Commit Graph

36 Commits

Author SHA1 Message Date
Hugo Locurcio
7befd7c718 Enable physics interpolation in all 2D demos (#1070)
This makes uses of the new built-in 2D physics interpolation
added in 4.3.

For 3D demos, a separate PR requiring `master` will be made later.
2025-04-14 18:58:38 +02:00
Hugo Locurcio
4d49bbd1b8 Update demos for Godot 4.4
- Resave all files with Godot 4.4 to make use of script/shader UIDs.
- Use AgX tonemapping in all demos that used a tonemapper other than Linear.
2025-03-21 02:00:41 +01:00
Jason Yundt
0d46333c4e Update Platformer 2D to Godot 4.3 (#1145)
* Update Platformer 2D to Godot v4.3

Before this change, if you tries to import the Platformer 2D project
using Godot v4.3 (the latest stable version of Godot, at the moment),
you would get the following warning:

> Warning: This project was last edited in Godot 4.2.
> Opening will change it to Godot 4.3.
>
> Open anyway? Project will be modified.

This change updates the project to Godot 4.3 so that that warning no
longer appears. When you upgrade to a newer version of Godot, sometimes
certain files will automatically be updated by the Godot Editor after
the upgrade has been completed. Specifically, the files won’t get
updated until after they’re opened in the Godot Editor. When creating
this commit, I tried to open every single file for Platformer 2D in the
Godot Editor to make sure that all of those automatic changes are
included in this commit.

* Replace Platformer2D’s TileMap with a TileMapLayer

Before this change, the Platformer 2D used a TileMap Node. TileMaps are
deprecated. TileMapLayers should be used instead [1].

[1]: <https://docs.godotengine.org/en/4.3/classes/class_tilemap.html#tilemap>
2025-02-06 15:23:15 +01:00
Hugo Locurcio
bac1e69164 Use static typing in all demos (#1063)
This leads to code that is easier to understand and runs
faster thanks to GDScript's typed instructions.

The untyped declaration warning is now enabled on all projects
where type hints were added. All projects currently run without
any untyped declration warnings.

Dodge the Creeps and Squash the Creeps demos intentionally don't
use type hints to match the documentation, where type hints haven't
been adopted yet (given its beginner focus).
2024-06-01 12:12:18 +02:00
Hugo Locurcio
31d1c0c112 Remove old and unused project settings, update various demos for 4.2 (#1024)
- Move all demo projects that don't require Forward+/Mobile-only features
  to the Compatibility rendering method. This improves performance significantly
  on low-end devices and ensures visuals are identical to a web export
  of the demo.
- Set deadzone on all inputs to 0.2 for better gamepad usability.
- Remove reliance on `default_env.tres` to use built-in Environment
  resources in the main scene instead (which follows the preview environment
  workflow).
- Remove notices pointing to GDNative or VisualScript, since both were
  removed in 4.0.
- Various bug fixes and usability tweaks to 10+ demos.
2024-03-26 18:01:58 +01:00
Hugo Locurcio
4d01a2678f Port demos with remade art assets to Godot 4 (#922)
This re-ports the following demos to Godot 4 following their latest `3.x` versions:

- 2D Navigation with AStarGrid2D
- 2D JRPG Demo
- 2D Isometric Game
- 2D Platformer

Some tweaks have also been made in the process, such as split screen players
having different colors in the 2D Platformer demo.

Co-authored-by: Nonparoxysmic <69494951+Nonparoxysmic@users.noreply.github.com>
2024-02-10 01:40:04 +01:00
Hugo Locurcio
2a962929f3 Update demo files for Godot 4.2.1 (#1013)
All demos were opened with Godot 4.2.1, with the mesh format
upgraded for 3D demos.

The 3D antialiasing demo now uses Extra Cull Margin on the last
object to prevent it from disappearing too early when the camera
rotates (due to its use of shader-based animation).
2024-02-01 17:30:08 +01:00
MotH
0a84347d11 Sorted tags 2023-06-28 21:27:10 +02:00
Hugo Locurcio
18c76b6dae Add tags to all demo projects
This makes sorting them in the project manager easier, as you can
click tags in the project manager to filter to a specific tag.
2023-06-26 18:03:50 +02:00
Jonathan Nicholl
ffd600917d Update, clean up, and reorganize the 2D platformer 2023-02-23 21:10:01 -05:00
Hugo Locurcio
1d5184e235 Update most demos for Godot 4.0.beta10 (#782) 2023-01-05 16:50:17 +01:00
Aaron Franke
ab0816a44e Rename RigidBody -> RigidDynamicBody 2022-03-27 19:06:05 -05:00
Aaron Franke
bbe50fc9da Convert demos to Godot 4 using regular expressions in a script 2022-03-26 16:09:10 -05:00
Aaron Franke
149cfcb995 Merge pull request #656 from Calinou/switch-more-demos-to-gles2
Switch 2D Platformer and Multiplayer Bomber demos to GLES2
2022-02-13 13:43:44 -06:00
Hugo Locurcio
eba852bbde Switch 2D Platformer and Multiplayer Bomber demos to GLES2
This allows those demos to run on a greater range of devices.

