update todo
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@@ -3894,8 +3894,6 @@ gsk_text_node_draw (GskRenderNode *node,
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/*
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* Next steps:
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* - drop surface caching
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* - push texture creation into vulkan renderer
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* - use multiple instances, one per glyph for the text pipelines
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* - switch to using a font atlas instead of per-call cached surfaces
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*/
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