28 Commits

Author SHA1 Message Date
Aaron Franke
14fcc0e133 Update all demo projects for Godot 4.5 and use path-deterministic UIDs (#1258) 2025-10-03 16:22:39 -07:00
Hugo Locurcio
7befd7c718 Enable physics interpolation in all 2D demos (#1070)
This makes uses of the new built-in 2D physics interpolation
added in 4.3.

For 3D demos, a separate PR requiring `master` will be made later.
2025-04-14 18:58:38 +02:00
Hugo Locurcio
4d49bbd1b8 Update demos for Godot 4.4
- Resave all files with Godot 4.4 to make use of script/shader UIDs.
- Use AgX tonemapping in all demos that used a tonemapper other than Linear.
2025-03-21 02:00:41 +01:00
Danil Alexeev
c492e5fd73 Update some GDScript files for Godot 4.3 (#1129) 2024-11-04 12:00:59 +01:00
Hugo Locurcio
bac1e69164 Use static typing in all demos (#1063)
This leads to code that is easier to understand and runs
faster thanks to GDScript's typed instructions.

The untyped declaration warning is now enabled on all projects
where type hints were added. All projects currently run without
any untyped declration warnings.

Dodge the Creeps and Squash the Creeps demos intentionally don't
use type hints to match the documentation, where type hints haven't
been adopted yet (given its beginner focus).
2024-06-01 12:12:18 +02:00
Colter
9043224bb2 Fix upward movement key to be W in Multiplayer Bomber (#1049)
It was accidentally set to Z instead.
2024-04-18 22:23:59 +02:00
Hugo Locurcio
31d1c0c112 Remove old and unused project settings, update various demos for 4.2 (#1024)
- Move all demo projects that don't require Forward+/Mobile-only features
  to the Compatibility rendering method. This improves performance significantly
  on low-end devices and ensures visuals are identical to a web export
  of the demo.
- Set deadzone on all inputs to 0.2 for better gamepad usability.
- Remove reliance on `default_env.tres` to use built-in Environment
  resources in the main scene instead (which follows the preview environment
  workflow).
- Remove notices pointing to GDNative or VisualScript, since both were
  removed in 4.0.
- Various bug fixes and usability tweaks to 10+ demos.
2024-03-26 18:01:58 +01:00
Hugo Locurcio
2a962929f3 Update demo files for Godot 4.2.1 (#1013)
All demos were opened with Godot 4.2.1, with the mesh format
upgraded for 3D demos.

The 3D antialiasing demo now uses Extra Cull Margin on the last
object to prevent it from disappearing too early when the camera
rotates (due to its use of shader-based animation).
2024-02-01 17:30:08 +01:00
Alex
5689210c46 Fix player occasionally not being hit by bomb in Multiplayer Bomber (#987)
If the bomb and the player are at the same position, then `intersect_ray` returns no result.
`query.hit_from_inside = true` fixes the problem. The other changes were made automatically by Godot.
2023-10-23 00:09:54 +02:00
MotH
0a84347d11 Sorted tags 2023-06-28 21:27:10 +02:00
Hugo Locurcio
18c76b6dae Add tags to all demo projects
This makes sorting them in the project manager easier, as you can
click tags in the project manager to filter to a specific tag.
2023-06-26 18:03:50 +02:00
Hugo Locurcio
63d1cd9a60 Use 128×128 WebP icons for all demos (#885) 2023-03-29 18:59:57 +02:00
Hugo Locurcio
1d5184e235 Update most demos for Godot 4.0.beta10 (#782) 2023-01-05 16:50:17 +01:00
David Snopek
a425dccaa5 Update the multiplayer_bomber demo to work with Godot 4.0-beta3 2022-10-17 15:21:50 -05:00
Fabio Alessandrelli
8902903099 Port Multiplayer bomber to replication system. 2022-04-04 11:13:12 +02:00
Aaron Franke
bbe50fc9da Convert demos to Godot 4 using regular expressions in a script 2022-03-26 16:09:10 -05:00
Aaron Franke
149cfcb995 Merge pull request #656 from Calinou/switch-more-demos-to-gles2
Switch 2D Platformer and Multiplayer Bomber demos to GLES2
2022-02-13 13:43:44 -06:00
Hugo Locurcio
eba852bbde Switch 2D Platformer and Multiplayer Bomber demos to GLES2
This allows those demos to run on a greater range of devices.

Particles2D nodes were converted to CPUParticles2D for compatibility
with GLES2.

Physics-Based 2D Platformer demo now uses the same stretch mode
as 2D Platformer for consistency.
2021-11-17 19:39:39 +01:00
Aaron Franke
b7e0a470c7 Update demos to Godot 3.4 2021-11-05 11:48:47 -05:00
Aaron Franke
814909538f Update projects to Godot 3.3 2021-04-21 19:17:12 -04:00
Hugo Locurcio
6fd3e4d525 Add instructions for port forwarding in the high-level multiplayer demos
The instructions will only show when the player is hosting a server.
This also includes a button to get your public IP address.

This partially addresses #535.
2020-11-13 16:17:14 +01:00
Hugo Locurcio
fe6103256a Allow hiDPI in all demos that support multiple resolutions
This is required to benefit from crisp display on hiDPI monitors.
This also fixes issues related to fullscreen and input handling
when using an hiDPI display on Windows.
2020-10-01 00:56:12 +02:00
Aaron Franke
f9e7456b70 Add descriptions to all projects with README files
These show up in the project manager when hovering over projects.
2020-03-16 20:50:53 -04:00
Aaron Franke
aea4010bc8 Convert most demos to GLES 2
Also fix Viewport error in 3D scaling demo, add an icon to Multiplayer Bomber, and rename BPM sync files.
2020-03-04 20:59:12 -05:00
Aaron Franke
984a731502 Update multiplayer bomber demo 2020-02-20 15:13:21 -05:00
Hugo Locurcio
a45b84a5ad Handle multiple resolutions in most demos
This makes demos render correctly on hiDPI displays,
while also demonstrating how to handle multiple resolutions.

The 3D in 2D demo now uses "3D No-Effects" for the 3D viewport,
which is faster to render. Thanks to this, 4× MSAA is now enabled
for a better result.

The background loading demo now uses mipmaps for better-looking images.

The material testers demo now samples mouse input in a
resolution-independent manner when panning.

Default clear colors were also changed in some projects for visual
consistency with the project's theme.
2020-01-28 19:08:03 +01:00
Rémi Verschelde
a38b315064 Port audio, gui, mono, networking and viewport demos to Godot 3.1 2019-02-26 14:50:18 +01:00
Rémi Verschelde
f8ca6d0a4d Sync all demos with current master format 2017-10-30 12:38:39 +01:00