gsk: Make uniform regex more forgiving
Accept comments after a uniform declaration - the very first shader example I tried had these, so we better support it.
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@@ -393,8 +393,9 @@ gsk_gl_shader_constructed (GObject *object)
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#define UNIFORM_TYPE_RE "(int|uint|bool|float|vec2|vec3|vec4|sampler2D)"
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#define UNIFORM_NAME_RE "([\\w]+)"
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#define OPT_INIT_VALUE_RE "[\\w(),. ]+" // This is a bit simple, but will match most initializers
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#define OPT_COMMENT_RE "(//.*)?"
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#define OPT_INITIALIZER_RE "(" OPT_SPACE_RE "=" OPT_SPACE_RE OPT_INIT_VALUE_RE ")?"
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#define UNIFORM_MATCHER_RE "^uniform" SPACE_RE UNIFORM_TYPE_RE SPACE_RE UNIFORM_NAME_RE OPT_INITIALIZER_RE OPT_SPACE_RE ";" OPT_SPACE_RE "$"
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#define UNIFORM_MATCHER_RE "^uniform" SPACE_RE UNIFORM_TYPE_RE SPACE_RE UNIFORM_NAME_RE OPT_INITIALIZER_RE OPT_SPACE_RE ";" OPT_SPACE_RE OPT_COMMENT_RE "$"
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static void
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gsk_gl_shader_class_init (GskGLShaderClass *klass)
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