Juan Linietsky
0370a976f1
small fixes
2015-06-01 23:35:23 -03:00
Juan Linietsky
a74cf7cd22
-small motion demo, to better troubleshoot
2015-05-16 17:05:56 -03:00
Juan Linietsky
568f9773ed
-Added lookat/get_angle_to functions in 2D, and a demo, closes #1843
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-Added get_viewport().get_mouse_pos() to replace Input.get_mouse_pos(), closes #1838
2015-05-12 08:17:09 -03:00
Juan Linietsky
62ebce3d73
-Updated isometric 2d demo to work using the new isometric support, fixes #1849
2015-05-11 00:40:23 -03:00
Juan Linietsky
9e2119b0b1
-fixed some glitches in isometric light demo, closes #1858
2015-05-10 18:14:38 -03:00
Juan Linietsky
0d487bfeb0
Merge pull request #1875 from Zamaroht/patch-1
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Delete unused variable
2015-05-10 11:33:16 -03:00
Nicolas Laurito
862b9a50f7
Remove focus from restart button, fixes #1850
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Fixes a problem where the restart button would keep focus after being pressed, making the tetris' pieces impossible to rotate without activating the button again.
2015-05-10 00:46:16 -03:00
Nicolas Laurito
599f1516e9
Deleted unused variable
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Deleted the var GRAVITY because it is unused. The gravity is used at line 237, but it's gotten from the Physics2DDirectBodyState parameter.
2015-05-09 19:09:30 -03:00
Nicolas Laurito
2ea6821406
Delete line without functionality
2015-05-06 23:53:20 -03:00
Juan Linietsky
bdde676a39
-More strict argument type-checking, will make many bugs visible, fixes #1809
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-added NOTIFICATION_INSTANCED
2015-05-04 18:30:57 -03:00
Juan Linietsky
81089df6d2
-vec3 uniforms should now work, fixes #1773
2015-05-04 10:17:24 -03:00
Juan Linietsky
110a3b1ed1
Merge branch 'master' of https://github.com/okamstudio/godot
2015-05-04 00:53:52 -03:00
Juan Linietsky
26301bcda1
Merge pull request #1738 from jackmakesthings/master
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Updating demo engine.cfgs where name is missing
2015-05-03 23:00:26 -03:00
Juan Linietsky
802c0a5cd9
improved kinematic motion, improved demos for kinematic motion
2015-05-03 22:37:10 -03:00
Juan Linietsky
9d6a523bcb
-Made one way collision work with 2D physics (rigidbody)
2015-05-03 18:18:21 -03:00
Juan Linietsky
e5a678a3b7
-fixed broken lighting in release version of godot for isometric light demo, fixes #1697
2015-04-30 11:34:24 -03:00
jack
9e8e73d76e
Set name on isometric-light demo's engine.cfg
2015-04-25 22:18:57 -04:00
Juan Linietsky
1c16c989be
-Objects with BlendMode!=MIX do not get affected by CanvasModulate, fixes #1724
2015-04-24 23:46:42 -03:00
Juan Linietsky
0209464d65
-Rewritten KinematicBody2D::move to MUCH more efficient code.
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-KinematicBody2D::move now properly recognizes collision exceptions and masks, fixes #1649
-Removed object type masking for KinematicBody2D
-Added a test_motion() function to RigidBody2D, allowing simlar behavior to KinematicBody2D::move there.
2015-04-19 20:50:55 -03:00
Juan Linietsky
4682d6f020
-Added android immersive mode, fixes #303
2015-04-17 16:18:46 -03:00
Juan Linietsky
3ddd068df6
renamed scrts to scripts, fixes #1525
2015-04-12 15:40:08 -03:00
Juan Linietsky
799c7fd67c
fix shadow issue with lights in mix mode, i think fixes #1611
2015-04-03 14:36:10 -03:00
Juan Linietsky
590f001b02
Changes to Light
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-=-=-=-=-=-=-=-=
-Changed material unshaded property for an enum, which supports light-only shading
-Added a "Mix" shading mode, useful for using lights as masks
-Added energy parameter to Light2D
2015-04-03 01:43:37 -03:00
Juan Linietsky
9264a4ab12
Option in Android export to use 32 bits buffer.
