gskenums: Add Since to missing enum values

Use same Since annotation as elsewhere
This commit is contained in:
Maximiliano Sandoval R.
2023-11-25 15:01:12 +01:00
parent 5e415ee916
commit 71c2ee3530

View File

@@ -49,11 +49,11 @@
* @GSK_BLUR_NODE: A node that applies a blur
* @GSK_DEBUG_NODE: Debug information that does not affect the rendering
* @GSK_GL_SHADER_NODE: A node that uses OpenGL fragment shaders to render
* @GSK_TEXTURE_SCALE_NODE: A node drawing a `GdkTexture` scaled and filtered (Since: 4.10)
* @GSK_MASK_NODE: A node that masks one child with another (Since: 4.10)
* @GSK_FILL_NODE: A node that fills a path
* @GSK_STROKE_NODE: A node that strokes a path
* @GSK_SUBSURFACE_NODE: A node possibly redirects part of the scene graph to a subsurface (Since: 4.14)
* @GSK_TEXTURE_SCALE_NODE: A node drawing a `GdkTexture` scaled and filtered. Since: 4.10
* @GSK_MASK_NODE: A node that masks one child with another. Since: 4.10
* @GSK_FILL_NODE: A node that fills a path. Since: 4.14
* @GSK_STROKE_NODE: A node that strokes a path. Since: 4.14
* @GSK_SUBSURFACE_NODE: A node possibly redirects part of the scene graph to a subsurface. Since: 4.14
*
* The type of a node determines what the node is rendering.
*/