Aaron Franke
d791cd9bda
Merge pull request #643 from shahediqbal13/mono-iap-signal-mismatch
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Google play billing method signature mismatch in demo with Godot's android billing plugin method
2021-08-18 18:46:42 -04:00
Shahed Iqbal
7d7c728227
Fixes following issues:
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1. Google play billing method(OnGodotGooglePlayBilling_sku_details_query_error) signature in GooglePlayBilling class doesn't match with Godot's android library exposed method
Check: https://github.com/godotengine/godot-google-play-billing/blob/master/godot-google-play-billing/src/main/java/org/godotengine/godot/plugin/googleplaybilling/GodotGooglePlayBilling.java
Line: 236.
2. "OnConnectError" method signature mismatch
2021-08-19 03:23:44 +06:00
Aaron Franke
5fb81434e7
Merge pull request #642 from nathanfranke/opensimplexnoise-improvements
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Simplify and improve OpenSimplexNoise viewer
2021-08-18 00:05:26 -04:00
Nathan Franke
c3c4fdf4fa
Simplify and improve OpenSimplexNoise viewer
2021-08-17 23:02:55 -05:00
Aaron Franke
9ea18370d3
Add link to the Godot Asset Library for Skeleton2D
2021-08-17 21:03:15 -05:00
Aaron Franke
f9333dce01
Merge pull request #640 from shahediqbal13/mono-iap-signal-mismatch
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Mono IAP signal method definition mismatch.
3.3-f9333dc
2021-08-17 21:24:11 -04:00
Aaron Franke
84a87a5128
Merge pull request #641 from aaronfranke/desc
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Ensure most demos have descriptions and screenshots
2021-08-17 20:49:22 -04:00
Aaron Franke
7d64830cfe
Ensure most demos have descriptions and screenshots
2021-08-16 21:13:06 -05:00
Shahed Iqbal
f08916c90f
Mono IAP signal method definition mismatch. Updated OnPurchaseConsumptionError() method to match with GooglePlayBilling's signal
2021-08-15 02:48:05 +06:00
Aaron Franke
89978a7421
Merge pull request #636 from Powerbyte7/patch-1
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Fix jumps in scale and rotation when pinching
2021-07-18 11:19:48 -07:00
Powerbyte7
6ca2a45a21
Fix jumps in scale and rotation when pinching
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When pressing with two fingers at once and pinching, an old coordinate contained in the curr_state dictionary gets added to the base_state dictionary, which causes unintended jumps in both scale and rotation. By clearing base_state the script functions as intended.
2021-07-18 17:00:59 +02:00
Agnis "NeZvērs" Aldiņš
57f8628b50
Update impact, rigid groundcheck, moving platform ( #634 )
2021-07-17 13:00:51 -04:00
Aaron Franke
a4e8231f5a
Merge pull request #635 from aaronfranke/tweaks
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Minor tweaks to Pong and Dodge the Creeps
2021-07-12 13:15:01 -07:00
Aaron Franke
f71816ed31
Minor tweaks to Pong and Dodge the Creeps
2021-07-11 13:08:01 -04:00
Aaron Franke
ef069d49ae
Merge pull request #632 from aaronfranke/fsm-bullets
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Fix bullets in the Finite State Machine demo
2021-07-06 20:34:41 -04:00
Aaron Franke
742ea87708
Merge pull request #633 from starptr/master
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Use the Jump sound already present in the Platformer 2D demo
2021-07-06 20:32:50 -04:00
Yuto Nishida
45f5417822
Add jump sound effect
2021-07-06 16:40:15 -07:00
Aaron Franke
f28a09ea0d
Fix bullets in the Finite State Machine demo
2021-07-05 01:09:50 -04:00
Aaron Franke
85c1805d33
Merge pull request #631 from aaronfranke/not
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Use "not" instead of the exclamation mark in GDScript files
2021-07-05 01:00:28 -04:00
Aaron Franke
7e129db12e
Use "not" instead of the exclamation mark in GDScript files
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Also add String casts
2021-07-04 03:46:21 -04:00
Aaron Franke
7bfc57d1ae
Merge pull request #628 from aaronfranke/skeleton2d
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Add a Skeleton2D demo
2021-06-25 19:19:26 -04:00
Aaron Franke
cd48c9a9cc
Add a Skeleton2D demo
2021-06-25 19:12:53 -04:00
Rémi Verschelde
244b759787
Merge pull request #627 from aaronfranke/no-builtin-e
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Replace built-in scripts and delete strange "e" scripts
2021-06-21 20:57:16 +02:00
Aaron Franke
6875a21545
Replace built-in scripts and delete strange "e" scripts
2021-06-21 12:33:42 -04:00
Aaron Franke
694ee7fa36
Merge pull request #626 from aaronfranke/jrpg-simplify
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Vastly simplify the JRPG demo
2021-06-21 12:22:44 -04:00
Aaron Franke
6e3db7c64d
Vastly simplify the JRPG demo
2021-06-20 22:47:24 -04:00
Agnis "NeZvērs" Aldiņš
2d4d23302a
3D physics tests - Moving platform ( #623 )
3.3-2d4d233
2021-06-09 20:57:49 -04:00
Aaron Franke
4456027f91
Merge pull request #625 from aaronfranke/3d2d-robot
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Simplify 3D robot in the 3D in 2D demo
2021-06-07 09:40:49 -04:00
Aaron Franke
19312b2899
Simplify 3D robot in the 3D in 2D demo
2021-06-06 23:28:53 -04:00
Aaron Franke
ca17967de1
Merge pull request #622 from aaronfranke/waypoint-camera-current
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Have waypoints check if the camera is current
2021-05-29 03:19:57 -04:00
Aaron Franke
491fb265b1
Have waypoints check if the camera is current
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If not, get the current camera.
