mirror of
https://github.com/google/blockly.git
synced 2025-12-16 06:10:12 +01:00
fix: dragging and disposing of shadows (#8172)
* Revert "fix: dragging blocks by shadows to delete (#8138)"
This reverts commit 3fd749205f.
* fix: dragging shadows
This commit is contained in:
@@ -675,17 +675,6 @@ export class Block implements IASTNodeLocation {
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return block;
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}
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/**
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* Returns this block if it is a shadow block, or the first non-shadow parent.
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*
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* @internal
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*/
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getFirstNonShadowBlock(): this {
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if (!this.isShadow()) return this;
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// We can assert the parent is non-null because shadows must have parents.
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return this.getParent()!.getFirstNonShadowBlock();
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}
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/**
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* Find all the blocks that are directly nested inside this one.
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* Includes value and statement inputs, as well as any following statement.
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@@ -55,15 +55,24 @@ export class BlockDragStrategy implements IDragStrategy {
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private dragging = false;
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/**
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* If this is a shadow block, the offset between this block and the parent
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* block, to add to the drag location. In workspace units.
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*/
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private dragOffset = new Coordinate(0, 0);
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constructor(private block: BlockSvg) {
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this.workspace = block.workspace;
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}
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/** Returns true if the block is currently movable. False otherwise. */
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isMovable(): boolean {
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if (this.block.isShadow()) {
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return this.block.getParent()?.isMovable() ?? false;
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}
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return (
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this.block.isOwnMovable() &&
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!this.block.isShadow() &&
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!this.block.isDeadOrDying() &&
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!this.workspace.options.readOnly &&
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// We never drag blocks in the flyout, only create new blocks that are
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@@ -77,6 +86,11 @@ export class BlockDragStrategy implements IDragStrategy {
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* from any parent blocks.
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*/
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startDrag(e?: PointerEvent): void {
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if (this.block.isShadow()) {
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this.startDraggingShadow(e);
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return;
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}
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this.dragging = true;
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if (!eventUtils.getGroup()) {
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eventUtils.setGroup(true);
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@@ -106,6 +120,22 @@ export class BlockDragStrategy implements IDragStrategy {
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this.workspace.getLayerManager()?.moveToDragLayer(this.block);
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}
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/** Starts a drag on a shadow, recording the drag offset. */
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private startDraggingShadow(e?: PointerEvent) {
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const parent = this.block.getParent();
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if (!parent) {
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throw new Error(
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'Tried to drag a shadow block with no parent. ' +
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'Shadow blocks should always have parents.',
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);
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}
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this.dragOffset = Coordinate.difference(
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parent.getRelativeToSurfaceXY(),
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this.block.getRelativeToSurfaceXY(),
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);
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parent.startDrag(e);
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}
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/**
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* Whether or not we should disconnect the block when a drag is started.
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*
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@@ -174,6 +204,11 @@ export class BlockDragStrategy implements IDragStrategy {
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/** Moves the block and updates any connection previews. */
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drag(newLoc: Coordinate): void {
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if (this.block.isShadow()) {
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this.block.getParent()?.drag(Coordinate.sum(newLoc, this.dragOffset));
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return;
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}
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this.block.moveDuringDrag(newLoc);
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this.updateConnectionPreview(
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this.block,
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@@ -317,7 +352,12 @@ export class BlockDragStrategy implements IDragStrategy {
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* Cleans up any state at the end of the drag. Applies any pending
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* connections.
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*/
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endDrag(): void {
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endDrag(e?: PointerEvent): void {
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if (this.block.isShadow()) {
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this.block.getParent()?.endDrag(e);
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return;
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}
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this.fireDragEndEvent();
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this.fireMoveEvent();
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@@ -373,6 +413,11 @@ export class BlockDragStrategy implements IDragStrategy {
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* including reconnecting connections.
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*/
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revertDrag(): void {
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if (this.block.isShadow()) {
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this.block.getParent()?.revertDrag();
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return;
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}
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this.startChildConn?.connect(this.block.nextConnection);
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if (this.startParentConn) {
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switch (this.startParentConn.type) {
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@@ -42,13 +42,12 @@ export class Dragger implements IDragger {
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*/
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onDrag(e: PointerEvent, totalDelta: Coordinate) {
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this.moveDraggable(e, totalDelta);
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const root = this.getRoot(this.draggable);
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// Must check `wouldDelete` before calling other hooks on drag targets
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// since we have documented that we would do so.
