David Briscoe
3706e3e998
Map attack to gamepad X, revise text in Finite State Machine demo ( #937 )
2023-10-18 02:53:17 +02:00
Alex
647002a75c
Port Navigation Polygon 2D demo to Godot 4.1 ( #955 )
2023-10-18 01:58:34 +02:00
Alex
9484fbbace
Fix errors in Physics-Based Platformer 2D demo ( #958 )
2023-10-18 01:40:43 +02:00
Hugo Locurcio
e9f0f75c5b
Update "Grid-based Navigation with AStarGrid2D" demo for 4.1 ( #914 )
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Update "Grid-based Navigation with AStarGrid2D" demo for 4.1
2023-08-07 14:00:14 +02:00
Seth Louis
ea37c101e0
Fix Z Index on platforms in 2D platformer demo ( #927 )
2023-07-05 15:15:38 +02:00
MotH
0a84347d11
Sorted tags
2023-06-28 21:27:10 +02:00
Hugo Locurcio
18c76b6dae
Add tags to all demo projects
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This makes sorting them in the project manager easier, as you can
click tags in the project manager to filter to a specific tag.
2023-06-26 18:03:50 +02:00
Hugo Locurcio
b47178faac
Use a different color for moving platforms in platformer demos ( #907 )
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This highlights the fact that these platforms are intended to be moving,
as they can be paused for a few seconds when you reach them.
2023-05-05 15:47:17 +02:00
Danil Alexeev
502d410777
Update "Grid-based Navigation with AStarGrid2D" demo
2023-04-26 15:57:41 +03:00
Araraura
167e1d391b
Add missing return types in platformer's pause_menu.gd
2023-04-16 15:23:58 +00:00
Hugo Locurcio
63d1cd9a60
Use 128×128 WebP icons for all demos ( #885 )
2023-03-29 18:59:57 +02:00
Tomek
4bbf04129a
Add an optional extra RESET step in Tween demo ( #892 )
2023-03-29 18:35:26 +02:00
Danil Alexeev
285139fc4e
Fix GDScript code style regarding colon (demos)
2023-03-06 08:44:13 +03:00
Rémi Verschelde
778baf07cc
Merge pull request #867 from dalexeev/fix-rendering-back-end-setting
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Fix renamed `vulkan/rendering/back_end=1` setting (Vulkan Mobile)
2023-03-01 15:13:42 +01:00
Rémi Verschelde
106e03c3b8
Merge pull request #866 from dalexeev/update-dodge-the-creeps
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Update "Dodge the Creeps" demo
2023-03-01 15:13:19 +01:00
Danil Alexeev
b4ab5b4e14
Fix renamed vulkan/rendering/back_end=1 setting (Vulkan Mobile)
2023-03-01 10:22:42 +03:00
Danil Alexeev
b4252c05bf
Update "Dodge the Creeps" demo
2023-03-01 09:46:50 +03:00
Jonathan Nicholl
cbb297750f
Update 2D physics platformer for 4.0
2023-02-28 13:50:54 -05:00
Rémi Verschelde
e306a408dc
Merge pull request #861 from dalexeev/astar-grid-2d
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Rework "Grid-based Navigation with Astar" demo
2023-02-28 17:35:29 +01:00
Danil Alexeev
8ef5764b0d
Rework "Grid-based Navigation with Astar" demo
2023-02-28 18:50:55 +03:00
Rémi Verschelde
20d2e6ed2f
Merge pull request #851 from jtnicholl/2d_platformer
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Update, clean up, and reorganize the 2D platformer
2023-02-28 16:40:12 +01:00
Danil Alexeev
faee000550
Fix SCREEN_TEXTURE in "Screen Space Shaders" demo
2023-02-28 15:48:51 +03:00
Danil Alexeev
1cf4fff74a
Remove unnecessary randomize() ( #862 )
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Seed is now automatically randomized on startup in Godot 4.
2023-02-27 18:02:44 +01:00
James Tucker
e03d6abbc8
Update finite state machine demo for 4.0.rc4 ( #850 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2023-02-24 18:32:34 +01:00
dev-gilbride
648befbf58
Check for obstacle before teleporting player in Grid-based Pathfinding with Astar ( #771 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2023-02-24 18:23:38 +01:00
Jonathan Nicholl
ffd600917d
Update, clean up, and reorganize the 2D platformer
2023-02-23 21:10:01 -05:00
Justo Delgado
26d2f226a8
Fixed isometric demo rendering for Godot 4.0-rc1 ( #840 )
2023-02-08 18:25:55 +01:00
Hugo Locurcio
1d5184e235
Update most demos for Godot 4.0.beta10 ( #782 )
2023-01-05 16:50:17 +01:00
Tomek
4eb852ac78
New Tween demo ( #803 )
2022-12-17 23:44:08 +01:00
Aaron Franke
5f1776bdf4
Convert some 2D nodes to Control nodes in GDPaint and Pseudolocal demos
2022-05-08 17:16:45 -05:00
Voylin
948db2893b
Fixing GD Paint Issues
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The clipping happened because the panel was see-through.
