Commit Graph

987 Commits

Author SHA1 Message Date
Shahed Iqbal
f08916c90f Mono IAP signal method definition mismatch. Updated OnPurchaseConsumptionError() method to match with GooglePlayBilling's signal 2021-08-15 02:48:05 +06:00
Aaron Franke
89978a7421 Merge pull request #636 from Powerbyte7/patch-1
Fix jumps in scale and rotation when pinching
2021-07-18 11:19:48 -07:00
Powerbyte7
6ca2a45a21 Fix jumps in scale and rotation when pinching
When pressing with two fingers at once and pinching,  an old coordinate contained in the curr_state dictionary gets added to the base_state dictionary, which causes unintended jumps in both scale and rotation. By clearing base_state the script functions as intended.
2021-07-18 17:00:59 +02:00
Agnis "NeZvērs" Aldiņš
57f8628b50 Update impact, rigid groundcheck, moving platform (#634) 2021-07-17 13:00:51 -04:00
Aaron Franke
a4e8231f5a Merge pull request #635 from aaronfranke/tweaks
Minor tweaks to Pong and Dodge the Creeps
2021-07-12 13:15:01 -07:00
Aaron Franke
f71816ed31 Minor tweaks to Pong and Dodge the Creeps 2021-07-11 13:08:01 -04:00
Aaron Franke
ef069d49ae Merge pull request #632 from aaronfranke/fsm-bullets
Fix bullets in the Finite State Machine demo
2021-07-06 20:34:41 -04:00
Aaron Franke
742ea87708 Merge pull request #633 from starptr/master
Use the Jump sound already present in the Platformer 2D demo
2021-07-06 20:32:50 -04:00
Yuto Nishida
45f5417822 Add jump sound effect 2021-07-06 16:40:15 -07:00
Aaron Franke
f28a09ea0d Fix bullets in the Finite State Machine demo 2021-07-05 01:09:50 -04:00
Aaron Franke
85c1805d33 Merge pull request #631 from aaronfranke/not
Use "not" instead of the exclamation mark in GDScript files
2021-07-05 01:00:28 -04:00
Aaron Franke
7e129db12e Use "not" instead of the exclamation mark in GDScript files
Also add String casts
2021-07-04 03:46:21 -04:00
Aaron Franke
7bfc57d1ae Merge pull request #628 from aaronfranke/skeleton2d
Add a Skeleton2D demo
2021-06-25 19:19:26 -04:00
Aaron Franke
cd48c9a9cc Add a Skeleton2D demo 2021-06-25 19:12:53 -04:00
Rémi Verschelde
244b759787 Merge pull request #627 from aaronfranke/no-builtin-e
Replace built-in scripts and delete strange "e" scripts
2021-06-21 20:57:16 +02:00
Aaron Franke
6875a21545 Replace built-in scripts and delete strange "e" scripts 2021-06-21 12:33:42 -04:00
Aaron Franke
694ee7fa36 Merge pull request #626 from aaronfranke/jrpg-simplify
Vastly simplify the JRPG demo
2021-06-21 12:22:44 -04:00
Aaron Franke
6e3db7c64d Vastly simplify the JRPG demo 2021-06-20 22:47:24 -04:00
Agnis "NeZvērs" Aldiņš
2d4d23302a 3D physics tests - Moving platform (#623) 3.3-2d4d233 2021-06-09 20:57:49 -04:00
Aaron Franke
4456027f91 Merge pull request #625 from aaronfranke/3d2d-robot
Simplify 3D robot in the 3D in 2D demo
2021-06-07 09:40:49 -04:00
Aaron Franke
19312b2899 Simplify 3D robot in the 3D in 2D demo 2021-06-06 23:28:53 -04:00
Aaron Franke
ca17967de1 Merge pull request #622 from aaronfranke/waypoint-camera-current
Have waypoints check if the camera is current
2021-05-29 03:19:57 -04:00
Aaron Franke
491fb265b1 Have waypoints check if the camera is current
If not, get the current camera.
2021-05-29 03:16:07 -04:00
Agnis "NeZvērs" Aldiņš
08be1b7f03 Additional 3D physics tests - RigidBody impact and ground check (#619)
Co-authored-by: Camille Mohr-Daurat <pouleyKetchoup@gmail.com>
2021-05-29 02:58:01 -04:00
Aaron Franke
4ef90a836a Merge pull request #621 from nellodotca/master
Fixed project settings to match tutorial
2021-05-24 21:09:43 -04:00
nello
bfd903a933 Fixed project settings to match tutorial 2021-05-24 19:14:12 -03:00
Aaron Franke
e0db0b8f6d Merge pull request #615 from nekomatata/physics-tests-draw-shape-clean
Fix hack to draw shapes in 3D physics tests
2021-05-19 15:45:22 -04:00
PouleyKetchoupp
4d21951b71 Fix hack to draw shapes in 3D physics tests
Using Shape::get_debug_mesh instead of the previous hack to draw a mesh
instance based on a collision shape.
2021-05-05 13:41:51 -07:00
Aaron Franke
7656c08454 Merge pull request #614 from aaronfranke/gridmap-perf
Improve performance in GridMap demos by adjusting octant size
2021-05-04 15:22:10 -04:00
Aaron Franke
e894e4655a Improve performance in GridMap demos 2021-05-04 02:48:32 -04:00
Aaron Franke
2ce76ff4e5 Update web deploy CI to use Godot 3.3 3.3-2ce76ff 2021-04-24 04:20:39 -04:00
Aaron Franke
e5d829eb8f Merge pull request #613 from nekomatata/physics-tests-contacts-update
Update contact tests in physics tests for 2D & 3D
2021-04-24 02:32:19 -05:00
PouleyKetchoupp
7f025e000e Update contact tests in physics tests for 2D & 3D
- Create bodies by duplicating the ones from the scene to allow custom
settings on them for testing purpose
- Rename 3D test with multiple groups of bodies "Contact Islands"
instead of "Contacts Extended" for clarity
- Added "Contact Islands" test for 2D
- Fixed log spamming with "Contact Islands" tests due to printing log
messages for each group of bodies
- Added parameter to randomize spawn positions in order to make
contact separation more balanced (avoids artifacts like a huge column
for circles in 2D test)
- Using smaller shapes and larger amount of objects by default to test
more extreme case
2021-04-21 18:25:35 -07:00
Aaron Franke
5132941a84 Merge pull request #612 from nekomatata/physics-tests-3.3
Physics Tests 3.3 update
2021-04-21 19:51:44 -05:00
PouleyKetchoupp
ef265cca0a Physics Tests 3.3 update
Fix custom collision shape drawing in physics tests:
CollisionShape debug draw has changed in 3.3 and now requires a body
to be rendered, so the trick to display custom physics shapes in the
physics tests had to be updated.

