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godot-demo-projects/3d/physics_tests/tests/static_scene_plane.tscn
Hugo Locurcio a531235db3 Use Jolt Physics in all 3D demos that use physics, improve physics tests demos (#1195)
- Add options for physics ticks per second, time scale, max physics steps per frame
  and physics interpolation to the 2D and 3D physics tests demos.
  - Physics ticks per second are always multiplied by time scale so that
    time scale does not affect the physics simulation quality.
- Enable 4× MSAA for better debug shape display. Remove meshes/lights as
  the debug collision fill make these unnecessary.
  - Switch to the Mobile rendering method in the 2D physics tests demo
    to allow for 2D MSAA, as it's not implemented in Compatibility yet.
- Improve collision shapes color in the 2D and 3D physics tests demos
  for better visibility. Each PhysicsBody type now has its own collision
  shape color.
2025-04-21 21:59:31 +02:00

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[gd_scene load_steps=2 format=3 uid="uid://3gkujifjokqw"]
[sub_resource type="ConcavePolygonShape3D" id="2"]
data = PackedVector3Array(-1, 0, 1, 1, 0, -1, 1, 0, 1, -1, 0, 1, -1, 0, -1, 1, 0, -1)
[node name="StaticBodyPlane" type="StaticBody3D"]
[node name="CollisionShape" type="CollisionShape3D" parent="."]
transform = Transform3D(50, 0, 0, 0, 1, 0, 0, 0, 50, 0, 0, 0)
shape = SubResource("2")
debug_color = Color(0, 0.533333, 1, 1)