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- Add options for physics ticks per second, time scale, max physics steps per frame
and physics interpolation to the 2D and 3D physics tests demos.
- Physics ticks per second are always multiplied by time scale so that
time scale does not affect the physics simulation quality.
- Enable 4× MSAA for better debug shape display. Remove meshes/lights as
the debug collision fill make these unnecessary.
- Switch to the Mobile rendering method in the 2D physics tests demo
to allow for 2D MSAA, as it's not implemented in Compatibility yet.
- Improve collision shapes color in the 2D and 3D physics tests demos
for better visibility. Each PhysicsBody type now has its own collision
shape color.
12 lines
438 B
Plaintext
12 lines
438 B
Plaintext
[gd_scene load_steps=2 format=3 uid="uid://3gkujifjokqw"]
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[sub_resource type="ConcavePolygonShape3D" id="2"]
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data = PackedVector3Array(-1, 0, 1, 1, 0, -1, 1, 0, 1, -1, 0, 1, -1, 0, -1, 1, 0, -1)
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[node name="StaticBodyPlane" type="StaticBody3D"]
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[node name="CollisionShape" type="CollisionShape3D" parent="."]
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transform = Transform3D(50, 0, 0, 0, 1, 0, 0, 0, 50, 0, 0, 0)
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shape = SubResource("2")
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debug_color = Color(0, 0.533333, 1, 1)
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