neikeq
2fd6e70d50
Added some demo icons
2015-10-29 20:37:09 +01:00
Juan Linietsky
0dd3288c17
Merge pull request #2402 from ERIIX/master
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Properly free enemies after death in 3d platformer demo.
2015-10-17 10:43:17 -03:00
Juan Linietsky
0cb2c99169
Merge pull request #2522 from ricpelo/master
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Disable filters for tilemap in 2D Platformer demo
2015-10-17 10:06:27 -03:00
reduz
b0cb985f8f
Large improvements on scene packing and management
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-Ability to edit and keep changes of instanced scenes and sub-scenes
-Ability to inherit from other scenes
2015-10-10 09:09:09 -03:00
Ricardo Pérez
af13d3370e
Disable filters for tilemap in 2D Platformer demo
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Fixes #2452
2015-09-24 12:03:06 +02:00
Juan Linietsky
db7b6b9186
Ability to visually debug geometry visually:
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-Visible 2D and 3D Shapes, Polygons, Tile collisions, etc.
-Visible Navmesh and Navpoly
-Visible collision contacts for 2D and 3D as a red point
-Customizable colors in project settings
2015-09-20 13:03:46 -03:00
reduz
d2977d2b37
Ability to keep collisionshapes and collisionpolygons when running the game.
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Works for 2D and 3D
These are still just helpers in case you want to animate them or access them
directly.
Modifying the real shapes is still done via CollisionObject and CollisionObject2D APIs
But an API was added so you can query which shapes from CollisionObject correspond to which CollisionShape.
Have Fun!
2015-09-15 22:07:03 -03:00
Juan Linietsky
5a19b52261
HTML5 exporter Improvements
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-Better template handling
-Voice support
-Stream support
2015-09-10 00:10:54 -03:00
Juan Linietsky
e275e4b9b9
merged some stuff for okam
2015-09-03 23:24:55 -03:00
Eric R. Monson
55de6ca05a
Properly free enemies after death in 3d platformer demo.
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Previously, they stuck around as invisible physics objects. This fix is much
cleaner than my previous attempts, as it uses the ability to call a function
from an animation as is done in the 2d platformer demo.
2015-08-28 11:15:31 -07:00
Juan Linietsky
7c5a517fcf
Live edit WORK IN PROGRESS
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1) press the heart while the game is running
2) select a scene to live edit from the opened scenes
3) edit/add/remove nodes or resources, change their properties, etc.
4) watch changes reflected in running game, in all places this scene is
edited
5) It's not perfect obviously, but the aim of it is to try to reflect
your changes as best as possible in the running game.
2015-08-02 12:30:01 -03:00
Zher Huei Lee
90f690962a
Made RegEx API similar to old version
2015-07-24 14:09:39 +01:00
Zher Huei Lee
f3b17395a5
Added a live-edit RegEx tester to the demos
2015-07-24 13:55:18 +01:00
Juan Linietsky
b0d285a546
more code completion improvements
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-calltip dissapears with more types of keypresses or when pressing ')'
-properly looks into autoloaded scripts or nodes with another script for
script functions/variables/etc.
2015-06-27 15:52:39 -03:00
Juan Linietsky
10751deaee
added ability to define signals in script
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closes #2175
2015-06-24 13:29:45 -03:00
Juan Linietsky
3e9d64f00a
Merge pull request #2080 from bojidar-bg/patch-1
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Fix to #2079
2015-06-22 23:56:38 -03:00
Juan Linietsky
52d121d0f8
Multiple scene editing *POTENTIALLY UNSTABLE*
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-ability to edit multiple scenes at the same time
-resource internal IDs are now persistent, this makes multiple scene
editing possible but maaaaay result in file corruption bugs (tested and
could not find anything but possibility exists because core code
changed, report immediately if you find this).
-properly save settings, layout, etc when edited
-script editing is independent from scene editing now
-show a yellow box when a script belongs to the scene
2015-06-22 00:04:15 -03:00
Bojidar Marinov
2508fb483d
Delete .fscache from fog_of_war demo, closes #2079 .
2015-06-13 14:47:22 +03:00
Bojidar Marinov
b8b3b0ff57
Resolved a merge conflict.
