Commit Graph

21 Commits

Author SHA1 Message Date
Aaron Franke
d4bf89d364 Link to the asset library from the README of each demo 2020-09-10 15:37:10 -04:00
Aaron Franke
fcc7d5c723 Optimize PNG images using oxipng 2020-08-16 17:48:38 -05:00
Aaron Franke
c13e56662f Clean up unused and outdated environment files 2020-06-27 20:58:19 -04:00
Aaron Franke
f9e7456b70 Add descriptions to all projects with README files
These show up in the project manager when hovering over projects.
2020-03-16 20:50:53 -04:00
Aaron Franke
a24ac796b6 Add README files to 2D demos 2020-03-09 03:54:32 -04:00
Aaron Franke
c215c62df1 Convert many 2D projects to GLES 2 2020-02-17 21:29:54 -05:00
Aaron Franke
87f42b77e0 Update 2D shader and SDF demos 2020-02-03 16:37:54 -05:00
Hugo Locurcio
a45b84a5ad Handle multiple resolutions in most demos
This makes demos render correctly on hiDPI displays,
while also demonstrating how to handle multiple resolutions.

The 3D in 2D demo now uses "3D No-Effects" for the 3D viewport,
which is faster to render. Thanks to this, 4× MSAA is now enabled
for a better result.

The background loading demo now uses mipmaps for better-looking images.

The material testers demo now samples mouse input in a
resolution-independent manner when panning.

Default clear colors were also changed in some projects for visual
consistency with the project's theme.
2020-01-28 19:08:03 +01:00
Roberto Proença
36c9ecdfa8 Extract shader code from 2D shader demos 2019-07-31 13:15:42 -03:00
Hugo Locurcio
184b0fe5f8 Optimize all images using oxipng -o6 --strip all --zopfli 2019-06-11 16:40:50 +02:00
Rémi Verschelde
f83706d306 Merge pull request #286 from williamd1k0/improve-godette-sprite
Improve Godette sprite in sprite_shaders demo
2019-06-10 10:49:21 +02:00
Rémi Verschelde
faae60ac2f Port 2D demos to Godot 3.1
Opened them, saved all scenes, ran the project. Did necessary fixes here and there,
fixed some warnings (but some remain in bigger demos).

Did not port JRPG demo yet (#306) nor the two platformer demos.
2019-02-26 14:22:02 +01:00
William Tumeo
765ca64680 Improve Godette sprite in sprite_shaders demo 2018-10-02 00:58:08 -03:00
jaggygames
b24ee4a44a ported over 2d sprite shaders to 3.0 2018-03-31 09:12:23 +07:00
Juan Linietsky
6ef185c192 begun porting demos, platformer is working (mostly) 2017-06-23 07:44:27 -03:00
Rémi Verschelde
097eedbc73 Port 2D demos to TSCN/TRES formats
Part of #4196.
2016-04-02 14:39:08 +02:00
Rémi Verschelde
9305b1a0ee Update 2D demos scenes for 2.0 format 2015-12-09 08:39:12 +01:00
Rémi Verschelde
1e0f35315b Make all demo icons 8-bit/color RGB(A)
Godot does not seem to like 8-bit colormaps.
Fixes #2874.
2015-11-23 00:19:00 +01:00
neikeq
2fd6e70d50 Added some demo icons 2015-10-29 20:37:09 +01:00
Juan Linietsky
1e019fc725 back buffer copy node, to improve on texscreen()
back buffer copy node and respective demo
2015-03-12 01:05:50 -03:00
Juan Linietsky
38188c75cd simple shader effects library for 2D
ready to use in any project
2015-03-11 01:44:52 -03:00