On the desktop, widgetDispose_ will call onFinishEditing_ on close.
This was missing in the mobile counterpart, so any cleanups in onFinishEditing_ would not be called.
Also update the message string comment while we are touching this code.
* Setting style property to make CSP less grumpy.
"Content-Security-Policy: The page’s settings blocked the loading of a resource at inline (“style-src”)."
The 'style' property should be set as an object, not as a string, according to CSP rules.
Back-ported from Blockly Games.
The cgi modue disappears in the next version of Python. This PR adds an import of urllib.parse, but that's not a new dependency since cgi already imported it.
* refactor(build): Don't use closure-calculate-chunks
Rewrite the getChunkOptions function to not use
closure-calculate-chunks, but instead just chunk the input files
(more or less) by subdirectory: first chunk is core/, second is
blocks/, etc.
This does make a material change to blockly_compressed.js,
because we end up feeding several empty modules that contain
only typescript interface declarations and which tsc
compiles to "export {};" in the input to Closure Compiler
(closure-calculate-chunks is smart enough to notice that
no other module depends on these), which results in ~1.7KiB of
superflous
var module$build$src$core$interfaces$i_ast_node_location_svg={};
declarations. This can be avoided by filtering such empty modules
out but that has been left for a future commit.
This adds the glob NPM package as a dev dependency, but gulp
and several other existing dev dependencies already depend on
it.
Build time is sped up by about a factor of 3x, due to removal
of the buildDeps step that was really slow:
$ time npm run build
before:
real 0m24.410s
user 0m16.010s
sys 0m1.140s
after:
real 0m8.397s
user 0m11.976s
sys 0m0.694s
* chore(build): Remove buildDeps task
* refactor: Remove $build$src infix from munged paths
Closure Compiler renames module globals so that they do not
clash when multiple modules are bundled together. It does so
by adding a "$$module$build$src$path$to$module" suffix (with
the module object istelf being named simply
"$module$build$src$path$to$module").
By changing the gulp.src base option to be build/src/ instead
of ./ (referring to the repostiory root), Closure Compiler
obligingly shortens all of these munged named by removing the
"$build$src" infix, reducing the size of the compressed chunks
by about 10%; blockly_compressed.js goes from 900595 to 816667
bytes.
* chore(build): Compute module object munged name from entrypoint
- Add modulePath to compute the munged name of the entrypoint
module from the entrypoint module filename, and use this
instead of hard-coded chunk.exports paths.
- Be more careful about when we are using poxix vs. OS-specific
paths, especially TSC_OUTPUT_PATH which is regularly passed
to gulp.src, which is documented as taking only posix paths.
- Rename one existing variable modulePath -> entryPath to try
to avoid confusion with new modulePath function.
* feat: add getVariableName and getProcedureName to CodeGenerator
* feat: make nameDB_ public
* feat: update block code generators to use new APIs
* chore: fix build
* chore: remove unused imports
* fix(build): Restore erroneously-deleted filter function
This was deleted in PR #7406 as it was mainly being used to
filter core/ vs. test/mocha/ deps into separate deps files -
but it turns out also to be used for filtering error
messages too. Oops.
* refactor(tests): Migrate advanced compilation test to ES Modules
* refactor(build): Migrate main.js to TypeScript
This turns out to be pretty straight forward, even if it would
cause crashing if one actually tried to import this module
instead of just feeding it to Closure Compiler.
* chore(build): Remove goog.declareModuleId calls
Replace goog.declareModuleId calls with a comment recording the
former module ID for posterity (or at least until we decide
how to reformat the renamings file.
* chore(tests): Delete closure/goog/*
For the moment we still need something to serve as base.js for
the benefit of closure-make-deps, so we keep a vestigial
base.js around, containing only the @provideGoog declaration.
* refactor(build): Remove vestigial base.js
By changing slightly the command line arguments to
closure-make-deps and closure-calculate-chunks the need to have
any base.js is eliminated.
* chore: Typo fix for PR #7415
* refactor(tests): Use shims instead of bootstrap to load Blockly
- Modify tests/generators/index.html to import the test shims
instead of using bootstrap.js to load Blockly.
- Modify test/generators/webdriver.js to have it wait for the
workspace to exist before calling loadSelected(). There was
previously a race which index.html had been winning, but
now webdriver.js is winning (and the tests failing because
there is no workspace yet when start() is called.
* chore(tests): Delete bootstrap.js etc.
- Delete bootstrap.js, bootstrap_helper.js, and bootstrap_done.mjs.
- Remove remaining references to bootstrap.js
* refactor(build): Remove deps npm script
buildDeps is now only needed by buildCompiled, not ever for
runnning in uncompressed mode, so:
- Remove the deps gulp task (and the deps npm script.
- Have the minify task run buildJavaScript and buildDeps directly.
Additionally, the buildAdvanceCompilationTest target hasn't
needed deps.js for some time (if ever), so skip having it run
buildDeps entirely.
* refactor(build): Repatriate DEPS_FILE to build_tasks.js
Since this is no longer used anywhere else it doesn't need to
live in common.js.
* fix(scripts): Remove vestigial references to deps.mocha.js
* docs(tests): Add additional explanatory note
* chore: work on cleaning up mutator tests
* chore: remove need for dragBlockSelector
* chore: add helpers to clean up tests
* chore: add issue link in TODO
* chore: format and add docs for new helpers
* Revert "chore: remove need for dragBlockSelector"
This reverts commit dfec88a6aa.
* chore: fixup connect helper