Update demo files for Godot 4.2.1 (#1013)

All demos were opened with Godot 4.2.1, with the mesh format
upgraded for 3D demos.

The 3D antialiasing demo now uses Extra Cull Margin on the last
object to prevent it from disappearing too early when the camera
rotates (due to its use of shader-based animation).
This commit is contained in:
Hugo Locurcio
2024-02-01 17:30:08 +01:00
committed by GitHub
parent b74261ca04
commit 2a962929f3
348 changed files with 1229 additions and 1249 deletions

View File

@@ -12,10 +12,10 @@ config_version=5
config/name="Bullet Shower"
config/description="Demonstrates how to manage large amounts of objects efficiently using low-level Servers."
run/main_scene="res://shower.tscn"
config/features=PackedStringArray("4.0")
config/icon="res://icon.webp"
config/tags=PackedStringArray("2d", "demo", "official", "performance")
run/main_scene="res://shower.tscn"
config/features=PackedStringArray("4.2")
config/icon="res://icon.webp"
[display]

View File

@@ -19,7 +19,7 @@ tutorial in the documentation. For more details, consider
following the tutorial in the documentation."
config/tags=PackedStringArray("2d", "demo", "official")
run/main_scene="res://Main.tscn"
config/features=PackedStringArray("4.1")
config/features=PackedStringArray("4.2")
config/icon="res://icon.webp"
[debug]

View File

@@ -14,10 +14,10 @@ config/name="Hierarchical Finite State Machine"
config/description="This example shows how to apply the State machine programming
pattern in GDscript, including Hierarchical States, and a
pushdown automaton."
run/main_scene="res://Demo.tscn"
config/features=PackedStringArray("4.0")
config/icon="res://icon.webp"
config/tags=PackedStringArray("2d", "ai", "demo", "official")
run/main_scene="res://Demo.tscn"
config/features=PackedStringArray("4.2")
config/icon="res://icon.webp"
[display]

View File

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/glow_map.webp-13400453956ba4dd65042386a2d4cf6
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/bptc_ldr=0
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false

View File

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/ocean_beach.png-b571ab5468cc775a520aaa47efbed
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/bptc_ldr=0
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false

View File

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/ocean_cave.png-2a86f381e3092b4cb698b627d778e1
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/bptc_ldr=0
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false

View File

@@ -14,11 +14,11 @@ config/name="Glow for 2D"
config/description="This showcases how to use glow in a 2D game via the WorldEnvironment node.
Slide the cave image left and right to observe the glow effect at work."
config/tags=PackedStringArray("2d", "demo", "official", "rendering")
run/main_scene="res://beach_cave.tscn"
config/features=PackedStringArray("4.0")
config/features=PackedStringArray("4.2")
config/icon="res://icon.webp"
run/name=""
config/tags=PackedStringArray("2d", "demo", "official", "rendering")
[display]
@@ -31,7 +31,7 @@ window/stretch/aspect="expand"
toggle_glow_map={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":71,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":71,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null)
]
}

View File

@@ -12,10 +12,10 @@ config_version=5
config/name="Hexagonal Game"
config/description="Very simple demo showing a hexagonal TileMap and TileSet."
run/main_scene="res://map.tscn"
config/features=PackedStringArray("4.0")
config/icon="res://icon.webp"
config/tags=PackedStringArray("2d", "demo", "official", "tilemap")
run/main_scene="res://map.tscn"
config/features=PackedStringArray("4.2")
config/icon="res://icon.webp"
[display]
@@ -28,32 +28,32 @@ move_down={
"deadzone": 0.5,
"events": [Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":13,"pressure":0.0,"pressed":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":1,"axis_value":1.0,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194322,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194322,"key_label":0,"unicode":0,"echo":false,"script":null)
]
}
move_left={
"deadzone": 0.5,
"events": [Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":14,"pressure":0.0,"pressed":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":0,"axis_value":-1.0,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194319,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194319,"key_label":0,"unicode":0,"echo":false,"script":null)
]
}
move_right={
"deadzone": 0.5,
"events": [Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":15,"pressure":0.0,"pressed":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":0,"axis_value":1.0,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194321,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194321,"key_label":0,"unicode":0,"echo":false,"script":null)
]
}
move_up={
"deadzone": 0.5,
"events": [Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":12,"pressure":0.0,"pressed":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":1,"axis_value":-1.0,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194320,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194320,"key_label":0,"unicode":0,"echo":false,"script":null)
]
}