Particles2D nodes were converted to CPUParticles2D for compatibility
with GLES2.

Physics-Based 2D Platformer demo now uses the same stretch mode
as 2D Platformer for consistency.
2021-11-17 19:39:39 +01:00
Aaron Franke
b7e0a470c7 Update demos to Godot 3.4 2021-11-05 11:48:47 -05:00
Aaron Franke
814909538f Update projects to Godot 3.3 2021-04-21 19:17:12 -04:00
Aaron Franke
5f1905e0d6 Replace _input with _unhandled_input 2020-06-08 22:43:19 -04:00
Aaron Franke
f9e7456b70 Add descriptions to all projects with README files
These show up in the project manager when hovering over projects.
2020-03-16 20:50:53 -04:00
Aaron Franke
ebc435074b [2D Platformer] Add a splitscreen mode 2020-03-06 23:00:11 -05:00
Aaron Franke
853565d1be Tweak the platformer demos, particularly physics platformer 2020-02-19 00:37:59 -05:00
NetroScript
fbe6286656 for the 2d platformer demos changing the asset resolution from 2x upscaled to "true" pixel art, also adjusting values likes positions 2020-02-17 17:05:10 +01:00
Nathan Lovato
bebf8e8249 Fix background disappearing when scaling the window
Use the keep_height aspect ratio option as in the original demo. This prevents
seeing the clear color when making the window tall
Change the ParallaxBackground scene so mirrored sections don't disappear on wide windows
2020-02-11 22:18:48 -06:00
Nathan Lovato
bd6da6a610 Limit the window size 2020-02-11 22:08:01 -06:00
Nathan Lovato
9ee778bd5d Address requested changes in the review
Remove unused spawn input action
Add support for the gamepad's left stick for movement
Use the project settings to store the gravity value project-wide
Remove type hints
2020-02-11 17:24:57 -06:00
Nathan Lovato
e323bead2e Remake the 2d/platformer demo from scratch
This Godot project is a complete rewrite of the official Platformer 2D demo. This is part of a proposal to improve and harmonize the official demo projects. We want to:

- Teach good programming practices with Godot.
- Bring demos to a higher quality standard.
- Unify the code in the demos.

See the [open issue](https://github.com/godotengine/godot-demo-projects/issues/390) for more information.

This new demo showcases features from the original, and works with Godot 3.2.

Co-authored-by: Johnny Goss <me@johnnygoss.dev>
2020-02-04 21:50:54 -06:00
Hugo Locurcio
974e506371 Make the Platformer 2D demo work with ultrawide displays
This makes it possible to fill the whole viewport when playing on
a 21:9 monitor or a 19:9 smartphone.
2019-07-20 11:33:05 +02:00
TestDotCom
81441c42b7 2d/platformer works flawlessly on Godot 3.1 beta 8 (#310)
* 2d/platformer works flawlessly on Godot 3.1 beta 8
* fix warnings for inferred node type
* every script has a class_name
* formatted code for better clarity
* each files has its own subfolder

* As suggested by @akien-mga
* states are back to const instead of enum
* class_name comes after extends
* better code style

* PascalCase for nodes
2019-03-04 12:12:08 +01:00
Rémi Verschelde
93427c5936 Merge pull request #184 from TwistedTwigleg/Demo_cleanup_for_Godot_3
Demo cleanup for godot 3
2018-01-09 20:16:34 +01:00
Hugo Locurcio
20d2a5861a Fix project names to use consistent casing
This also makes the name of the 2D platformer demo more descriptive.
2018-01-07 14:59:09 +01:00
TwistedTwigleg
1d9305fbe9 Fixes for Platformer:
- Added the Z key to shoot so that it follows the same input as Platformer3D
- Fixed the particles in the bullet scene so that it follows the same looks as Platformer3D
- Changed the scaling for the window from none to 2D
2018-01-06 18:03:21 -05:00
Rémi Verschelde
f8ca6d0a4d Sync all demos with current master format 2017-10-30 12:38:39 +01:00
Scott Beca
3f37e754c3 Update project.godot files to latest format 2017-09-30 21:22:16 +10:00
Rémi Verschelde
9365e97c0f Some more ProjectSettings fixes 2017-07-26 20:25:57 +02:00
Jakub Grzesik
2c012b4e59 basic fixes for project.godot files 2017-07-26 20:06:21 +02:00
Juan Linietsky
c3899b9e7d WIP porting demos 2017-06-25 08:00:20 -03:00