2015-06-13 14:43:12 +03:00
Juan Linietsky
75bda82220
added icon
2015-06-11 10:03:33 -03:00
Juan Linietsky
d1b7186ee1
new space shooter demo
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ortho camera sort fix, closes #2063
2015-06-11 10:00:48 -03:00
Juan Linietsky
70b89fb092
Merge branch 'master' of https://github.com/okamstudio/godot
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Conflicts:
demos/2d/motion/engine.cfg
2015-06-06 11:09:00 -03:00
Juan Linietsky
0370a976f1
small fixes
2015-06-01 23:35:23 -03:00
Juan Linietsky
e2c589765e
-fix bug in animation editor
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-fix crash bug in physics motion, closes #1993
2015-05-27 17:30:50 -03:00
Juan Linietsky
a4e0c19b8d
oops, previous commit was not working
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it is working now
2015-05-26 01:30:36 -03:00
Juan Linietsky
b116c864e0
ability to run 2D physics in a thread
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also, 2D physics is now thread safe too.
see physics_2d/thread_model
2015-05-26 01:06:05 -03:00
Rémi Verschelde
01adb739b8
Add input mapping GUI demo
2015-05-20 17:38:41 +02:00
Juan Linietsky
54fee08ee5
more fixes
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-only refuse to load an older file if version major is different, fixes
#1944
-fix drive letter default value, fixes #1939
2015-05-19 21:36:35 -03:00
Juan Linietsky
fd05b4c64c
added a built-in scene changer API, closes #1928
2015-05-17 16:33:35 -03:00
Juan Linietsky
3de54b0428
Merge branch 'master' of https://github.com/okamstudio/godot
2015-05-16 17:13:25 -03:00
Juan Linietsky
a74cf7cd22
-small motion demo, to better troubleshoot
2015-05-16 17:05:56 -03:00
Juan Linietsky
050431039d
Merge pull request #1881 from NateWardawg/master
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Removed redundant code in the kinematic 3D demo.
2015-05-16 13:47:04 -03:00
Juan Linietsky
568f9773ed
-Added lookat/get_angle_to functions in 2D, and a demo, closes #1843
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-Added get_viewport().get_mouse_pos() to replace Input.get_mouse_pos(), closes #1838
2015-05-12 08:17:09 -03:00
Juan Linietsky
3678988b52
-Fixed bug in translation remaps, also added proper demo, maybe fixes #1729
2015-05-12 07:31:15 -03:00
Juan Linietsky
e0e8020506
Translation Demo
2015-05-11 22:34:29 -03:00
Juan Linietsky
02029c36ce
fixs particles on 3d platformer demo, closes #1588
2015-05-11 21:39:42 -03:00
Juan Linietsky
62ebce3d73
-Updated isometric 2d demo to work using the new isometric support, fixes #1849
2015-05-11 00:40:23 -03:00
Nathan Warden
18c3e25fde
Removed redundant code in the kinematic 3D demo.
2015-05-10 17:39:38 -05:00
Juan Linietsky
9e2119b0b1
-fixed some glitches in isometric light demo, closes #1858
2015-05-10 18:14:38 -03:00
Juan Linietsky
0d487bfeb0
Merge pull request #1875 from Zamaroht/patch-1
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Delete unused variable
2015-05-10 11:33:16 -03:00
Nicolas Laurito
862b9a50f7
Remove focus from restart button, fixes #1850
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Fixes a problem where the restart button would keep focus after being pressed, making the tetris' pieces impossible to rotate without activating the button again.
2015-05-10 00:46:16 -03:00
Nicolas Laurito
599f1516e9
Deleted unused variable
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Deleted the var GRAVITY because it is unused. The gravity is used at line 237, but it's gotten from the Physics2DDirectBodyState parameter.
2015-05-09 19:09:30 -03:00
Juan Linietsky
9613f2c5ee
particles in navmesh demo are nice again
2015-05-09 18:17:43 -03:00
Juan Linietsky
d36d2630c6
Merge pull request #1852 from SuperUserNameMan/fixes_platformer_3d_particles
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fixes_3d_platformer_demo_missing_particles_textures
2015-05-07 20:06:20 -03:00
Juan Linietsky
a59c236d06
Merge pull request #1851 from SuperUserNameMan/fixes_3d_shaders_materials_demo
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fixes_demo3d_shaders_materials_missing_light
2015-05-07 20:06:07 -03:00
Juan Linietsky
b9863e3501
Merge pull request #1846 from hurikhan/pr_wm_demo_input_fix
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window_management demo -- input fix
2015-05-07 20:05:55 -03:00
yg2f
d6093ac058
add_missing_textures_to_particles
2015-05-07 18:29:38 +02:00
yg2f
1ae03e3d96
fixes_demo3d_shaders_materials_missing_light
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add the missing animated light to the demo 3d "shaders materials"
2015-05-07 18:10:30 +02:00
hurikhan
c073423782
window_management input fix
2015-05-06 23:07:11 -04:00
Nicolas Laurito
2ea6821406
Delete line without functionality
2015-05-06 23:53:20 -03:00