Fix load_vertex_data
There was a copy-paste error that set all uv coordinates to 0,0.
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@@ -2721,26 +2721,26 @@ load_vertex_data (GskQuadVertex vertex_data[GL_N_VERTICES],
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vertex_data[1].position[0] = min_x;
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vertex_data[1].position[1] = max_y;
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vertex_data[1].uv[0] = 0;
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vertex_data[1].uv[1] = 0;
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vertex_data[1].uv[1] = 1;
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vertex_data[2].position[0] = max_x;
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vertex_data[2].position[1] = min_y;
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vertex_data[2].uv[0] = 0;
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vertex_data[2].uv[0] = 1;
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vertex_data[2].uv[1] = 0;
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vertex_data[3].position[0] = max_x;
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vertex_data[3].position[1] = max_y;
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vertex_data[3].uv[0] = 0;
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vertex_data[3].uv[1] = 0;
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vertex_data[3].uv[0] = 1;
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vertex_data[3].uv[1] = 1;
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vertex_data[4].position[0] = min_x;
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vertex_data[4].position[1] = max_y;
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vertex_data[4].uv[0] = 0;
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vertex_data[4].uv[1] = 0;
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vertex_data[4].uv[1] = 1;
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vertex_data[5].position[0] = max_x;
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vertex_data[5].position[1] = min_y;
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vertex_data[5].uv[0] = 0;
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vertex_data[5].uv[0] = 1;
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vertex_data[5].uv[1] = 0;
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}
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