provides mouse sensitivity that is independent of the viewport
size, without needing to query for project settings.

This also inverts the mouse motion direction in the 3D navigation demo
to better match expectations, and increases mouse sensitivity in the
Window Management demo to be closer to other demos.
2025-10-01 18:54:19 -07:00
..
2025-03-21 02:00:41 +01:00
2025-03-21 02:00:41 +01:00
2025-03-21 02:00:41 +01:00
2025-03-21 02:00:41 +01:00
2025-03-21 02:00:41 +01:00

3D Navigation

Navigation demo for 3D scenes, with a character able to pathfind around a static 3D environment. The navigation path is drawn using a line. Code is provided for polyline following in 3D.

Language: GDScript

Renderer: Compatibility

Check out this demo on the asset library: https://godotengine.org/asset-library/asset/2743

Screenshots

Screenshot