If the svg doesn't use the symbolic style classes, we can avoid
loading it multiple times.
This brought the time for loading system-run-symbolic at 256@2
from 6.8ms down to 2ms.
Add an 'only_fg' argument to all our internal texture utility
api, so GtkIconTheme can find out if a symbolic png or svg uses
colors beyond the foreground or not.
This information is used in gtk_symbolic_paintable_snapshot_symbolic
to optimize rendering of such symbolic icons.
We want to store some metadata in our symbolic pngs, so make it
possible to get options when loading a png, along with the texture.
Update all callers.
Use different codepaths for known formats vs unknown formats.
Be more careful with unknown formats and always import them as
GL_TEXTURE_EXTERNAL_OES when possible (GL can't do EXTERNAL) to avoid
problems.
This is a more defensive approach towards older drivers that don't
support modifiers.
This fixes importing YUV textures on AMD Gen8.
Another approach would be to check for YUV and never try
GL_TEXTURE_2D with them, but I decided to go this way first.
Fixes#6668
Due to rounding errors, it is possible after intersecting a lot of
rectangles to end up with a tiny size for an offscreen. And because we
allow an epsilon before ceil()ing to an integer (see commit afc7b46264
for details) it is now possible that we end up with a size of 0.
Avoid that by always enforcing a minimum size of 1px.
Test included
The test uses a different codepath to arrive at the same problem - it
specifies the small size instead of triggering it via rounding errors
and clipping like the original bug (and most likely the more common case
to encounter this problem.
Fixes#6656
Visual Studio (and possibly other non-GCC compilers) do not like
uses of #-preprocessor directives in macro usage (warning C5101: use of
preprocessor directive in function-like macro argument list is undefined
behavior is also shown), so fix the build by defining another macro
accordingly.
We prefer it over the old DESKTOP_STARTUP_ID environment variable if we
have it and it is valid.
We have to stash and unset XDG_ACTIVATION_TOKEN in addition to
DESKTOP_STARTUP_ID now as well. This makes sure that we don't call any
library functions which might rely on some environment variables. This
way unsetting the environment variables is safe and we can then
afterwards validate and print warnings.
Popping an event of the queue in the IMContext handler
prevents it from being forwarded to the NSApp, in case the
(key) event was not handled by IMContext.
So I reverted to a mix of the original (4.13) and new (4.14.1) behavior
for fetching events: NSEvent lookup for IMContext uses loose matching,
so it can work with rewritten events. When sending events to NSApp, only
we're checking for an exact match.
Now in-app keyboard shortcuts (e.g. Ctrl-F2) work from within text
fields again.
in the old approach it was possible that one NSEvent was
sent to the underlying NSApp multiple times. This resulted in
those events being forwarded to our (glib) event queue again.
The visual result was that no screen updates were done. Under the hood
the application was very busy with passing events around.
By popping the events off of our event queue, we make sure they're sent
only once.
vulkan/image: Use GENERAL for initial layout of DMA-BUF textures
See merge request GNOME/gtk!7179
(cherry picked from commit e9dcf8167c)
3aa6c27c vulkan/image: Use GENERAL for initial layout of DMA-BUF textures
A floating reference is returned, not a full reference. By having no
annotation, like for all other widget constructors, the correct default
is used again.