23 Commits

Author SHA1 Message Date
Aaron Franke
520b4a7870 Improve style in many demos (#1263) 2025-10-11 05:03:59 -07:00
A Thousand Ships
0343cedd48 General proofreading (#1262)
* General proofreading for grammar and spelling
* General formatting
* Addition of appropriate literals where appropriate, i.e. `&"foo"` for `StringName` cases and `^"foo/bar"` for `NodePath` cases
2025-10-11 01:39:59 -07:00
Aaron Franke
14fcc0e133 Update all demo projects for Godot 4.5 and use path-deterministic UIDs (#1258) 2025-10-03 16:22:39 -07:00
Hugo Locurcio
6424e02ebf Add fallbacks and mention non-working features when using Compatibility or the Web platform (#1132)
- Make 3D lights with shadows darker when using Compatibility to better
  match the appearance of Forward+/Mobile, due to the use of sRGB blending
  for those lights.
- Silence some warnings when running projects with the Compatibility
  rendering method, such as the one about 2D MSAA not being supported.
- Rebake lightmaps in Global Illumination to improve quality and reduce
  light leaking with improvements from 4.3.
  - Increase probe density for dynamic objects, and mark the moving box
    as a dynamic object for GI purposes.

This is done to improve the experience with the web-based demos,
which always run with the Compatibility rendering method.
2025-10-02 10:31:42 -07:00
Hugo Locurcio
4d49bbd1b8 Update demos for Godot 4.4
- Resave all files with Godot 4.4 to make use of script/shader UIDs.
- Use AgX tonemapping in all demos that used a tonemapper other than Linear.
2025-03-21 02:00:41 +01:00
Hugo Locurcio
bac1e69164 Use static typing in all demos (#1063)
This leads to code that is easier to understand and runs
faster thanks to GDScript's typed instructions.

The untyped declaration warning is now enabled on all projects
where type hints were added. All projects currently run without
any untyped declration warnings.

Dodge the Creeps and Squash the Creeps demos intentionally don't
use type hints to match the documentation, where type hints haven't
been adopted yet (given its beginner focus).
2024-06-01 12:12:18 +02:00
James Tucker
73d96b7306 misc/window_management: Fix screen size and label order (#848) 2023-02-24 17:47:21 +01:00
Hugo Locurcio
1d5184e235 Update most demos for Godot 4.0.beta10 (#782) 2023-01-05 16:50:17 +01:00
Voylin
f3f0ac4827 Fix for Window Management script + UI for 4.0-dev
UI Fix + fixing script to display correct information

Adding padding to the UI
2022-05-10 06:30:15 +09:00
Voylin
cd32f64f80 Window Management Update 4.0
Updated to 4.0 everything should work.
2022-05-05 06:39:00 +09:00
Aaron Franke
bbe50fc9da Convert demos to Godot 4 using regular expressions in a script 2022-03-26 16:09:10 -05:00
Aaron Franke
814909538f Update projects to Godot 3.3 2021-04-21 19:17:12 -04:00
Aaron Franke
f07c7091fc Improve window management demo 2020-02-02 04:53:12 -05:00
Hugo Locurcio
a45b84a5ad Handle multiple resolutions in most demos
This makes demos render correctly on hiDPI displays,
while also demonstrating how to handle multiple resolutions.

The 3D in 2D demo now uses "3D No-Effects" for the 3D viewport,
which is faster to render. Thanks to this, 4× MSAA is now enabled
for a better result.

The background loading demo now uses mipmaps for better-looking images.

The material testers demo now samples mouse input in a
resolution-independent manner when panning.

Default clear colors were also changed in some projects for visual
consistency with the project's theme.
2020-01-28 19:08:03 +01:00
Rémi Verschelde
cfcc0f3964 Port misc and plugin demos to Godot 3.1 2019-02-26 15:13:08 +01:00
Rémi Verschelde
77f7afaba4 Fix window management demo for 3.0+ 2018-12-14 23:59:16 +01:00
Paul Von Zimmerman
893348428e Fix observer yaw and pitch 2018-01-13 19:28:19 +01:00
Rémi Verschelde
f8ca6d0a4d Sync all demos with current master format 2017-10-30 12:38:39 +01:00
santouits
9038725eb8 fixed anchors and renamed move function 2017-10-26 10:35:11 +03:00
Rémi Verschelde
e345d480cd WM demo: Add missing CubeMesh (prev. TestInstance) 2017-07-15 13:25:23 +02:00
Rémi Verschelde
8919981a59 Port remaining misc demos to 3.0
android_iap, threads, tween, window_management
2017-06-30 22:29:13 +02:00
Juan Linietsky
6ef185c192 begun porting demos, platformer is working (mostly) 2017-06-23 07:44:27 -03:00
Mario Schlack
ee75abef10 Added Input.set_mouse_mode(...) test cases. 2017-01-21 14:38:04 +01:00