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https://github.com/godotengine/godot-demo-projects.git
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- New graphics settings:
- Field of view.
- Volumetric fog.
- Use Godot's built-in 3D viewport facilities instead of using a SubViewport.
- This also allows for choosing AMD FidelityFX Super Resolution
for resolution scaling, but it's not working yet due to a Godot bug.
- Nearest-neighbor scaling is no longer available. It can be
reimplemented in Godot core and then exposed in the future.
- Separate MSAA from FXAA settings, as both can be used at the same time.
- Add more quality settings for various effect settings.
- Rename sections and setting names to be more "player-oriented"
(even if this results in the actual Godot terminology not being
presented).
- Add performance hints to setting values.
- Add FPS counter and viewport resolution display
(taking the resolution scale into account).
- Add more objects to the test scene and tweak environment settings.
- ACES tonemapping is now used.
- Debanding is now enabled, as this scene requires it to avoid visible
banding.
- Make the emissive box less bright to prevent MSAA and FXAA from
being ineffective on it (due to Godot not supporting correct
HDR antialiasing).
- Remove unnecessary DirectionalLight3D, VoxelGI and ReflectionProbe.
Godot demo projects
Each folder containing a project.godot file is a demo project meant to
be used with Godot Engine, the open source
2D and 3D game engine.
Godot versions
-
The
masterbranch is compatible with the latest Godot version (currently 4.0 alpha). -
If you are using an older version of Godot, use the appropriate branch for your Godot version:
Importing all demos
To import all demos at once in the project manager:
- Clone this repository or download a ZIP archive.
- If you've downloaded a ZIP archive, extract it somewhere.
- Open the Godot project manager and click the Scan button on the right.
- Choose the path to the folder containing all demos.
- All demos should now appear in the project manager.
Try the demos in your browser
Most of the demos are exported to GitHub Pages. They can be viewed here.
Note: The performance of Godot in a browser is lower than natively on desktop. For the best performance, consider downloading the demos.
Useful links
License
Those demos are distributed under the terms of the MIT license, as described in the LICENSE.md file.
Description
Languages
GDScript
89%
C#
9.4%
JavaScript
0.7%
GLSL
0.5%
Shell
0.2%
Other
0.2%