Bojidar Marinov
03ba4fc1df
Make some demos work again, reimport
2018-01-16 17:46:10 +02:00
TwistedTwigleg
2181660344
Fix for rich_text_bbcode:
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Fixed/Changed the link from the github wiki to the BBCode page in the documentation.
2018-01-06 17:51:00 -05:00
sambler
abb08c9d1a
Automatic .import updates made by opening projects in the godot editor
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These import changes allow the projects to be opened with the runtime.
2018-01-06 22:16:13 +01:00
Rémi Verschelde
f8ca6d0a4d
Sync all demos with current master format
2017-10-30 12:38:39 +01:00
Scott Beca
3f37e754c3
Update project.godot files to latest format
2017-09-30 21:22:16 +10:00
Rémi Verschelde
9365e97c0f
Some more ProjectSettings fixes
2017-07-26 20:25:57 +02:00
Jakub Grzesik
2c012b4e59
basic fixes for project.godot files
2017-07-26 20:06:21 +02:00
Rémi Verschelde
a874fdb94a
Remove .import stuff again...
2017-06-29 17:18:00 +02:00
Juan Linietsky
4593bdcc64
GUI demos converted to 3.0
2017-06-28 15:11:35 -03:00
Juan Linietsky
6ef185c192
begun porting demos, platformer is working (mostly)
2017-06-23 07:44:27 -03:00
Rémi Verschelde
708a0caf4a
Improve code formatting and update to 2.0
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The scripts were streamlined using more or less the following conventions:
- space after a comma in lists of arguments
- space around weak operators (+, -), no space around strong operators (*, /)
- space after a comment start (#)
- removed trailing spaces or tabs, apart from those that delimit the function indentation level (those could be removed too but since they are added automatically by the editor when typing code, keeping them for now)
- function blocks separate by two newlines
The scene files were resaved with the (current) 2.0 format, and some scenes that were in XML format were converted to SCN, to be consistent across all demos.
2015-12-09 08:38:23 +01:00
Rémi Verschelde
4aeff28680
Replace hardcoded references to Okam Studio by Godot Engine
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Since the engine development is now independent.
Fixes #2836 .
2015-11-27 18:54:09 +01:00
Rémi Verschelde
1e0f35315b
Make all demo icons 8-bit/color RGB(A)
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Godot does not seem to like 8-bit colormaps.
Fixes #2874 .
2015-11-23 00:19:00 +01:00
neikeq
2fd6e70d50
Added some demo icons
2015-10-29 20:37:09 +01:00
Juan Linietsky
26301bcda1
Merge pull request #1738 from jackmakesthings/master
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Updating demo engine.cfgs where name is missing
2015-05-03 23:00:26 -03:00
Juan Linietsky
6085f1507e
missing file for bbcode demo
2015-04-26 09:48:17 -03:00
jack
9d687d71db
Set name on rich text bbcode demo's engine.cfg
2015-04-25 22:21:09 -04:00
Juan Linietsky
3e8fcfddcb
-Many fixes and demo for RichTexLabel
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-Proper ability to edit BBCode in RTL.
2015-04-21 16:01:58 -03:00