- Rebake lightmaps in Global Illumination demo with supersampling
to improve quality.
- Increase SDFGI quality in the Global Illumination demo
(slightly more demanding, but better matches the quality standards
of 2026).
All demos had Project > Tools > Upgrade Project Files ran on them
with 4.6.stable (4.6.stable.mono for demos in the `mono/` folder).
This leads to code that is easier to understand and runs
faster thanks to GDScript's typed instructions.
The untyped declaration warning is now enabled on all projects
where type hints were added. All projects currently run without
any untyped declration warnings.
Dodge the Creeps and Squash the Creeps demos intentionally don't
use type hints to match the documentation, where type hints haven't
been adopted yet (given its beginner focus).
All demos were opened with Godot 4.2.1, with the mesh format
upgraded for 3D demos.
The 3D antialiasing demo now uses Extra Cull Margin on the last
object to prevent it from disappearing too early when the camera
rotates (due to its use of shader-based animation).
This is required to benefit from crisp display on hiDPI monitors.
This also fixes issues related to fullscreen and input handling
when using an hiDPI display on Windows.