Merge pull request #64 from ISylvox/spaceshooter-fix

[2.1] 2D/space_shooter: Some tweaks
This commit is contained in:
Rémi Verschelde
2017-10-29 16:53:41 +01:00
committed by GitHub
2 changed files with 2 additions and 3 deletions

View File

@@ -1,6 +1,6 @@
[application]
name="Simple Shooter"
name="Space Shooter"
main_scene="res://main_menu.tscn"
icon="res://icon.png"

View File

@@ -35,7 +35,7 @@ func _fixed_process(delta):
set_pos(pos)
if (shooting and not prev_shooting):
if (shooting and not prev_shooting and not killed):
# Just pressed
var shot = preload("res://shot.tscn").instance()
# Use the Position2D as reference
@@ -65,7 +65,6 @@ func _hit_something():
get_node("../hud/game_over").show()
get_node("/root/game_state").game_over()
get_parent().stop()
set_process(false)
func _on_ship_body_enter(body):