Hugo Locurcio
ee5862a782
Improve the Rich Text Label with BBCode demo ( #816 )
2023-01-17 21:39:40 +01:00
Hugo Locurcio
bf898dc717
Update and improve GUI Theming Override demo ( #817 )
2023-01-17 21:39:28 +01:00
Hugo Locurcio
8a6a3a8eef
Improve Regular Expressions (RegEx) demo ( #821 )
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Co-authored-by: Cykyrios <cykyrios@gmail.com >
2023-01-17 21:38:33 +01:00
Hugo Locurcio
470464518b
Fix canvas size having a 1-frame delay in Multiple resolutions ( #819 )
2023-01-12 03:35:48 +01:00
Zoee Silcock
b04aa38abb
Fix method names in GD Paint that have changed in 4.0 ( #813 )
2023-01-07 23:20:12 +01:00
Zoee Silcock
3b06e40e72
Fix property name of viewport width/height settings in Multiple resolutions ( #811 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2023-01-06 23:08:54 +01:00
Hugo Locurcio
1d5184e235
Update most demos for Godot 4.0.beta10 ( #782 )
2023-01-05 16:50:17 +01:00
Aaron Franke
5f1776bdf4
Convert some 2D nodes to Control nodes in GDPaint and Pseudolocal demos
2022-05-08 17:16:45 -05:00
Aaron Franke
92e24ceb99
Merge pull request #733 from Calinou/multiple-resolutions-update-to-4.0
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Update Multiple Resolutions demo for Godot 4.0
2022-05-07 18:48:06 -05:00
Hugo Locurcio
e591ceece9
Update Multiple Resolutions demo for Godot 4.0
2022-05-08 01:35:25 +02:00
Voylin
471243f38e
Adding persistence InputMapping
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Update gui/input_mapping/KeyPersistence.gd
Co-authored-by: Aaron Franke <arnfranke@yahoo.com >
2022-05-08 06:33:49 +09:00
Voylin
983c1361dd
Fixed some issues in Pseudo localization Demo 4.0-dev
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There were some UI issues + pressed became button_pressed.
2022-05-04 19:30:06 +09:00
Aaron Franke
e77b85fba3
Merge pull request #730 from godotengine/master
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Merge recent changes from master into the 4.0-dev branch
2022-05-02 09:19:08 -05:00
Voylin
86be54ae49
New Icons for 4.0-dev demos:
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Fixes some of the icons mentioned in #722 .
Not sure if they are good enough or not, I'm not an artist in any way.
Changed Icons:
- 2D physics;
- 3D physics;
- Audio device changer;
- Audio mic record;
- GUI Control gallery;
- GUI Pseudo-localization.
Update
2022-04-20 10:31:44 +09:00
Hugo Locurcio
59d443e889
Add a demo on supporting multiple resolutions and aspect ratios
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This demo intends to showcase what Godot can do in terms of supporting
multiple resolutions and aspect ratios.
2022-04-19 19:59:55 +02:00
Voylin
a8d797cd46
Added run-time translation example
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Fixes #647
I added an example of how you can handle translations on runtime.
Small fix
2022-04-03 19:08:44 +09:00
Aaron Franke
6ac2aeea60
Merge pull request #708 from voylin/Fix_GUI_Input_Mapping_Demo_4.0-dev
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Fixed Script Errors for GUI Input Mapping Demo - 4.0-dev
2022-04-03 03:46:34 -05:00
Aaron Franke
188cfda940
Merge pull request #704 from voylin/Fix_Translation_Demo_4.0-dev
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Fixed Translation Demo not working in 4.0-dev
2022-04-03 03:39:07 -05:00
Voylin
85e7aeec99
Fixed GUI Input Mapping Demo Script Errors for 4.0-dev
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Edited the project settings to match the new Godot 4 standard and fixed
the script errors which were making it impossible to run this demo.
Now everything works properly for the 4.0-dev version.
Changed to Vulkan Mobile + Changed argument name
Followed the suggestions of aaronfranke
Changed viewport size
2022-04-03 14:21:54 +09:00
Voylin
d4c040b527
Fixed Translation Demo not working in 4.0-dev
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Fixes #703
Small fixes
Changing the audio for Spanish.
Vulkan to Vulkan Mobile.
2022-04-03 14:09:25 +09:00
Voylin
861638b9d0
Fixes Control Gallery Demo for 4.0-dev
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A lot of nodes have changed which made this demo not work properly
anymore, nor display everything properly anymore. Everything is looking
like it did before and all buttons are working again.
There is however this slight bug in the engine right now which makes it
not possible to press menu buttons or option buttons if the window is
not the same as the content_scale_size of the main window. (By example
when you resize the window)
This is because the hitboxes for those buttons don't get notified of the
change in screen size which makes them stay in the same place where they
would be when resizing the window.
