gpu: Fix color convert path to not crash
The occlusion culling reorganization messed up this branch. Make it work again.
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@@ -3928,6 +3928,10 @@ gsk_gpu_node_processor_process (GskGpuFrame *frame,
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gsk_gpu_node_processor_add_node (&self, node);
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}
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gsk_gpu_render_pass_end_op (frame,
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target,
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pass_type);
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}
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else
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{
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@@ -3951,6 +3955,13 @@ gsk_gpu_node_processor_process (GskGpuFrame *frame,
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if (image != NULL)
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{
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/* FIXME: Needs blend mode off to avoid the clear */
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gsk_gpu_render_pass_begin_op (frame,
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target,
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clip,
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GSK_VEC4_TRANSPARENT,
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pass_type);
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self.blend = GSK_GPU_BLEND_ADD;
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self.pending_globals |= GSK_GPU_GLOBAL_BLEND;
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gsk_gpu_node_processor_sync_globals (&self, 0);
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@@ -3966,15 +3977,15 @@ gsk_gpu_node_processor_process (GskGpuFrame *frame,
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&node->bounds,
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&self.offset,
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&tex_rect);
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gsk_gpu_render_pass_end_op (frame,
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target,
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pass_type);
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g_object_unref (image);
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}
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}
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gsk_gpu_render_pass_end_op (frame,
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target,
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pass_type);
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gsk_gpu_node_processor_finish (&self);
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}
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