Cylinder support:
Now cylinders are supported in Godot Physics, so the exception to avoid
spamming errors when cylinders are used can be removed.

Rigid body picking:
Added mouse-picking to Test Shapes in both 2D and 3D.
2021-04-21 16:50:33 -07:00
Aaron Franke
31bb09233b Update the OS test demo for Godot 3.3 2021-04-21 19:30:53 -04:00
Aaron Franke
57f5e0835d Merge pull request #558 from aaronfranke/update-3.2.4
Update projects to Godot 3.3
2021-04-21 18:20:01 -05:00
Aaron Franke
814909538f Update projects to Godot 3.3 2021-04-21 19:17:12 -04:00
Rémi Verschelde
94ec2ea5d9 Merge pull request #607 from aaronfranke/3.2-readme
Update README for the new 3.2 branch
2021-04-21 09:57:08 +02:00
Aaron Franke
40aec7c068 Update README for the new 3.2 branch 2021-04-14 13:46:19 -04:00
Aaron Franke
ead2777f48 Merge pull request #606 from nekomatata/physics-tests-contacts-update
Updated 2d/3d physics contact performance tests
2021-04-14 12:34:24 -05:00
PouleyKetchoupp
0a0d44d4f1 Updated 2d/3d physics contact performance tests 2021-04-14 08:19:10 -07:00
Aaron Franke
4911866f3d Merge pull request #604 from waimus/os_midi_scan_fix
Fix MIDI devices scanning
2021-04-05 16:51:00 -04:00
waimus
d7e1052205 Fix MIDI devices scanning 2021-04-06 03:10:33 +07:00
Aaron Franke
8e2dbf3f55 Merge pull request #602 from aaronfranke/etc
Use ETC instead of ETC2 for all GLES2 demos
2021-03-30 02:31:43 -04:00
Aaron Franke
2ee9b47f6c Use ETC instead of ETC2 for all GLES2 demos 2021-03-29 18:30:14 -04:00
Aaron Franke
d8dc94c1ff Merge pull request #601 from aaronfranke/ternary-volume
Use fewer ternary operators and decrease volume of Platformer 2D
2021-03-29 18:29:28 -04:00
Aaron Franke
d989bf6209 Use fewer ternary operators and decrease volume of Platformer 2D 2021-03-28 22:03:03 -04:00
Aaron Franke
021070215c Merge pull request #595 from dalexeev/bullet-shower-improve
Small improvement for Bullet Shower Demo
2021-03-26 20:20:31 -07:00
Aaron Franke
ac61cba05b Merge pull request #597 from aaronfranke/joy-24
Handle up to 24 joypad buttons in the Joypads demo
2021-03-15 04:34:12 -04:00