Aaron Franke
14fcc0e133
Update all demo projects for Godot 4.5 and use path-deterministic UIDs ( #1258 )
2025-10-03 16:22:39 -07:00
Hugo Locurcio
4d49bbd1b8
Update demos for Godot 4.4
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- Resave all files with Godot 4.4 to make use of script/shader UIDs.
- Use AgX tonemapping in all demos that used a tonemapper other than Linear.
2025-03-21 02:00:41 +01:00
ShatteredReality
b4c73f4888
Fix README links to asset library ( #1078 )
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This updates all links to point to the 4.2 demos instead of the 3.5 ones.
Co-authored-by: A Thousand Ships (she/her) <96648715+AThousandShips@users.noreply.github.com >
2024-06-24 19:29:58 +02:00
Hugo Locurcio
bac1e69164
Use static typing in all demos ( #1063 )
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This leads to code that is easier to understand and runs
faster thanks to GDScript's typed instructions.
The untyped declaration warning is now enabled on all projects
where type hints were added. All projects currently run without
any untyped declration warnings.
Dodge the Creeps and Squash the Creeps demos intentionally don't
use type hints to match the documentation, where type hints haven't
been adopted yet (given its beginner focus).
2024-06-01 12:12:18 +02:00
Hugo Locurcio
2a962929f3
Update demo files for Godot 4.2.1 ( #1013 )
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All demos were opened with Godot 4.2.1, with the mesh format
upgraded for 3D demos.
The 3D antialiasing demo now uses Extra Cull Margin on the last
object to prevent it from disappearing too early when the camera
rotates (due to its use of shader-based animation).
2024-02-01 17:30:08 +01:00
MotH
0a84347d11
Sorted tags
2023-06-28 21:27:10 +02:00
Hugo Locurcio
18c76b6dae
Add tags to all demo projects
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This makes sorting them in the project manager easier, as you can
click tags in the project manager to filter to a specific tag.
2023-06-26 18:03:50 +02:00
Hugo Locurcio
63d1cd9a60
Use 128×128 WebP icons for all demos ( #885 )
2023-03-29 18:59:57 +02:00
Hugo Locurcio
1d5184e235
Update most demos for Godot 4.0.beta10 ( #782 )
2023-01-05 16:50:17 +01:00
Jonathan Nicholl
095beddcb9
Update loading demos for 4.0 ( #776 )
2022-12-13 16:51:04 +01:00
Jonathan Nicholl
02c6a268c3
Update loading in a thread demo
2022-06-23 11:50:59 -04:00
Aaron Franke
bbe50fc9da
Convert demos to Godot 4 using regular expressions in a script
2022-03-26 16:09:10 -05:00
Aaron Franke
b7e0a470c7
Update demos to Godot 3.4
2021-11-05 11:48:47 -05:00
Aaron Franke
814909538f
Update projects to Godot 3.3
2021-04-21 19:17:12 -04:00
Aaron Franke
2ee9b47f6c
Use ETC instead of ETC2 for all GLES2 demos
2021-03-29 18:30:14 -04:00
Hugo Locurcio
fe6103256a
Allow hiDPI in all demos that support multiple resolutions
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This is required to benefit from crisp display on hiDPI monitors.
This also fixes issues related to fullscreen and input handling
when using an hiDPI display on Windows.
2020-10-01 00:56:12 +02:00
Aaron Franke
d4bf89d364
Link to the asset library from the README of each demo
2020-09-10 15:37:10 -04:00
Aaron Franke
fcc7d5c723
Optimize PNG images using oxipng
2020-08-16 17:48:38 -05:00
Aaron Franke
35d44b5d85
Remove trailing space characters in the formatting script
2020-06-21 23:00:13 -04:00
Aaron Franke
f9e7456b70
Add descriptions to all projects with README files
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These show up in the project manager when hovering over projects.
2020-03-16 20:50:53 -04:00
Aaron Franke
fea5db8ed2
Add README files to loading and multiplayer demos
2020-03-09 05:06:17 -04:00
Aaron Franke
aea4010bc8
Convert most demos to GLES 2
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Also fix Viewport error in 3D scaling demo, add an icon to Multiplayer Bomber, and rename BPM sync files.
2020-03-04 20:59:12 -05:00
Aaron Franke
04d86775da
Move loading demos to their own folder
2020-01-28 14:19:42 -05:00