Commit Graph

15 Commits

Author SHA1 Message Date
Hugo Locurcio b4eff8de9d Update all demos for Godot 4.6, fix Global Illumination demo
- Rebake lightmaps in Global Illumination demo with supersampling
  to improve quality.
- Increase SDFGI quality in the Global Illumination demo
  (slightly more demanding, but better matches the quality standards
  of 2026).

All demos had Project > Tools > Upgrade Project Files ran on them
with 4.6.stable (4.6.stable.mono for demos in the `mono/` folder).
2026-02-10 23:56:35 +01:00
Aaron Franke 520b4a7870 Improve style in many demos (#1263) 2025-10-11 05:03:59 -07:00
Aaron Franke 14fcc0e133 Update all demo projects for Godot 4.5 and use path-deterministic UIDs (#1258) 2025-10-03 16:22:39 -07:00
Ruben Garcia 656595a6d2 Update README.md - Indicate demo obsolete for godot 4.3+ (#1204) 2025-10-02 19:38:25 -07:00
Hugo Locurcio 7befd7c718 Enable physics interpolation in all 2D demos (#1070)
This makes uses of the new built-in 2D physics interpolation
added in 4.3.

For 3D demos, a separate PR requiring `master` will be made later.
2025-04-14 18:58:38 +02:00
Hugo Locurcio 4d49bbd1b8 Update demos for Godot 4.4
- Resave all files with Godot 4.4 to make use of script/shader UIDs.
- Use AgX tonemapping in all demos that used a tonemapper other than Linear.
2025-03-21 02:00:41 +01:00
Yaxian 1e02914267 Use TileMapLayer in Dynamic TileMap Layers (#1133)
TileMap is deprecated in 4.3 as TileMapLayer supersedes it.

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2024-11-15 19:04:15 +01:00
Danil Alexeev c492e5fd73 Update some GDScript files for Godot 4.3 (#1129) 2024-11-04 12:00:59 +01:00
ShatteredReality b4c73f4888 Fix README links to asset library (#1078)
This updates all links to point to the 4.2 demos instead of the 3.5 ones.

Co-authored-by: A Thousand Ships (she/her) <96648715+AThousandShips@users.noreply.github.com>
2024-06-24 19:29:58 +02:00
Hugo Locurcio bac1e69164 Use static typing in all demos (#1063)
This leads to code that is easier to understand and runs
faster thanks to GDScript's typed instructions.

The untyped declaration warning is now enabled on all projects
where type hints were added. All projects currently run without
any untyped declration warnings.

Dodge the Creeps and Squash the Creeps demos intentionally don't
use type hints to match the documentation, where type hints haven't
been adopted yet (given its beginner focus).
2024-06-01 12:12:18 +02:00
谢天 95cfb076d1 Add missing tags to several demos (#1048) 2024-04-18 22:24:47 +02:00
Christen Lofland b2ed2d6f6d Remove tiles outside of texture to elliminate these errors on loading the project: (#1035)
```
ERROR: Cannot create tile. The tile is outside the texture or tiles are already present in the space the tile would cover.
   at: (scene\resources\2d\tile_set.cpp:4963)
ERROR: The TileSetAtlasSource atlas has no tile at (1, 0).
   at: (scene\resources\2d\tile_set.cpp:5400)
ERROR: TileSetAtlasSource has no tile at (1, 0).
   at: (scene\resources\2d\tile_set.cpp:5348)
```
2024-04-12 14:16:04 -07:00
Christen Lofland be7be4c1cc Disable 2D MSAA in Dynamic TileMap Layers to avoid warning on start (#1030)
The demo uses the Compatibility rendering method, which currently
doesn't support 2D MSAA.
2024-04-02 03:19:56 +02:00
Hugo Locurcio 31d1c0c112 Remove old and unused project settings, update various demos for 4.2 (#1024)
- Move all demo projects that don't require Forward+/Mobile-only features
  to the Compatibility rendering method. This improves performance significantly
  on low-end devices and ensures visuals are identical to a web export
  of the demo.
- Set deadzone on all inputs to 0.2 for better gamepad usability.
- Remove reliance on `default_env.tres` to use built-in Environment
  resources in the main scene instead (which follows the preview environment
  workflow).
- Remove notices pointing to GDNative or VisualScript, since both were
  removed in 4.0.
- Various bug fixes and usability tweaks to 10+ demos.
2024-03-26 18:01:58 +01:00
Tomek 84b7f9ea36 Add dynamic TileMap layer demo (#954) 2023-10-18 03:22:09 +02:00