For the rest everything is working perfectly now, everything also has
the new Godot 4 default theme style.
Fixes Control Gallery Demo for 4.0-dev small edit
Forgot to center one of the labels + updated screenshot
Changing Vulkan to Vulkan Mobile
2022-04-03 13:29:20 +09:00
Aaron Franke
5566c748c2
Update several 3D demos to Godot 4
2022-03-28 01:41:27 -05:00
Aaron Franke
bbe50fc9da
Convert demos to Godot 4 using regular expressions in a script
2022-03-26 16:09:10 -05:00
Aaron Franke
5875f2a320
Merge pull request #637 from angad-k/pseudolocalization
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Add pseudolocalization demo
2022-03-26 05:04:14 -05:00
Aaron Franke
895749024a
Merge pull request #538 from bruvzg/ctl_demos
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[Complex Text Layouts] Add BiDi and UI mirroring demos.
2022-03-26 05:03:08 -05:00
Aaron Franke
b7e0a470c7
Update demos to Godot 3.4
2021-11-05 11:48:47 -05:00
bruvzg
9a2889b35b
[Complex Text Layouts] Add BiDi and font features demo.
2021-10-28 10:18:15 +03:00
bruvzg
44daa8ac89
[Complex Text Layouts] Add UI mirroring demo.
2021-10-28 10:18:15 +03:00
Gunnar Ahlberg
2b10e6724e
Fix leaked object - Label ( #648 )
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This fixes a warning of leaked instances.
2021-09-13 00:05:26 -05:00
Angad Kambli
e44e3521b6
add pseudolocalization demo
2021-08-09 12:18:35 +05:30
Aaron Franke
814909538f
Update projects to Godot 3.3
2021-04-21 19:17:12 -04:00
Aaron Franke
2ee9b47f6c
Use ETC instead of ETC2 for all GLES2 demos
2021-03-29 18:30:14 -04:00
Aaron Franke
8a0824a948
Add links to the Asset Library after release 3.2-5c154da
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Also expand the CODEOWNERS file
2021-03-12 00:32:11 -05:00
Aaron Franke
4913cd868a
Misc fixes and tweaks
2021-03-03 02:59:17 -05:00
Aaron Franke
21cbaafb2f
Use a GridContainer in the Drag and Drop demo
2021-01-02 19:07:31 -06:00
Hugo Locurcio
06dc40ba65
Add a control gallery demo
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This project showcases what Godot's various Control nodes can do
(and what they look like, so that new users can figure them out).
2021-01-02 00:39:59 -06:00
Aaron Franke
20a515153f
Add links to the Asset Library after release 3.2-5bd2bbf
2020-11-28 23:21:06 -05:00
Aaron Franke
0d1f16d073
Remove panel nodes that don't have panels
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Replace with Control nodes
2020-10-01 23:46:50 -04:00
Hugo Locurcio
fe6103256a
Allow hiDPI in all demos that support multiple resolutions
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This is required to benefit from crisp display on hiDPI monitors.
This also fixes issues related to fullscreen and input handling
when using an hiDPI display on Windows.
2020-10-01 00:56:12 +02:00
Aaron Franke
d4bf89d364
Link to the asset library from the README of each demo
2020-09-10 15:37:10 -04:00
Aaron Franke
fcc7d5c723
Optimize PNG images using oxipng
2020-08-16 17:48:38 -05:00
Hugo Locurcio
6a325fb3a5
Add a GUI theming override demo
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Overriding theme items is a common point of confusion. This demo
should hopefully make it easier to understand.
In the future, we could extend this demo to include things like theme
switching as it's a common need in non-game applications.
2020-08-04 13:14:53 +02:00
Aaron Franke
8dff86d370
Add README files to categories
2020-07-03 20:45:51 -04:00
Aaron Franke
6b11ca7302
Move around 2D and GUI demos
2020-07-03 20:04:59 -04:00
Aaron Franke
189d6ac9b4
Misc fixes and tweaks to many demos
2020-06-27 21:07:49 -04:00
Aaron Franke
35d44b5d85
Remove trailing space characters in the formatting script
2020-06-21 23:00:13 -04:00
Aaron Franke
7e09d2fec7
Commit files changed by the formatting script
2020-03-19 20:30:40 -04:00
Aaron Franke
f9e7456b70
Add descriptions to all projects with README files
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These show up in the project manager when hovering over projects.
2020-03-16 20:50:53 -04:00
Aaron Franke
9e3ffe456b
Add README files to GUI demos
2020-03-09 04:26:24 -04:00
Aaron Franke
aea4010bc8
Convert most demos to GLES 2
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Also fix Viewport error in 3D scaling demo, add an icon to Multiplayer Bomber, and rename BPM sync files.
2020-03-04 20:59:12 -05:00