2021-05-29 03:16:07 -04:00
Agnis "NeZvērs" Aldiņš
08be1b7f03
Additional 3D physics tests - RigidBody impact and ground check ( #619 )
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Co-authored-by: Camille Mohr-Daurat <pouleyKetchoup@gmail.com >
2021-05-29 02:58:01 -04:00
Aaron Franke
4ef90a836a
Merge pull request #621 from nellodotca/master
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Fixed project settings to match tutorial
2021-05-24 21:09:43 -04:00
nello
bfd903a933
Fixed project settings to match tutorial
2021-05-24 19:14:12 -03:00
Aaron Franke
e0db0b8f6d
Merge pull request #615 from nekomatata/physics-tests-draw-shape-clean
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Fix hack to draw shapes in 3D physics tests
2021-05-19 15:45:22 -04:00
PouleyKetchoupp
4d21951b71
Fix hack to draw shapes in 3D physics tests
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Using Shape::get_debug_mesh instead of the previous hack to draw a mesh
instance based on a collision shape.
2021-05-05 13:41:51 -07:00
Aaron Franke
7656c08454
Merge pull request #614 from aaronfranke/gridmap-perf
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Improve performance in GridMap demos by adjusting octant size
2021-05-04 15:22:10 -04:00
Aaron Franke
e894e4655a
Improve performance in GridMap demos
2021-05-04 02:48:32 -04:00
Aaron Franke
2ce76ff4e5
Update web deploy CI to use Godot 3.3
3.3-2ce76ff
2021-04-24 04:20:39 -04:00
Aaron Franke
e5d829eb8f
Merge pull request #613 from nekomatata/physics-tests-contacts-update
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Update contact tests in physics tests for 2D & 3D
2021-04-24 02:32:19 -05:00
PouleyKetchoupp
7f025e000e
Update contact tests in physics tests for 2D & 3D
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- Create bodies by duplicating the ones from the scene to allow custom
settings on them for testing purpose
- Rename 3D test with multiple groups of bodies "Contact Islands"
instead of "Contacts Extended" for clarity
- Added "Contact Islands" test for 2D
- Fixed log spamming with "Contact Islands" tests due to printing log
messages for each group of bodies
- Added parameter to randomize spawn positions in order to make
contact separation more balanced (avoids artifacts like a huge column
for circles in 2D test)
- Using smaller shapes and larger amount of objects by default to test
more extreme case
2021-04-21 18:25:35 -07:00
Aaron Franke
5132941a84
Merge pull request #612 from nekomatata/physics-tests-3.3
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Physics Tests 3.3 update
2021-04-21 19:51:44 -05:00
PouleyKetchoupp
ef265cca0a
Physics Tests 3.3 update
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Fix custom collision shape drawing in physics tests:
CollisionShape debug draw has changed in 3.3 and now requires a body
to be rendered, so the trick to display custom physics shapes in the
physics tests had to be updated.
Cylinder support:
Now cylinders are supported in Godot Physics, so the exception to avoid
spamming errors when cylinders are used can be removed.
Rigid body picking:
Added mouse-picking to Test Shapes in both 2D and 3D.
2021-04-21 16:50:33 -07:00
Aaron Franke
31bb09233b
Update the OS test demo for Godot 3.3
2021-04-21 19:30:53 -04:00
Aaron Franke
57f5e0835d
Merge pull request #558 from aaronfranke/update-3.2.4
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Update projects to Godot 3.3
2021-04-21 18:20:01 -05:00
Aaron Franke
814909538f
Update projects to Godot 3.3
2021-04-21 19:17:12 -04:00
Rémi Verschelde
94ec2ea5d9
Merge pull request #607 from aaronfranke/3.2-readme
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Update README for the new 3.2 branch
2021-04-21 09:57:08 +02:00
Aaron Franke
40aec7c068
Update README for the new 3.2 branch
2021-04-14 13:46:19 -04:00
Aaron Franke
ead2777f48
Merge pull request #606 from nekomatata/physics-tests-contacts-update
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Updated 2d/3d physics contact performance tests
2021-04-14 12:34:24 -05:00
PouleyKetchoupp
0a0d44d4f1
Updated 2d/3d physics contact performance tests
2021-04-14 08:19:10 -07:00