Commit Graph

492 Commits

Author SHA1 Message Date
Rémi Verschelde
f83706d306 Merge pull request #286 from williamd1k0/improve-godette-sprite
Improve Godette sprite in sprite_shaders demo
2019-06-10 10:49:21 +02:00
Rémi Verschelde
47be86af93 Merge pull request #319 from wscalf/master
Updated rotation of Quad to be right side up
2019-06-03 21:31:54 +02:00
Rémi Verschelde
61c03933e4 Merge pull request #328 from t-karcher/patch-1
More projects converted to and tested with Godot 3.1
2019-06-03 21:17:03 +02:00
Thomas Karcher
1cfb3ee621 Small bugfix in 3D platformer
Gravity vector is zero in the first few frames, leading to errors in follow-up calculations expecting a normalized  vector. Fixed by assigning a default gravity in case those cases.
2019-05-15 21:57:35 +02:00
Thomas Karcher
39590fadd3 2D RPG converted to and tested with V3.1 2019-05-15 21:34:26 +02:00
Thomas Karcher
d21936b32d 3D projects converted to and tested with Godot 3.1 2019-05-15 19:26:16 +02:00
Thomas Karcher
d9a4d21e16 Updated latest Godot version (3.1) in README.md 2019-05-14 15:33:44 +02:00
Rémi Verschelde
b9bca13221 Merge pull request #326 from DevinPentecost/opensimplexnoise
Adding OpenSimplexNoise Viewer demo
2019-05-10 11:15:47 +02:00
Devin Pentecost
19c4d7311f Adding example NoiseTexture usage, as an example
Set the use_noise_texture flag to true to use it instead.
2019-05-08 21:58:10 -07:00
Devin Pentecost
27727fdde5 Adding OpenSimplexNoise Viewer demo 2019-05-04 23:50:24 -07:00
Juan Linietsky
ceefc33fe4 Improved tutorial for sync audio with music, use two approaches. 2019-04-27 15:26:48 -03:00
Juan Linietsky
e22a46f301 Add a BPM sync tutorial. 2019-04-27 14:14:17 -03:00
Juan Linietsky
c819e3b276 Demos for sound generation and audio spectrum analysis. 2019-04-10 12:26:55 -03:00
Rémi Verschelde
56a2b28c53 Merge pull request #322 from bojidar-bg/321-navigation-reach-end
Fix navigation demo not reaching the final point
2019-04-08 16:43:38 +02:00
Bojidar Marinov
55d1deeeac Fix navigation demo not reaching the final point
Fixes #321
2019-04-08 16:46:00 +03:00
William Scalf
cc0b002e6e Updated rotation of Quad to be right side up 2019-03-23 18:06:43 -04:00
Rémi Verschelde
17e80079e3 Merge pull request #318 from cbscribe/dodge_31_updates
Update Dodge demo to match 3.1 docs
2019-03-16 17:45:24 -07:00
Chris Bradfield
961c71d003 Update Dodge demo to match 3.1 docs 2019-03-16 17:26:56 -07:00
Rémi Verschelde
1a5517ae1a MicRecord: Improve UI for mobile, add status label 2019-03-08 15:39:49 +01:00
Rémi Verschelde
63392a3574 Port 3D kinematic char and materials tester to Godot 3.1 2019-03-07 23:36:30 +01:00
TestDotCom
2fb80980b9 2d/physics_platformer works flawlessly on Godot 3.1 beta 8 (#312)
* 2d/physics_platformer works flawlessly on Godot 3.1 beta 8
* fix warnings for inferred node type
* every script has a class_name
* formatted code for better clarity
* each files has its own subfolder
* bullet collisions and shooting have to be executed from call_deferred

* PascalCase naming for nodes
2019-03-04 12:12:33 +01:00
TestDotCom
81441c42b7 2d/platformer works flawlessly on Godot 3.1 beta 8 (#310)
* 2d/platformer works flawlessly on Godot 3.1 beta 8
* fix warnings for inferred node type
* every script has a class_name
* formatted code for better clarity
* each files has its own subfolder

* As suggested by @akien-mga
* states are back to const instead of enum
* class_name comes after extends
* better code style

* PascalCase for nodes
2019-03-04 12:12:08 +01:00
Rémi Verschelde
cfcc0f3964 Port misc and plugin demos to Godot 3.1 2019-02-26 15:13:08 +01:00
Rémi Verschelde
a38b315064 Port audio, gui, mono, networking and viewport demos to Godot 3.1 2019-02-26 14:50:18 +01:00
Rémi Verschelde
faae60ac2f Port 2D demos to Godot 3.1
Opened them, saved all scenes, ran the project. Did necessary fixes here and there,
fixed some warnings (but some remain in bigger demos).

