Christen Lofland
bf4d1038d6
Minor spelling fixes in strings, comments and non-code files. ( #1236 )
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Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
2025-08-04 17:19:57 -07:00
Hugo Locurcio
4d49bbd1b8
Update demos for Godot 4.4
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- Resave all files with Godot 4.4 to make use of script/shader UIDs.
- Use AgX tonemapping in all demos that used a tonemapper other than Linear.
2025-03-21 02:00:41 +01:00
Danil Alexeev
c492e5fd73
Update some GDScript files for Godot 4.3 ( #1129 )
2024-11-04 12:00:59 +01:00
ShatteredReality
b4c73f4888
Fix README links to asset library ( #1078 )
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This updates all links to point to the 4.2 demos instead of the 3.5 ones.
Co-authored-by: A Thousand Ships (she/her) <96648715+AThousandShips@users.noreply.github.com >
2024-06-24 19:29:58 +02:00
Hugo Locurcio
9a0c857131
Fix incorrect class_name declarations being swapped with extends
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This was caused by an automatic text replacement issue.
2024-06-03 20:13:55 +02:00
Hugo Locurcio
bac1e69164
Use static typing in all demos ( #1063 )
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This leads to code that is easier to understand and runs
faster thanks to GDScript's typed instructions.
The untyped declaration warning is now enabled on all projects
where type hints were added. All projects currently run without
any untyped declration warnings.
Dodge the Creeps and Squash the Creeps demos intentionally don't
use type hints to match the documentation, where type hints haven't
been adopted yet (given its beginner focus).
2024-06-01 12:12:18 +02:00
Lisandro Lorea
01db4a6f99
Fix joypad demo for Godot 4.x ( #943 )
2024-04-13 14:50:02 -07:00
A Thousand Ships
82913393a8
Improve code style ( #1021 )
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* Remove unnecessary use of `self`
* Connect to signals directly over `connect("name")`
* Use `call_deferred` on callables over `call_deferred("name"))`
* Emit signals directly over `emit_signal("name"...)`
2024-03-25 17:06:52 +01:00
Hugo Locurcio
2a962929f3
Update demo files for Godot 4.2.1 ( #1013 )
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All demos were opened with Godot 4.2.1, with the mesh format
upgraded for 3D demos.
The 3D antialiasing demo now uses Extra Cull Margin on the last
object to prevent it from disappearing too early when the camera
rotates (due to its use of shader-based animation).
2024-02-01 17:30:08 +01:00
MotH
0a84347d11
Sorted tags
2023-06-28 21:27:10 +02:00
Hugo Locurcio
18c76b6dae
Add tags to all demo projects
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This makes sorting them in the project manager easier, as you can
click tags in the project manager to filter to a specific tag.
2023-06-26 18:03:50 +02:00
Hugo Locurcio
63d1cd9a60
Use 128×128 WebP icons for all demos ( #885 )
2023-03-29 18:59:57 +02:00
Hugo Locurcio
8fcf95c120
Improve joypads demo ( #830 )
2023-01-31 14:46:09 +01:00
Rémi Verschelde
19dd819072
Fix joypads demo button/axis mappings for 4.0 ( #828 )
2023-01-23 13:20:54 +01:00
Hugo Locurcio
1d5184e235
Update most demos for Godot 4.0.beta10 ( #782 )
2023-01-05 16:50:17 +01:00
Aaron Franke
bbe50fc9da
Convert demos to Godot 4 using regular expressions in a script
2022-03-26 16:09:10 -05:00
ScorpionInc
db01a216fd
Add axis label highlighting to the Joypads demo ( #684 )
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Co-authored-by: Aaron Franke <arnfranke@yahoo.com >
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2022-03-23 19:50:43 +01:00
ScorpionInc
07d6c311d7
Added alpha effect to joypad axis indicators
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Added alpha effect to joypad demo's axis and analog trigger indicators via the CanvasItem's self modulate property.
2022-02-23 15:02:41 +01:00
Aaron Franke
b7e0a470c7
Update demos to Godot 3.4
2021-11-05 11:48:47 -05:00
Aaron Franke
814909538f
Update projects to Godot 3.3
2021-04-21 19:17:12 -04:00
Aaron Franke
2ee9b47f6c
Use ETC instead of ETC2 for all GLES2 demos
2021-03-29 18:30:14 -04:00
Aaron Franke
d989bf6209
Use fewer ternary operators and decrease volume of Platformer 2D
2021-03-28 22:03:03 -04:00
Aaron Franke
21e829416f
Handle up to 24 joypad buttons in the Joypads demo
2021-03-13 23:28:22 -04:00
Aaron Franke
4913cd868a
Misc fixes and tweaks
2021-03-03 02:59:17 -05:00
Fabio Alessandrelli
2a13307276
[Joypads] Add SDL config re-mapping tool.