View File

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/WWT-01.png-a74af26d994adfc547572b5b9c0c4034.c
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/bptc_ldr=0
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false

View File

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/WWT-02.png-9a9ae8a623554db2531366e8a06b737a.c
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/bptc_ldr=0
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false

View File

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/WWT-03.png-111a68b27c5234ed5719f8591af32a0c.c
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/bptc_ldr=0
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false

View File

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/WWT-04.png-f26081179f39965c61294d932b10ab21.c
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/bptc_ldr=0
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false

View File

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/WWT-05.png-744e3aac04e57d14153c9ab15d0f478b.c
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/bptc_ldr=0
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false

View File

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/WWT-06.png-42fd05901daa928f55c39f581f1c698b.c
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/bptc_ldr=0
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false

View File

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/WWT-07.png-8e87a5146f132f36aecf29c26d16ff69.c
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/bptc_ldr=0
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false

View File

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/WWT-08.png-9ab3b0ed6304c6b282e0c1c2866f4c65.c
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/bptc_ldr=0
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false

View File

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/WWT-09.png-c899d1db7b10c4bc6e5c8ad44627c439.c
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/bptc_ldr=0
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false

View File

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/WWT-10.png-c7e17e1ca741da0752bae015501fa73f.c
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/bptc_ldr=0
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false

View File

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/WWT-11.png-109af6474e89a87a4598cb99f608a4f7.c
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/bptc_ldr=0
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false

View File

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/WWT-12.png-dfbf3da77ce636a3e88f9e62405a950b.c
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/bptc_ldr=0
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false

View File

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/WWT-13.png-cef8d6fe42386e917ad3aa9b9c54f031.c
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/bptc_ldr=0
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false

View File

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/WWT-14.png-b9075987807eba6a461b896e310a1b8a.c
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/bptc_ldr=0
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false

View File

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/WWT-15.png-00500699e949fc7109f5946f459a9877.c
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/bptc_ldr=0
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false

View File

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/WWT-16.png-fbcd640a627612e528382718aecef7c7.c
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/bptc_ldr=0
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false

View File

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/WWT-17.png-eb18073021ced526bfb8971a84830c46.c
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/bptc_ldr=0
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false

View File

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/WWT-18.png-82273bf41643f8f544a05cdc2226c3b8.c
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/bptc_ldr=0
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false

View File

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/WWT-19.png-5894de00e931e36aaec31583c3ddce5c.c
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/bptc_ldr=0
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false

View File

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/WWT-20.png-88080834968c597a14e2fa47d72452ca.c
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/bptc_ldr=0
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false

View File

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/WWT-21.png-390238468871139dc33ef039ad919c91.c
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/bptc_ldr=0
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false

View File

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/WWT-22.png-61b6f2ffc488560cd737af0df3a2aff4.c
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/bptc_ldr=0
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false

View File

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/WWT-23.png-67ddb05725964560ee768025fb1ace6c.c
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/bptc_ldr=0
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false

View File

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/WWT-24.png-f708ede817cd745747bd03a5050d20d7.c
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/bptc_ldr=0
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false

View File

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/WWT-25.png-8d42552ab8c27a7d4782e3da8de397f1.c
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/bptc_ldr=0
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false

View File

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/WWT-26.png-317f2102fb6abd09801389544f53c0e1.c
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/bptc_ldr=0
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false

View File

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/troll.png-78efc50bfccaa17f54d40cfea3eef5f5.ct
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/bptc_ldr=0
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false

View File

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/bowling_ball.png-0fe48f78a8537b41cee7fd03e5ee
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/bptc_ldr=0
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false

View File

@@ -13,10 +13,10 @@ config_version=5
config/name="Scene Instancing Demo"
config/description="A demo showing how to use scene instancing to
make many duplicates of the same object."
run/main_scene="res://scene_instancing.tscn"
config/features=PackedStringArray("4.0")
config/icon="res://icon.webp"
config/tags=PackedStringArray("2d", "demo", "official")
run/main_scene="res://scene_instancing.tscn"
config/features=PackedStringArray("4.2")
config/icon="res://icon.webp"
[display]
@@ -29,6 +29,6 @@ window/stretch/aspect="expand"
[rendering]
renderer/rendering_method="mobile"
environment/defaults/default_clear_color=Color(0.239216, 0.0823529, 0.156863, 1)
anti_aliasing/quality/msaa_2d=2
renderer/rendering_method="mobile"