The saving is also fixed by changing some of the project settings.
Update 2d/gd_paint/paint_root.tscn
Co-authored-by: Aaron Franke <arnfranke@yahoo.com >
changeback to get_node
2022-05-08 09:09:36 +09:00
Aaron Franke
2831e16798
Merge pull request #732 from voylin/DodgeTheCreeps4.0Update
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Making Demo Dodge the Creeps ready for 4.0-dev
2022-05-07 15:48:07 -05:00
Aaron Franke
521fc2d755
Merge pull request #735 from voylin/2DScreenSpaceShaders4.0Update
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Screen Space Shader Update to 4.0
2022-05-07 15:45:25 -05:00
Voylin
d103e7aec2
Making Demo Dodge the Creeps ready for 4.0-dev
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Going through the demo's mentioned at: #697
to fix and prepare them for 4.0.
It was mentioned that there were minor bugs (errors printing in console), found non of that, only some logs about awaits not being needed (they were needed). Everything works again now and stretch_mode set to canvas_items.
change vulkan
2022-05-08 05:45:19 +09:00
Voylin
3657f91c0c
Screen Space Shader Update to 4.0
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Everything okay.
Part of #697
2022-05-04 18:55:07 +09:00
Voylin
7edfc9b29e
GD Paint update to 4.0
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Part of #697
Demo is working now in 4.0.
There is only one slight issue, but that has to do with the engine viewport system I think. When saving the picture, the framing isn't always correct, really depends how you scaled the window. This could also be a me issue as I use i3 on linux (Tiling window manager).
But otherwise, it's working perfectly.
2022-05-03 08:09:39 +09:00
RedstoneMCPC / MCPCStudios
ce2bd76d80
Updated Kinematic Character 2D Demo to Godot 4
2022-04-25 15:27:26 +10:00
RedstoneMCPC / MCPCStudios
0d3be3e10f
Update Dodge the Creeps to 4.0
2022-04-25 14:39:16 +10:00
Voylin
86be54ae49
New Icons for 4.0-dev demos:
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Fixes some of the icons mentioned in #722 .
Not sure if they are good enough or not, I'm not an artist in any way.
Changed Icons:
- 2D physics;
- 3D physics;
- Audio device changer;
- Audio mic record;
- GUI Control gallery;
- GUI Pseudo-localization.
Update
2022-04-20 10:31:44 +09:00
Aaron Franke
8fea00cfac
Merge pull request #712 from voylin/Update_Bullet_Shower_4.0-dev
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Update for Bullet Shower to 4.0-dev
2022-04-03 04:04:06 -05:00
Voylin
960ade79ca
Update for Bullet Shower to 4.0-dev
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Fixed some issues of things which changed in Godot 4 and I also tried replicating this issue #599 but I guess that is not longer an issue in Godot 4.0? Tested and fixed everything on Godot 4.0alpha5.
Small fix
2022-04-03 18:01:51 +09:00
Aaron Franke
e5ceb2d8a5
Merge pull request #706 from voylin/Fix_Scene_Instancing_Demo_4.0-dev
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Tested and fixed Scene Instancing Demo for 4.0-dev
2022-04-03 03:41:45 -05:00
Voylin
5c532525cc
Tested and fixed Scene Instancing Demo for 4.0-dev
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Everything works! Project settings are updated to Godot 4 new standards.
Small fixes
Vulkan to Vulkan Mobile,
Screen width to 800
2022-04-03 14:05:28 +09:00
Voylin
27af28d02c
Tested and fixed Pong With GDScript for 4.0-dev
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Made the usual changes to the project settings and tested to see if
everything works.
Everything works fine!
Small fixes
Changed to Vulkan Mobile.
Changed viewport size.
2022-04-03 13:56:21 +09:00
Aaron Franke
5566c748c2
Update several 3D demos to Godot 4
2022-03-28 01:41:27 -05:00
Aaron Franke
cb52878006
Use StringName literals with Input methods
2022-03-27 19:19:09 -05:00
Aaron Franke
ab0816a44e
Rename RigidBody -> RigidDynamicBody
2022-03-27 19:06:05 -05:00
Aaron Franke
bbe50fc9da
Convert demos to Godot 4 using regular expressions in a script
2022-03-26 16:09:10 -05:00
Aaron Franke
410d783126
Merge pull request #690 from godotengine/master
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Merge the `master` branch into the `4.0-dev` branch
2022-03-26 15:19:30 -05:00
cubeface
b46a823342
2d platformer gun cooldown fix ( #686 )
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Restart cooldown timer when gun has fired
2022-03-20 23:42:04 -05:00