Did not port JRPG demo yet (#306) nor the two platformer demos.
2019-02-26 14:22:02 +01:00
Toshio Araki
a6ce6dbf4c Updated 2D pathfinding for version 3.1 (#301) 2019-01-29 09:00:43 +01:00
Nathan Lovato
916c9c933c Merge pull request #298 from Rubonnek/fix-fsm-demo
Fixed Finite State Machine error with enums
2019-01-06 09:42:04 +09:00
Wilson E. Alvarez
974dbd6b88 Fixed Finite State Machine demo issues 2019-01-05 17:49:32 -05:00
Rémi Verschelde
eb27a35a2d Merge pull request #296 from marcelofg55/mic_record
Added MicRecord demo
2018-12-16 14:23:43 +01:00
Marcelo Fernandez
453405031c Added MicRecord demo 2018-12-15 14:45:28 -03:00
Rémi Verschelde
77f7afaba4 Fix window management demo for 3.0+ 2018-12-14 23:59:16 +01:00
Rémi Verschelde
da618f4f95 Merge pull request #288 from KellyThomas/dodge-the-creeps-cs
mono demo for dodge the creeps tutorial
2018-10-16 18:57:09 +02:00
Rémi Verschelde
bcc8f64d7a Platformer 2D: Simplify controller with proper is_on_floor usage 2018-10-16 11:02:47 +02:00
Nathan Lovato
3541aabc8e Merge pull request #289 from yleduc/patch-1
Fix a typo in GodotPayment(s)
2018-10-11 05:20:12 +09:00
Yannick LE DUC
eac8dfd6ed Fix a typo in GodotPayment(s)
Fix https://github.com/godotengine/godot/issues/22909
2018-10-10 16:21:23 +02:00
Kelly Thomas
7206f2d1f4 mono demo for dodge the creeps tutorial 2018-10-09 22:58:51 +08:00
Rémi Verschelde
01d2f78c13 Merge pull request #261 from GDquest/grid-based-movement-2d
Add 2d grid-based movement demo
2018-10-07 10:13:44 +02:00
William Tumeo
765ca64680 Improve Godette sprite in sprite_shaders demo 2018-10-02 00:58:08 -03:00
Nathan Lovato
8cb1dcdb91 Merge pull request #284 from LikeLakers2/file-thing
Fix the git tracking issue with Grid.gd and Pawn.gd on Windows
2018-09-27 08:41:11 +09:00
LikeLakers2
c972af3aab Re-add the proper Grid.gd and Pawn.gd files 2018-09-24 19:16:19 -04:00
LikeLakers2
a318ea10a2 Remove the Grid.gd and Pawn.gd files 2018-09-24 18:53:46 -04:00
Nathan Lovato
bbaca235b8 Fix weapon offset, stagger assert fail
Reparented the weapons (sword and bullet) to the body, tweaked related code
Fix #277
Prevented attack state from stacking on top of stagger
Fix 279
2018-09-23 11:17:52 +09:00
Henrique Campos
2c260e0103 Refactor RPG Demo
closes #263 

- Rename dialog to dialogue
- Give meaningful name to generic actors
- Move combat screen content to turn_combat folder
- Add new icon.png and .svg
- Change combat UI to not emit a signal from its parent, instead pass parameters to a function and let the combat work on them there
- Remove UI accessing deep layers on the hierarchy (get_parent().get_node("../etc/etc../etc...")
- Fix defend() stacking, making the player invulnerable, now evey turn the Health.armor resets to a base_armor value
- Remove useless Inventory button (maybe added again in the future when an inventory is added to the demo)
2018-09-23 11:07:46 +09:00
Rémi Verschelde
5b01dccc82 Android IAP: Check for singleton before getting
Fixes #273, fixes #212, fixes #godotengine/godot#22082.
2018-09-14 22:57:19 +02:00
Nathan Lovato
471b813911 Fix typos and add missing end lines JRPG demo 2018-09-12 10:33:50 +09:00
Henrique Campos
2709ddeb28 Add JRPGish demo (#267)
* Add JRPGish game

* Fix typo and signals connection

* Add missing last lines

* Remove unused files
2018-09-12 09:59:22 +09:00
Juan Linietsky
c6b481aaf0 Background Loading Demo 2018-07-22 19:29:02 -03:00
Rémi Verschelde
35f628e0a4 Merge pull request #265 from volzhs/android-iap-desc
Update description for setting up android iap
2018-07-19 08:20:06 +02:00
volzhs
ab07f94911 Update description for setting up android iap 2018-07-19 14:56:51 +09:00
Nathan Lovato
cfe4b0ec4e Merge pull request #262 from goodyttoor/finite_state_machine
Fix finite state demo warning
2018-06-22 22:32:38 +09:00