2015-03-31 19:02:40 -03:00
Juan Linietsky
64017f3201
fixes for light2d in androids that do not support
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read depth
2015-03-31 14:59:28 -03:00
Juan Linietsky
6c343df161
2D normal mapping and lighting simple demos
2015-03-24 16:17:49 -03:00
Juan Linietsky
ae3679b988
Merge pull request #1331 from fry-/master
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Add 2D fog of war demo
2015-03-22 15:08:21 -03:00
Juan Linietsky
d34d2a2e39
Merge pull request #1438 from Spooner/fix_isometric_demo
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Fix isometric demo
2015-03-22 14:59:58 -03:00
Juan Linietsky
e4f0291904
fixes/cleans up
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-input now correctly works when using viewport scaling
-added function to get areas/bodies in given point
-added function to get space state directly from world
2015-03-22 09:40:26 -03:00
Juan Linietsky
43c9f4921f
input events on Area2D is now supported
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also added a demo showing how this works
2015-03-22 01:46:18 -03:00
Juan Linietsky
185b644563
signed distance field fonts demo
2015-03-21 10:15:30 -03:00
Juan Linietsky
b9e98ab427
New option to send canvas to render buffer
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allows to use 3D environment effects for post processing such as Glow,
Bloom, HDR, etc. in 2D.
2015-03-16 01:14:59 -03:00
Juan Linietsky
1e019fc725
back buffer copy node, to improve on texscreen()
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back buffer copy node and respective demo
2015-03-12 01:05:50 -03:00
Juan Linietsky
38188c75cd
simple shader effects library for 2D
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ready to use in any project
2015-03-11 01:44:52 -03:00
Juan Linietsky
59d01b7c90
small optimizations to isometric light demo
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should work faster, and even faster if exported.. as textures have been
optimized.
2015-03-10 21:05:49 -03:00
Juan Linietsky
9c6b489fa3
New Demo, Screen Space Shaders
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-Fixes to screen space shaders.
-Fixes to isometric light demo.
2015-03-10 00:53:50 -03:00
Juan Linietsky
6745cb4078
lot of work on 2D lighting and isometric maps
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added a new demo, isometric_light that does full isometric sorting,
lights, shadows, etc.
2015-03-09 02:34:56 -03:00
Bil Bas (Spooner)
13e14ce3e5
Fixed columns to have integer positions, so that they don't "jiggle" when moving the camera.
2015-02-25 17:24:32 +00:00
Juan Linietsky
f8c813e587
support for light and normal mapping in 2D
2015-02-18 19:40:02 -03:00
Juan Linietsky
42daa13bd5
begin new serialization framework
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also got rid of STL dependency on triangulator
2015-02-15 01:21:26 -03:00
Juan Linietsky
7b9e5d4070
Merge pull request #1362 from not-surt/tile_map_body_mode
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Added body mode property for TileMap as kinematic body
2015-02-14 19:25:35 -03:00
Juan Linietsky
732c7221bc
New Navigation & Pathfinding support for 2D
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-Added Navigation & NavigationPolygon nodes
-Added corresponding visual editor
-New pathfinding algorithm is modern and fast!
-Similar API to 3D Pathfinding (more coherent)
2015-02-14 12:10:15 -03:00
Carl Olsson
9a9c636a11
Replace body_mode property with use_kinematic flag.
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Revert 2D Platformer demo's moving platforms to sprite plus body.
2015-02-14 06:43:50 +10:00
Carl Olsson
8c49277071
Added body mode property to TileMap to select between static and kinematic physics bodies. Kinematic allow use of TileMaps for moving platforms for example.
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Updated 2D Platformer demo to use kinematic TileMaps for moving platforms, in doing so discovered that the tileset was messed up and not converting properly, so fixed that too.
And in order to fix the tileset I need to activate snapping for collision polygon vertices.
2015-02-13 20:49:21 +10:00
fry-
232539a200
added preview picture
2015-02-02 23:29:19 +01:00
fry-
ad2905b96e
added a demo for 2D fog of war
2015-02-02 23:08:57 +01:00
Dana Olson
868b14c598
ignore and remove .fscache files. closes #1249
2015-01-17 14:19:57 -05:00
Juan Linietsky
3af1f5cdd8
Merge pull request #1206 from ScyDev/feature/polygonpathfinder_demo
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- how to use PolygonPathFinder from GD Script
2015-01-17 09:44:49 -03:00
Juan Linietsky
7fdb9eebeb
-Add support for one-way collision in 2D (only works for kinematic body so far)
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-Solve drawing order bug introduced in previous commit: solves #1214
2015-01-13 21:19:11 -03:00
Lukas Sägesser
0a69f60e2e
- how to use PolygonPathFinder from GD Script
2015-01-13 14:17:51 +01:00