Aaron Franke
d4bf89d364
Link to the asset library from the README of each demo
2020-09-10 15:37:10 -04:00
Aaron Franke
78fe523b3c
Merge pull request #508 from Calinou/3d-demos-tweak-settings
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Tweak settings in various 3D demos
2020-08-16 23:44:05 -05:00
Hugo Locurcio
c6163b3d20
Tweak settings in various 3D demos
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- Enable 4× MSAA in all 3D demos.
- Enable filmic tonemapping with a whitepoint of 6 in GLES3 3D demos.
- Add subtle fog to the Truck Town demo.
- Use the `2d` stretch mode and `expand` stretch aspect to support
multiple resolutions and aspect ratios.
2020-08-17 03:25:13 +02:00
Aaron Franke
fcc7d5c723
Optimize PNG images using oxipng
2020-08-16 17:48:38 -05:00
Aaron Franke
50fb2071a0
Improve icon.png for projects using default icon
2020-08-15 17:25:12 -05:00
smix8
28ec746545
fix for navmesh (re)baking issue
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fix for navmesh (re)baking issues in demo
- changed level mesh size/scale (was way to small to be useable)
- changed navmesh agent settings (default radius to large, slope values to small)
2020-07-25 02:19:19 +02:00
Aaron Franke
bd05e88ce0
Add memory usage to the Voxel demo
2020-07-08 13:26:28 -04:00
Aaron Franke
8dff86d370
Add README files to categories
2020-07-03 20:45:51 -04:00
Aaron Franke
c33ce26a93
Merge pull request #483 from fire/extended-physics-tests
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Add extended physics tests.
2020-07-03 01:51:46 -04:00
K. S. Ernest (iFire) Lee
3fd13c1a82
Add extended physics tests.
2020-07-02 21:39:11 -07:00
TwistedTwigleg
1ad95a443f
Fixed bug in the IK demo where the SkeletonIK scene would print an error. The issue is that the target nodes are initialized after the SkeletonIK node. Moving the nodes fixed the issue and now no more errors are printed
2020-07-02 10:10:33 -04:00
Aaron Franke
006309bd6f
Many tweaks thanks to IAmActuallyCthulhu
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Also change apostrophes to double quotes and update C# projects
2020-06-28 13:19:13 -04:00
Aaron Franke
c5c5fedec8
Update 3D platformer
2020-06-28 02:23:30 -04:00
Aaron Franke
189d6ac9b4
Misc fixes and tweaks to many demos
2020-06-27 21:07:49 -04:00
Aaron Franke
c13e56662f
Clean up unused and outdated environment files
2020-06-27 20:58:19 -04:00
Aaron Franke
aaf3483618
Move Godot Battle Bot model and materials to a subfolder
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Also minify textures by making them really low resolution
2020-06-27 15:40:51 -04:00
Aaron Franke
e30b9d4c7d
Change environment to 3.1/3.2 environment
2020-06-27 15:14:16 -04:00
Aaron Franke
2ae60f3ac7
Many style fixes for the IK demo
2020-06-27 15:14:16 -04:00
Aaron Franke
35d44b5d85
Remove trailing space characters in the formatting script
2020-06-21 23:00:13 -04:00
Aaron Franke
d3317cc91d
Merge pull request #473 from nekomatata/physics-tests
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Add Physics Tests project
2020-06-19 15:25:26 -04:00
PouleyKetchoupp
afd99e5aed
Add Physics Tests project
2020-06-19 10:27:53 +02:00
Aaron Franke
5f1905e0d6
Replace _input with _unhandled_input
2020-06-08 22:43:19 -04:00
Aaron Franke
050fda3a4c
Add a Voxel demo project
2020-05-26 06:46:02 -04:00
LaBodilsen
8464543a23
simplifying steering to a single line with move_toward ( #451 )
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* simplyfied the steering to a single line with lerp
Replaced:
if steer_target < steer_angle:
steer_angle -= STEER_SPEED * delta
if steer_target > steer_angle:
steer_angle = steer_target
elif steer_target > steer_angle:
steer_angle += STEER_SPEED * delta
if steer_target < steer_angle:
steer_angle = steer_target
steering = steer_angle
with
steering = lerp(steering, steer_target, STEER_SPEED)
and lowered STEER_SPEED to 0.2
* Update vehicle.gd
* added space around *
2020-03-25 13:46:42 -04:00
Aaron Franke
f9e7456b70
Add descriptions to all projects with README files
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These show up in the project manager when hovering over projects.