View File

@@ -15,10 +15,10 @@ config/description="This demo shows a traditional isometric view with depth sort
A character can move around the level and will also slide around objects,
as well as be occluded when standing in front or behind them."
run/main_scene="res://dungeon.tscn"
config/features=PackedStringArray("4.0")
config/icon="res://icon.webp"
config/tags=PackedStringArray("2d", "demo", "official", "tilemap")
run/main_scene="res://dungeon.tscn"
config/features=PackedStringArray("4.2")
config/icon="res://icon.webp"
[display]

View File

@@ -14,10 +14,10 @@ config/name="Kinematic Character 2D"
config/description="Example of how to make a kinematic character controller in 2D using
CharacterBody2D. The character moves around, is affected by moving
platforms, can jump through one-way collision platforms, etc."
run/main_scene="res://world.tscn"
config/features=PackedStringArray("4.0")
config/icon="res://icon.webp"
config/tags=PackedStringArray("2d", "demo", "official", "physics")
run/main_scene="res://world.tscn"
config/features=PackedStringArray("4.2")
config/icon="res://icon.webp"
[display]

View File

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/burano.png-893cff79ccbe972d7b1ad3e1845f81bf.c
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/bptc_ldr=0
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false

View File

@@ -12,10 +12,10 @@ config_version=5
config/name="2D Lights as Mask"
config/description="Example of how to use 2D lights to mask objects on screen."
run/main_scene="res://lightmask.tscn"
config/features=PackedStringArray("4.0")
config/icon="res://icon.webp"
config/tags=PackedStringArray("2d", "demo", "official", "rendering")
run/main_scene="res://lightmask.tscn"
config/features=PackedStringArray("4.2")
config/icon="res://icon.webp"
[display]

View File

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/splat.png-a41a35966004eec2e8a20d517d1ec4bb.ct
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/bptc_ldr=0
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false

View File

@@ -13,10 +13,10 @@ config_version=5
config/name="2D Lights and Shadows"
config/description="Simple demo of 2D lights and shadows,
using PointLight2D and LightOccluder2D."
run/main_scene="res://light_shadows.tscn"
config/features=PackedStringArray("4.0")
config/icon="res://icon.webp"
config/tags=PackedStringArray("2d", "demo", "official", "rendering")
run/main_scene="res://light_shadows.tscn"
config/features=PackedStringArray("4.2")
config/icon="res://icon.webp"
[display]

View File

@@ -16,7 +16,7 @@ NavigationPolygonInstance node. It uses the 2D navigation API to request
a path between two points, and then traverses the resulting path."
config/tags=PackedStringArray("2d", "ai", "demo", "official")
run/main_scene="res://navigation.tscn"
config/features=PackedStringArray("4.1")
config/features=PackedStringArray("4.2")
config/icon="res://icon.webp"
[display]

View File

@@ -13,10 +13,10 @@ config_version=5
config/name="Grid-based Pathfinding with AStarGrid2D"
config/description="This is an example of using AStarGrid2D for navigation in 2D,
complete with Steering Behaviors in order to smooth the movement out."
run/main_scene="res://game.tscn"
config/features=PackedStringArray("4.1")
config/icon="res://icon.webp"
config/tags=PackedStringArray("2d", "ai", "demo", "official", "tilemap")
run/main_scene="res://game.tscn"
config/features=PackedStringArray("4.2")
config/icon="res://icon.webp"
[display]
@@ -27,12 +27,12 @@ window/stretch/aspect="expand"
move_to={
"deadzone": 0.5,
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":1,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":1,"pressed":true,"double_click":false,"script":null)
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":1,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":1,"canceled":false,"pressed":true,"double_click":false,"script":null)
]
}
teleport_to={
"deadzone": 0.5,
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":true,"ctrl_pressed":false,"meta_pressed":false,"button_mask":1,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":1,"pressed":true,"double_click":false,"script":null)
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":true,"ctrl_pressed":false,"meta_pressed":false,"button_mask":1,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":1,"canceled":false,"pressed":true,"double_click":false,"script":null)
]
}

