gsk: Use filters from texture nodes

This commit is contained in:
Matthias Clasen
2023-02-07 19:40:38 -05:00
parent d869aec29f
commit acad0e8893

View File

@@ -3472,8 +3472,10 @@ gsk_gl_render_job_visit_texture_node (GskGLRenderJob *job,
const GskRenderNode *node)
{
GdkTexture *texture = gsk_texture_node_get_texture (node);
int min_filter = GL_LINEAR;
int mag_filter = GL_LINEAR;
int min_filters[] = { GL_LINEAR, GL_NEAREST, GL_LINEAR_MIPMAP_LINEAR };
int mag_filters[] = { GL_LINEAR, GL_NEAREST, GL_LINEAR };
int min_filter = min_filters[gsk_texture_node_get_min_filter (node)];
int mag_filter = mag_filters[gsk_texture_node_get_mag_filter (node)];
int max_texture_size = job->command_queue->max_texture_size;
if G_LIKELY (texture->width <= max_texture_size &&