TwistedTwigleg
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b202ad6f1b
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Fix for hexagonal_map:
Removed out of place tiles in the map, had to redo most of it (so it does look a little different)
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2018-01-06 17:55:55 -05:00 |
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sambler
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abb08c9d1a
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Automatic .import updates made by opening projects in the godot editor
These import changes allow the projects to be opened with the runtime.
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2018-01-06 22:16:13 +01:00 |
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Chris Bradfield
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4f6c514f17
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GDScript style fixes and other minor corrections
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2017-11-11 19:53:14 -08:00 |
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Rémi Verschelde
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f8ca6d0a4d
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Sync all demos with current master format
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2017-10-30 12:38:39 +01:00 |
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Rémi Verschelde
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b4e0537816
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Merge pull request #68 from sbeca/pr-project-files
Update project.godot files to latest format
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2017-10-29 16:45:55 +01:00 |
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Scott Beca
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96ae223e21
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Fixes for rename from fixed to physics
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2017-10-04 22:12:41 +11:00 |
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Scott Beca
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3f37e754c3
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Update project.godot files to latest format
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2017-09-30 21:22:16 +10:00 |
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Jakub Grzesik
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2c012b4e59
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basic fixes for project.godot files
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2017-07-26 20:06:21 +02:00 |
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Martin Capitanio
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f2e83c23af
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2d/hexagonal_map: Fix tile positions and offsets.
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2017-07-07 10:04:48 +02:00 |
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Juan Linietsky
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c3899b9e7d
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WIP porting demos
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2017-06-25 08:00:20 -03:00 |
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