View File

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/fire_particle.png-282b12927cd5b1f6d9c0bfb485d
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/bptc_ldr=0
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=true

View File

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/flipbook.png-2d23d0c8a5c0098f2c37b01babcd7e20
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/bptc_ldr=0
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=true

View File

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/mask.png-b945516e6475612c1c4c3b4f8dd0bdc6.cte
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/bptc_ldr=0
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false

View File

@@ -12,10 +12,10 @@ config_version=5
config/name="2D GPUParticles3D"
config/description="This demo showcases how 2D particle systems work in Godot."
run/main_scene="res://particles.tscn"
config/features=PackedStringArray("4.0")
config/icon="res://icon.webp"
config/tags=PackedStringArray("2d", "demo", "official", "rendering")
run/main_scene="res://particles.tscn"
config/features=PackedStringArray("4.2")
config/icon="res://icon.webp"
[display]
@@ -26,28 +26,28 @@ window/stretch/aspect="expand"
toggle_pause={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":32,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194313,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":32,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194313,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null)
]
}
toggle_trails={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":84,"unicode":0,"echo":false,"script":null)
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":84,"key_label":0,"unicode":0,"echo":false,"script":null)
]
}
increase_trail_length={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194320,"unicode":0,"echo":false,"script":null)
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194320,"key_label":0,"unicode":0,"echo":false,"script":null)
]
}
decrease_trail_length={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194322,"unicode":0,"echo":false,"script":null)
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194322,"key_label":0,"unicode":0,"echo":false,"script":null)
]
}
toggle_glow={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":71,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":71,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null)
]
}

View File

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/smoke_particle.png-2af9cbaa4a935c239d404ea240
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/bptc_ldr=0
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=true

View File

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/spark_particle2.png-c01711346d42a0d9675f29224
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/bptc_ldr=0
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=true

View File

@@ -17,7 +17,7 @@ but can be more difficult to handle, as they require
manual modification of the RigidDynamicBody3D velocity."
config/tags=PackedStringArray("2d", "demo", "official", "physics", "tilemap")
run/main_scene="res://stage.tscn"
config/features=PackedStringArray("4.1")
config/features=PackedStringArray("4.2")
config/icon="res://icon.webp"
[debug]

View File

@@ -13,7 +13,7 @@ config_version=5
config/name="2D Physics Tests"
config/tags=PackedStringArray("2d", "demo", "official", "physics")
run/main_scene="res://main.tscn"
config/features=PackedStringArray("4.1")
config/features=PackedStringArray("4.2")
config/icon="res://icon.webp"
[autoload]

View File

@@ -19,11 +19,11 @@ in a real game context. This is a relatively complete demo
where the player can jump, walk on slopes, fire bullets,
interact with enemies, and collect items. It contains one
level. The player is invincible, unlike the enemies."
config/tags=PackedStringArray("2d", "demo", "official", "physics", "tilemap")
run/main_scene="res://game_singleplayer.tscn"
config/features=PackedStringArray("4.0")
config/features=PackedStringArray("4.2")
config/icon="res://icon.webp"
target_fps="60"
config/tags=PackedStringArray("2d", "demo", "official", "physics", "tilemap")
[debug]
@@ -89,7 +89,7 @@ shoot={
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":2,"pressure":0.0,"pressed":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194325,"key_label":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":1,"pressed":false,"double_click":false,"script":null)
, Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":1,"canceled":false,"pressed":false,"double_click":false,"script":null)
]
}
toggle_fullscreen={

View File

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/ball.png-9a4ca347acb7532f6ae347744a6b04f7.cte
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/bptc_ldr=0
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false

View File

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/paddle.png-0e798fb0912613386507c9904d5cc01a.c
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/bptc_ldr=0
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false