2020-03-16 20:50:53 -04:00
Aaron Franke
b103db5e50
Convert materials to tres format in Truck Town
2020-03-13 06:19:13 -04:00
Aaron Franke
5caa78ef58
Some changes to kinematic character 3D
2020-03-10 07:23:55 -04:00
Aaron Franke
7e0032eb8e
Add README files to 3D demos
2020-03-09 03:54:32 -04:00
Aaron Franke
aea4010bc8
Convert most demos to GLES 2
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Also fix Viewport error in 3D scaling demo, add an icon to Multiplayer Bomber, and rename BPM sync files.
2020-03-04 20:59:12 -05:00
Aaron Franke
db7c9f162f
Open and save 3D IK demo in Godot 3.2
2020-03-04 20:59:12 -05:00
Aaron Franke
399de3e954
Organize 3D platformer demo files
2020-02-19 19:09:55 -05:00
Aaron Franke
486d582802
Update 3D platformer to use AnimationTree
2020-02-19 18:55:14 -05:00
Aaron Franke
ac179c6745
Merge pull request #382 from TwistedTwigleg/Godot_3_2_IK_Fix
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Fixed GDScript IK demo so it works with Godot 3.2
2020-02-17 18:34:54 -05:00
TwistedTwigleg
2136c99672
Fixed up LookAt IK code so it better follows the style guide. Touched up a bunch of the comments
2020-02-17 14:45:02 -05:00
TwistedTwigleg
fdb0d77e88
Fixed style issues in IK Demo. Added a bit of static typing hints to the LookAt IK file to better fit the rest of the scripts
2020-02-17 12:14:36 -05:00
TwistedTwigleg
1c9c754b79
Fixed SkeletonIK issue in Godot IK Demo. Now the joints should not act crazy
2020-02-16 11:43:21 -05:00
Hugo Locurcio
da374bccda
Tweak 3D settings in various demos
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- Use 4× MSAA for a better visual appearance.
- Use "3D Without Effects" framebuffer allocation when possible
for better performance.
- Disable Glow in the 3D Kinematic Character demo for better
performance. Increase the DirectionalLight strength to compensate.
- Use a non-linear attenuation for the OmniLight in the
Window Management demo (and increase its range to compensate).
2020-02-15 23:32:00 +01:00
Aaron Franke
9975c95065
Update Finite State Machine demo
2020-02-02 20:28:25 -05:00
Aaron Franke
4ec9d7921b
Significantly improve the material tester demo
2020-01-30 21:48:59 -05:00
Aaron Franke
a5b8cd11d9
Merge pull request #385 from aaronfranke/truck-town
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Update and improve Truck Town for Godot 3.1.2
2020-01-29 21:10:21 -05:00
Aaron Franke
0746c063b4
Merge pull request #384 from aaronfranke/navmesh
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Update 3D navmesh demo to Godot 3.1.2
2020-01-29 21:10:04 -05:00
TwistedTwigleg
2e681e132a
IK demo: Fixed bug in FABRIK IK that would cause the right arm to freak out by changing the middle joint code.
2020-01-29 17:52:25 -05:00
Aaron Franke
2afbeef96f
Allow using WASD and controllers in Truck Town
2020-01-29 17:43:46 -05:00
TwistedTwigleg
40bcc0f55f
Added SkeletonIK example to IK demo. Updated the anchors on all of the UI so it can scale to any sized window. Removed the project settings keeping the aspect ratio the same
2020-01-29 17:37:04 -05:00
Aaron Franke
9c17c25343
Update and improve Truck Town for Godot 3.1.2
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Conform to style guide
2020-01-29 17:36:50 -05:00
Aaron Franke
357620b336
Update 3D navmesh demo to Godot 3.1.2
2020-01-29 17:07:18 -05:00
Aaron Franke
33494c4592
[3DP] Update to Godot 3.1.2
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Conform to style guide, add WASD movement, add controller support
2020-01-29 17:00:07 -05:00
Aaron Franke
76d43cf23a
[3DP] Convert SCN to TSCN
2020-01-29 15:58:17 -05:00
TwistedTwigleg
59e85689ba
IK Demo - Removed code that straightens the FABRIK chain when the target is out of reach because it was not working, and instead just run the FABRIK chain even if the target is out of reach. This straightens the arms like expected and simplifies the code. Moved the camera back in both the look_at_ik and fabrik_ik scenes
2020-01-29 14:13:50 -05:00
TwistedTwigleg
fd6e157596
Minor typo and style fixes for the IK demo
2020-01-29 13:43:54 -05:00