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if (isDeletable(this.draggable)) {
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this.draggable.setDeleteStyle(
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this.wouldDeleteDraggable(e, this.draggable),
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);
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if (isDeletable(root)) {
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root.setDeleteStyle(this.wouldDeleteDraggable(e, root));
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}
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this.updateDragTarget(e);
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}
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@@ -56,11 +55,12 @@ export class Dragger implements IDragger {
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/** Updates the drag target under the pointer (if there is one). */
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protected updateDragTarget(e: PointerEvent) {
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const newDragTarget = this.workspace.getDragTarget(e);
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const root = this.getRoot(this.draggable);
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if (this.dragTarget !== newDragTarget) {
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this.dragTarget?.onDragExit(this.draggable);
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newDragTarget?.onDragEnter(this.draggable);
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this.dragTarget?.onDragExit(root);
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newDragTarget?.onDragEnter(root);
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}
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newDragTarget?.onDragOver(this.draggable);
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newDragTarget?.onDragOver(root);
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this.dragTarget = newDragTarget;
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}
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@@ -80,7 +80,7 @@ export class Dragger implements IDragger {
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*/
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protected wouldDeleteDraggable(
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e: PointerEvent,
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draggable: IDraggable & IDeletable,
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rootDraggable: IDraggable & IDeletable,
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) {
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const dragTarget = this.workspace.getDragTarget(e);
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if (!dragTarget) return false;
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@@ -92,50 +92,56 @@ export class Dragger implements IDragger {
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);
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if (!isDeleteArea) return false;
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return (dragTarget as IDeleteArea).wouldDelete(draggable);
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return (dragTarget as IDeleteArea).wouldDelete(rootDraggable);
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}
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/** Handles any drag cleanup. */
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onDragEnd(e: PointerEvent) {
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const origGroup = eventUtils.getGroup();
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const dragTarget = this.workspace.getDragTarget(e);
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const root = this.getRoot(this.draggable);
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if (dragTarget) {
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this.dragTarget?.onDrop(this.draggable);
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this.dragTarget?.onDrop(root);
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}
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if (this.shouldReturnToStart(e, this.draggable)) {
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if (this.shouldReturnToStart(e, root)) {
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this.draggable.revertDrag();
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}
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const wouldDelete =
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isDeletable(this.draggable) &&
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this.wouldDeleteDraggable(e, this.draggable);
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const wouldDelete = isDeletable(root) && this.wouldDeleteDraggable(e, root);
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// TODO(#8148): use a generalized API instead of an instanceof check.
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if (wouldDelete && this.draggable instanceof BlockSvg) {
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blockAnimations.disposeUiEffect(this.draggable);
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blockAnimations.disposeUiEffect(this.draggable.getRootBlock());
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}
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this.draggable.endDrag(e);
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if (wouldDelete && isDeletable(this.draggable)) {
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if (wouldDelete && isDeletable(root)) {
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// We want to make sure the delete gets grouped with any possible
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// move event.
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const newGroup = eventUtils.getGroup();
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eventUtils.setGroup(origGroup);
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this.draggable.dispose();
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root.dispose();
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eventUtils.setGroup(newGroup);
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}
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}
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// We need to special case blocks for now so that we look at the root block
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// instead of the one actually being dragged in most cases.
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private getRoot(draggable: IDraggable): IDraggable {
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return draggable instanceof BlockSvg ? draggable.getRootBlock() : draggable;
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}
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/**
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* Returns true if we should return the draggable to its original location
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* at the end of the drag.
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*/
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protected shouldReturnToStart(e: PointerEvent, draggable: IDraggable) {
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protected shouldReturnToStart(e: PointerEvent, rootDraggable: IDraggable) {
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const dragTarget = this.workspace.getDragTarget(e);
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if (!dragTarget) return false;
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return dragTarget.shouldPreventMove(draggable);
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return dragTarget.shouldPreventMove(rootDraggable);
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}
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protected pixelsToWorkspaceUnits(pixelCoord: Coordinate): Coordinate {
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@@ -1015,7 +1015,7 @@ export class Gesture {
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// If the gesture already went through a bubble, don't set the start block.
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if (!this.startBlock && !this.startBubble) {
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this.startBlock = block;
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common.setSelected(this.startBlock.getFirstNonShadowBlock());
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common.setSelected(this.startBlock);
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if (block.isInFlyout && block !== block.getRootBlock()) {
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this.setTargetBlock(block.getRootBlock());
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} else {
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