View File

@@ -13,10 +13,10 @@ config_version=5
config/name="Pong with GDScript"
config/description="A simple Pong game. This demo shows best practices
for game development in Godot, including signals."
run/main_scene="pong.tscn"
config/features=PackedStringArray("4.0")
config/icon="res://icon.webp"
config/tags=PackedStringArray("2d", "demo", "official")
run/main_scene="pong.tscn"
config/features=PackedStringArray("4.2")
config/icon="res://icon.webp"
[display]
@@ -31,34 +31,34 @@ left_move_down={
"deadzone": 0.5,
"events": [Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":13,"pressure":0.0,"pressed":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":1,"axis_value":1.0,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":0,"echo":false,"script":null)
]
}
left_move_up={
"deadzone": 0.5,
"events": [Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":12,"pressure":0.0,"pressed":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":1,"axis_value":-1.0,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":0,"echo":false,"script":null)
]
}
right_move_down={
"deadzone": 0.5,
"events": [Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":1,"button_index":13,"pressure":0.0,"pressed":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":1,"axis":1,"axis_value":1.0,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194322,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194322,"key_label":0,"unicode":0,"echo":false,"script":null)
]
}
right_move_up={
"deadzone": 0.5,
"events": [Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":1,"button_index":12,"pressure":0.0,"pressed":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":1,"axis":1,"axis_value":-1.0,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194320,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194320,"key_label":0,"unicode":0,"echo":false,"script":null)
]
}
[rendering]
environment/defaults/default_clear_color=Color(0.105882, 0.105882, 0.12549, 1)
textures/canvas_textures/default_texture_filter=0
renderer/rendering_method="mobile"
environment/defaults/default_clear_color=Color(0.105882, 0.105882, 0.12549, 1)
2d/snapping/use_gpu_pixel_snap=true

View File

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/separator.png-f981c8489b9148e2e1dc63398273da7
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/bptc_ldr=0
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false

View File

@@ -14,10 +14,10 @@ config/name="JRPG Demo"
config/description="This shows a method of creating grid-based movement with Godot
and GDScript. It also includes a simple JRPG-style dialogue and
battle system on top of it."
run/main_scene="res://Game.tscn"
config/features=PackedStringArray("4.0")
config/icon="res://icon.webp"
config/tags=PackedStringArray("2d", "demo", "gui", "official", "tilemap")
run/main_scene="res://Game.tscn"
config/features=PackedStringArray("4.2")
config/icon="res://icon.webp"
[display]

View File

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/burano.jpg-bbae3c5a81f8b6300cd944219dbbbc05.c
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/bptc_ldr=0
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false

View File

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/forest.jpg-f2ce28f12b0871a15d1e9ebfcd24b47f.c
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/bptc_ldr=0
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false

View File

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/mountains.jpg-fd51eb0e2a35878963804e860ef9d18
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/bptc_ldr=0
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false

View File

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/platformer.jpg-ce18350247a11c58497c7e0d8e3be2
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/bptc_ldr=0
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false

View File

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/white.png-9cdc9524282ba2bce69b45edcd6ac827.ct
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/bptc_ldr=0
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false

View File

@@ -13,10 +13,10 @@ config_version=5
config/name="Screen Space Shaders"
config/description="Several examples of full screen 2D shader processing.
Many common full-res effects are implemented here for reference."
run/main_scene="res://screen_shaders.tscn"
config/features=PackedStringArray("4.0")
config/icon="res://icon.webp"
config/tags=PackedStringArray("2d", "demo", "official", "rendering", "shaders")
run/main_scene="res://screen_shaders.tscn"
config/features=PackedStringArray("4.2")
config/icon="res://icon.webp"
[display]

View File

@@ -16,7 +16,7 @@ Godot's Skeleton2D node. There are several movement-related animations and
there is a simple character controller that controls the animations."
config/tags=PackedStringArray("2d", "animation", "demo", "official", "rendering")
run/main_scene="res://level.tscn"
config/features=PackedStringArray("4.1")
config/features=PackedStringArray("4.2")
config/icon="res://icon.webp"
[display]

View File

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/godotea.png-418ef4f4be671d254e4230569960266a.
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/bptc_ldr=0
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=true

View File

@@ -13,10 +13,10 @@ config_version=5
config/name="2D Shaders for Sprites"
config/description="This is a sample consisting of different shaders applied to some sprites.
Effects include outlines, blurs, distorts, shadows, glows, and more."
run/main_scene="res://sprite_shaders.tscn"
config/features=PackedStringArray("4.0")
config/icon="res://icon.webp"
config/tags=PackedStringArray("2d", "demo", "official", "rendering", "shaders")
run/main_scene="res://sprite_shaders.tscn"
config/features=PackedStringArray("4.2")
config/icon="res://icon.webp"
[display]