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Most of the code is in the remap folder, but it depends on the gamepad
diagram scene.
It allows remapping of pads to values that godot can understand.
It also comes with some default mapping for the HTML5 platform.
2021-02-07 13:19:18 +01:00
Hugo Locurcio
fe6103256a
Allow hiDPI in all demos that support multiple resolutions
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This is required to benefit from crisp display on hiDPI monitors.
This also fixes issues related to fullscreen and input handling
when using an hiDPI display on Windows.
2020-10-01 00:56:12 +02:00
Aaron Franke
d4bf89d364
Link to the asset library from the README of each demo
2020-09-10 15:37:10 -04:00
Aaron Franke
fcc7d5c723
Optimize PNG images using oxipng
2020-08-16 17:48:38 -05:00
Aaron Franke
35d44b5d85
Remove trailing space characters in the formatting script
2020-06-21 23:00:13 -04:00
Aaron Franke
f9e7456b70
Add descriptions to all projects with README files
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These show up in the project manager when hovering over projects.
2020-03-16 20:50:53 -04:00
Aaron Franke
9b4cac5782
Add README files to most of the misc demos
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The Android ones can wait for later
2020-03-09 05:39:32 -04:00
Aaron Franke
5322be1a54
Refactor the Joypads demo
2020-03-05 20:50:16 -05:00
Aaron Franke
aea4010bc8
Convert most demos to GLES 2
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Also fix Viewport error in 3D scaling demo, add an icon to Multiplayer Bomber, and rename BPM sync files.
2020-03-04 20:59:12 -05:00
Aaron Franke
c90a251445
Update the rest of the misc demos to Godot 3.1.2
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I have not tested if these work, but I made minimal changes to them (only things like comments and newlines).
2020-02-02 04:53:12 -05:00
Hugo Locurcio
a45b84a5ad
Handle multiple resolutions in most demos
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This makes demos render correctly on hiDPI displays,
while also demonstrating how to handle multiple resolutions.
The 3D in 2D demo now uses "3D No-Effects" for the 3D viewport,
which is faster to render. Thanks to this, 4× MSAA is now enabled
for a better result.
The background loading demo now uses mipmaps for better-looking images.
The material testers demo now samples mouse input in a
resolution-independent manner when panning.
Default clear colors were also changed in some projects for visual
consistency with the project's theme.
2020-01-28 19:08:03 +01:00
Hugo Locurcio
184b0fe5f8
Optimize all images using oxipng -o6 --strip all --zopfli
2019-06-11 16:40:50 +02:00
Rémi Verschelde
cfcc0f3964
Port misc and plugin demos to Godot 3.1
2019-02-26 15:13:08 +01:00
Chris Bradfield
9d66e8f2ef
Code cleanup
2018-03-13 22:35:55 -07:00
Bojidar Marinov
03ba4fc1df
Make some demos work again, reimport
2018-01-16 17:46:10 +02:00
sambler
abb08c9d1a
Automatic .import updates made by opening projects in the godot editor
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These import changes allow the projects to be opened with the runtime.
2018-01-06 22:16:13 +01:00
TwistedTwigleg
4e41829e3d
Fixed the joypad demo to work with Godot 3 Beta 1
2017-12-01 17:11:48 -05:00
Rémi Verschelde
f8ca6d0a4d
Sync all demos with current master format
2017-10-30 12:38:39 +01:00
Rémi Verschelde
b4e0537816
Merge pull request #68 from sbeca/pr-project-files
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Update project.godot files to latest format
2017-10-29 16:45:55 +01:00
Scott Beca
96ae223e21
Fixes for rename from fixed to physics
2017-10-04 22:12:41 +11:00
Scott Beca
3f37e754c3
Update project.godot files to latest format
2017-09-30 21:22:16 +10:00
Dana Olson
46291aebf6
fix a nil error at line 22
2017-09-20 02:13:01 -04:00
Rémi Verschelde
9365e97c0f
Some more ProjectSettings fixes
2017-07-26 20:25:57 +02:00
Jakub Grzesik
2c012b4e59
basic fixes for project.godot files
2017-07-26 20:06:21 +02:00
Rémi Verschelde
634d45a280
Port some misc demos to 3.0
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autoload, instancing, joypads, pause, regex, scene_changer
2017-06-30 08:39:26 +02:00