After GskRenderer and GskRenderNode, this commit adds the higher level
scene graph API of GSK.
GskLayer is a 2D layer in 3D space, which can be manipulated like a
widget would, but without the history; unlike GskRenderNode, a scene
graph of GskLayer instances is meant to be kept around.
For the root node we do not need to use blending, as it does not have
any backdrop to blend into. We can use a simpler 'blit' program that
only takes the content of the source and fills the texture quad with
it.
We should use ShaderBuilder to create and store programs for the GL
renderer. This allows us to simplify the creation of programs (by moving
the compilation phase into the ShaderBuilder::create_program() method),
and move towards the ability to create multiple programs and just keep a
reference to the program id.
We should keep the ShaderBuilder around and use it to query the various
uniform and attribute locations when needed, instead of storing those
offsets into the Renderer instance, and copying them. This allows a bit
more flexibility, once we have more than one program built into the
renderer.
The GL renderer should build the GLSL shaders using GskShaderBuilder.
This allows us to separate the common parts into separate files, and
assemble them as necessary, instead of shipping one big shader per type
of GL API (GL3, GL legacy, and GLES).
GskShaderBuilder is an ancillary, private type that deals with the
internals of taking GLSL shaders from resources and building them,
with the additional feature of being able to compose shaders from a
common preamble, as well as adding conditional defines (useful for
enabling debugging code in the shaders themselves).
Using GObject as the base type for a transient tree may prove to be too
intensive, especially when creating a lot of node instances. Since we
don't need properties or signals, and we don't need complex destruction
semantics, we can use GTypeInstance directly as the base type for
GskRenderNode.
We need a virtual function to retrieve the GskRenderNode for each
widget, which is supposed to attach its own children's GskRenderNodes.
Additionally, we want to maintain the existing GtkWidget::draw mechanism
for widgets that do not implement get_render_node() — as well as widgets
that have handlers connected to the ::draw signal.
This commit changes the way GskRenderer and GskRenderNode interact and
are meant to be used.
GskRenderNode should represent a transient tree of rendering nodes,
which are submitted to the GskRenderer at render time; this allows the
renderer to take ownership of the render tree. Once the toolkit and
application code have finished assembling it, the render tree ownership
is transferred to the renderer.
Whenever the render tree changes we want to drop the RenderItem arrays,
as each item contains a pointer to the GskRenderNode which becomes
dangling once the root node changed.
The surface-to-GL upload logic has become more complicated with the
addition of the GLES code paths; it's more logical to have a public
utility function that can be called from GDK users, instead of copy
pasting the whole thing multiple times.
GSK is conceptually split into two scene graphs:
* a simple rendering tree of operations
* a complex set of logical layers
The latter is built on the former, and adds convenience and high level
API for application developers.
The lower layer, though, is what gets transformed into the rendering
pipeline, as it's simple and thus can be transformed into appropriate
rendering commands with minimal state changes.
The lower layer is also suitable for reuse from more complex higher
layers, like the CSS machinery in GTK, without necessarily port those
layers to the GSK high level API.
This lower layer is based on GskRenderNode instances, which represent
the tree of rendering operations; and a GskRenderer instance, which
takes the render nodes and submits them (after potentially reordering
and transforming them to a more appropriate representation) to the
underlying graphic system.
Our property parser stops at the first match when looking for
enums, so we need to order our values so that we don't end up
with prefixes of longer names being found first.
I noticed this when the parser tried to interpret
background-blend-mode: color-burn; as "color, with junk at the end".
It also affects animation-direction, which is also fixed here.
After introducing the CSS blend mode enum values and including
the background-blend-mode CSS property, it is very important to
actually provide an example of the new feature.
This patch adds a new demo to gtk3-demo which shows how the
background-blend-mode CSS property works.
https://bugzilla.gnome.org/show_bug.cgi?id=768305
CSS supports blend modes, in which a series of layers are
merged together according to the given operation or set of
operations.
Support for blend modes landed on Cairo, which exposes all
the commons and also the exquisites blend modes available.
Adding support for blend modes, then, is just a matter of
using the available Cairo operations.
This patch adds the background-blend-mode CSS enum property,
and adapts the background rendering code to blend the backgrounds
using the available blend modes when they're set.
https://bugzilla.gnome.org/show_bug.cgi?id=768305
Xfce4-session-manager added support for managing dbus based clients.
This patch adds support for checking if Xfce session manager is
around after trying the gnome one.
https://bugzilla.gnome.org/show_bug.cgi?id=693203
I was struggling to understand why calling
gtk_print_unix_dialog_set_manual_capabilities (...,0)
was not having the expected effect of hiding the preview
button. The initial capabilities were not applied at all.
This has most notably impact in selection buffers, because those were
shared across all selection atoms. This turned out wrong on 2 situations:
- Because the selection atom was set at SelectionBuffer creation time, the
GDK_SELECTION_NOTIFY events generated will have unexpected info if the
buffer is attempted to be reused for another selection.
- Anytime different selections imply different stored content for the same
target.
This is better separated into per-selection buffers, so it's not possible
to get collisions if a same target is used across different selections.
https://bugzilla.gnome.org/show_bug.cgi?id=768177
The sanitize_utf8() function has been copied from X11 so both
backends behave the same. This allows interaction with older clients
(mainly through Xwayland, and the STRING selection target) that
request non-utf8 text.
https://bugzilla.gnome.org/show_bug.cgi?id=768082
commit 0015ebc4a8 reworked
some of the titlebar size allocation code. Those changes
inadvertently introduced a warning when the application sets
the headerbar title widget to be hidden.
This commit fixes that warning.
https://bugzilla.gnome.org/show_bug.cgi?id=768184
This partly reverts 9f5b9c0e07, which
removed the check for GtkWidget-window-dragging in the multipress
gesture. This check is still needed for widgets which have this style
property set (e.g. menubars and toolbars) can maximize the window on
double click -- but those widgets which have it set to FALSE shouldn't
maximize the window.