View File

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/godot.png-5e0da45ed3d6786d5794553e04f58a8c.ct
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/bptc_ldr=0
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false

View File

@@ -12,12 +12,12 @@ config_version=5
config/name="Tween Demo"
config/description="A demo showing advanced tween usage."
config/tags=PackedStringArray("2d", "animation", "demo", "official")
run/main_scene="res://main.tscn"
config/features=PackedStringArray("4.0")
config/features=PackedStringArray("4.2")
run/low_processor_mode=true
config/icon="res://icon.webp"
target_fps=60
config/tags=PackedStringArray("2d", "animation", "demo", "official")
[display]

View File

@@ -836,6 +836,7 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -80)
[node name="MeshInstance3D" type="MeshInstance3D" parent="Testers/CustomShaderVertexMovement"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, 0)
extra_cull_margin = 1.0
mesh = SubResource("CylinderMesh_oopii")
surface_material_override/0 = SubResource("ShaderMaterial_fbaw5")

View File

@@ -22,6 +22,7 @@ meshes/generate_lods=true
meshes/create_shadow_meshes=true
meshes/light_baking=1
meshes/lightmap_texel_size=0.2
meshes/force_disable_compression=false
skins/use_named_skins=true
animation/import=true
animation/fps=30
@@ -29,4 +30,5 @@ animation/trimming=false
animation/remove_immutable_tracks=true
import_script/path=""
_subresources={}
gltf/naming_version=0
gltf/embedded_image_handling=1

View File

@@ -8,19 +8,16 @@
config_version=5
_global_script_classes=[]
_global_script_class_icons={}
[application]
config/name="Constructive Solid Geometry (CSG)"
config/description="This project showcases the various constructive solid geometry features supported by Godot.
CSG can be used to prototype level designs within the 3D editor."
config/tags=PackedStringArray("3d", "demo", "official")
run/main_scene="res://csg.tscn"
config/features=PackedStringArray("4.0")
config/features=PackedStringArray("4.2")
run/low_processor_mode=true
config/icon="res://icon.webp"
config/tags=PackedStringArray("3d", "demo", "official")
[display]

View File

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/checker.png-d334a8ae07de292fd4162f184b9dd7bc.
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/bptc_ldr=0
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=true

View File

@@ -8,16 +8,13 @@
config_version=5
_global_script_classes=[]
_global_script_class_icons={}
[application]
config/name="Decals"
run/main_scene="res://test.tscn"
config/features=PackedStringArray("4.0")
config/icon="res://icon.webp"
config/tags=PackedStringArray("3d", "demo", "official", "rendering")
run/main_scene="res://test.tscn"
config/features=PackedStringArray("4.2")
config/icon="res://icon.webp"
[display]
@@ -28,7 +25,7 @@ window/stretch/aspect="expand"
place_decal={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":80,"unicode":0,"echo":false,"script":null)
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":80,"key_label":0,"unicode":0,"echo":false,"script":null)
]
}

View File

@@ -4,23 +4,22 @@ importer="texture"
type="CompressedTexture2D"
uid="uid://chjqieyps5n5r"
path.s3tc="res://.godot/imported/checker.png-d334a8ae07de292fd4162f184b9dd7bc.s3tc.ctex"
path.etc2="res://.godot/imported/checker.png-d334a8ae07de292fd4162f184b9dd7bc.etc2.ctex"
metadata={
"imported_formats": ["s3tc", "etc2"],
"imported_formats": ["s3tc_bptc"],
"vram_texture": true
}
[deps]
source_file="res://textures/checker.png"
dest_files=["res://.godot/imported/checker.png-d334a8ae07de292fd4162f184b9dd7bc.s3tc.ctex", "res://.godot/imported/checker.png-d334a8ae07de292fd4162f184b9dd7bc.etc2.ctex"]
dest_files=["res://.godot/imported/checker.png-d334a8ae07de292fd4162f184b9dd7bc.s3tc.ctex"]
[params]
compress/mode=2
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/bptc_ldr=0
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=true

View File

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/circle_blob.png-465e17a135068a8aa91a1644bf70d
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/bptc_ldr=0
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false

View File

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/circle_blob_emissive.png-ee3c7333e8008f01485f
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/bptc_ldr=0
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false

