gsk: Mask nodes support 2d transforms
When adding mask nodes, I overlooked that we have two separate functions for determining what transforms a node supports without offlines. Since we claim that mask nodes support general transform, they must certainly support 2d transforms as well.
This commit is contained in:
@@ -273,6 +273,7 @@ node_supports_2d_transform (const GskRenderNode *node)
|
||||
case GSK_CAIRO_NODE:
|
||||
case GSK_BLEND_NODE:
|
||||
case GSK_BLUR_NODE:
|
||||
case GSK_MASK_NODE:
|
||||
return TRUE;
|
||||
|
||||
case GSK_SHADOW_NODE:
|
||||
|
||||
Reference in New Issue
Block a user