View File

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/icon_outlined.png-69c9923303c66a64fe5b0208e9f
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/bptc_ldr=0
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false

View File

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/icon_outlined_normal.png-2573d0f760b55be338be
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/bptc_ldr=0
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false

View File

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/paint.png-879be22678d20d2d134debfc46f5226d.ct
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/bptc_ldr=0
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false

View File

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/paint_normal.png-7924e58454336706ecd6d73c7236
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/bptc_ldr=0
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false

View File

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/paintedarrow.png-afd3ac8a02b78c875f47d9f11160
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/bptc_ldr=0
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false

View File

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/paintedarrow_normal.png-4b8bc9f8589f160a2725b
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/bptc_ldr=0
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false

View File

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/plasma_emissive.png-d3e120dfac38a705e3cbba393
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/bptc_ldr=0
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false

View File

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/plasma_stain.png-fb1b75df8104df81c128085d44ca
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/bptc_ldr=0
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false

View File

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/puddles_albedo.png-34ab8e60908190d6183f388802
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/bptc_ldr=0
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false

View File

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/puddles_orm.png-977c027ea1bee06a0306ab7a786fb
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/bptc_ldr=0
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false

View File

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/scifi_1_albedo.png-508e162c91511036575fdb6b00
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/bptc_ldr=0
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false

View File

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/scifi_1_normal.png-d536a2a8e5910209b99dba70ca
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/bptc_ldr=0
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false

View File

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/scifi_2_albedo.png-c4a001d2893dff30ad74058919
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/bptc_ldr=0
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false

View File

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/scifi_2_normal.png-fa904ec2a7759f5d1f019bc46a
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/bptc_ldr=0
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false

View File

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/scifi_3_albedo.png-4396f6a4198bfacdd7eac036f6
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/bptc_ldr=0
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false

View File

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/scifi_3_normal.png-d23a229d70fad8be5081c510f6
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/bptc_ldr=0
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false

View File

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/scifi_4_albedo.png-89afbb728d9f5301d58a017c58
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/bptc_ldr=0
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false

View File

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/scifi_4_normal.png-a41428b02b49d90d5dd2ec92aa
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/bptc_ldr=0
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false

View File

@@ -22,6 +22,7 @@ meshes/generate_lods=true
meshes/create_shadow_meshes=true
meshes/light_baking=2
meshes/lightmap_texel_size=0.1
meshes/force_disable_compression=false
skins/use_named_skins=true
animation/import=true
animation/fps=15
@@ -29,4 +30,5 @@ animation/trimming=false
animation/remove_immutable_tracks=true
import_script/path=""
_subresources={}
gltf/naming_version=0
gltf/embedded_image_handling=1

View File

@@ -12,10 +12,10 @@ config_version=5
config/name="Global Illumination"
config/description="This demo showcases Godot's global illumination systems: LightmapGI, VoxelGI, SDFGI, ReflectionProbe and screen-space effects like SSAO and SSIL."
run/main_scene="res://test.tscn"
config/features=PackedStringArray("4.0")
config/icon="res://icon.webp"
config/tags=PackedStringArray("3d", "demo", "official", "rendering")
run/main_scene="res://test.tscn"
config/features=PackedStringArray("4.2")
config/icon="res://icon.webp"
[display]

View File

@@ -22,6 +22,7 @@ meshes/generate_lods=false
meshes/create_shadow_meshes=true
meshes/light_baking=2
meshes/lightmap_texel_size=0.25
meshes/force_disable_compression=false
skins/use_named_skins=true
animation/import=true
animation/fps=15
@@ -29,4 +30,5 @@ animation/trimming=false
animation/remove_immutable_tracks=true
import_script/path=""
_subresources={}
gltf/naming_version=0
gltf/embedded_image_handling=1

View File

@@ -22,6 +22,7 @@ meshes/generate_lods=true
meshes/create_shadow_meshes=true
meshes/light_baking=1
meshes/lightmap_texel_size=0.2
meshes/force_disable_compression=false
skins/use_named_skins=true
animation/import=true
animation/fps=30
@@ -29,4 +30,5 @@ animation/trimming=false
animation/remove_immutable_tracks=true
import_script/path=""
_subresources={}
gltf/naming_version=0
gltf/embedded_image_handling=1

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